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the server does not see the mod


evgenii9114

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Mods work identical in Linux than in windows. Maybe a difference is that in linux lower/upper case is important. The mods folder should have the name "Mods", not "mods"

 

If that is not your problem you have to tell us more. What did you do? Where is your Mods folder, which mod did you install? What does your logfile say?

 

 

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1 hour ago, evgenii9114 said:
  • the server does not see the mod on linux, tell me what could be the problem? What should I edit to make mods work ?
     
     
  •  

You provided very little info other than mod doesn’t work; yet want people to tell you what is wrong with it.

 

With zero helpful information, the answer is “something is broken”

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1 hour ago, BFT2020 said:

You provided very little info other than mod doesn’t work; yet want people to tell you what is wrong with it.

 

With zero helpful information, the answer is “something is broken”

Арендовал сервер на линукс с предустановленной игрой 7dtd закинул файлы и папки с модами . запустил но при входе в игру обнаружил что нет модов .... Не ошибок не обнаружено ни информации что то не так . 

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Rented a server on Linux with a pre - installed 7dtd game , threw files and folders with mods . I started it, but when I entered the game I found that there were no mods .... No errors were found, no information was found that something was wrong.

1 hour ago, meganoth said:

Mods work identical in Linux than in windows. Maybe a difference is that in linux lower/upper case is important. The mods folder should have the name "Mods", not "mods"

 

If that is not your problem you have to tell us more. What did you do? Where is your Mods folder, which mod did you install? What does your logfile say?

 

 

The folder with mods is located in the root of the server, does not write anything in the log, I mean there is no error. The mod folder looks like a Mod

1 hour ago, meganoth said:

Mods work identical in Linux than in windows. Maybe a difference is that in linux lower/upper case is important. The mods folder should have the name "Mods", not "mods"

 

If that is not your problem you have to tell us more. What did you do? Where is your Mods folder, which mod did you install? What does your logfile say?

 

 

UNDEAD LEGACY mods

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1 hour ago, meganoth said:

Mods work identical in Linux than in windows. Maybe a difference is that in linux lower/upper case is important. The mods folder should have the name "Mods", not "mods"

 

If that is not your problem you have to tell us more. What did you do? Where is your Mods folder, which mod did you install? What does your logfile say?

 

1 hour ago, meganoth said:

ERROR: Shader 7DTD/TorchGlow shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

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4 hours ago, evgenii9114 said:
  • the server does not see the mod on linux, tell me what could be the problem? What should I edit to make mods work ?
     
     
  •  

The most likely problem is that the mods are in the wrong folder. If post your server's output log file, someone can help.

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2023-04-19T08:26:29 0.745 INF [MODS] Start loading from: '/home/container/7DaysToDieServer_Data/../Mods'
2023-04-19T08:26:29 0.750 INF [MODS] Trying to load from folder: 'Config'
2023-04-19T08:26:29 0.750 WRN [MODS] Folder Config does not contain a ModInfo.xml, ignoring
2023-04-19T08:26:29 0.750 WRN [MODS] Failed loading mod from folder: 'Config'
2023-04-19T08:26:29 0.750 INF [MODS] Trying to load from folder: 'Prefabs'
2023-04-19T08:26:29 0.750 WRN [MODS] Folder Prefabs does not contain a ModInfo.xml, ignoring
2023-04-19T08:26:29 0.750 WRN [MODS] Failed loading mod from folder: 'Prefabs'
2023-04-19T08:26:29 0.750 INF [MODS] Trying to load from folder: 'Resources'
2023-04-19T08:26:29 0.750 WRN [MODS] Folder Resources does not contain a ModInfo.xml, ignoring
2023-04-19T08:26:29 0.750 WRN [MODS] Failed loading mod from folder: 'Resources'
2023-04-19T08:26:29 0.750 INF [MODS] Trying to load from folder: 'UIAtlases'
2023-04-19T08:26:29 0.750 WRN [MODS] Folder UIAtlases does not contain a ModInfo.xml, ignoring
2023-04-19T08:26:29 0.750 WRN [MODS] Failed loading mod from folder: 'UIAtlases'

Tells you your problem right there. You don't put folders like Config and Resources directly into your Mods folder. There should be a main folder that houses all of those that also contains a modinfo.xml file needed for the game to load the mod.

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3 hours ago, bdubyah said:
2023-04-19T08:26:29 0.745 INF [MODS] Start loading from: '/home/container/7DaysToDieServer_Data/../Mods'
2023-04-19T08:26:29 0.750 INF [MODS] Trying to load from folder: 'Config'
2023-04-19T08:26:29 0.750 WRN [MODS] Folder Config does not contain a ModInfo.xml, ignoring
2023-04-19T08:26:29 0.750 WRN [MODS] Failed loading mod from folder: 'Config'
2023-04-19T08:26:29 0.750 INF [MODS] Trying to load from folder: 'Prefabs'
2023-04-19T08:26:29 0.750 WRN [MODS] Folder Prefabs does not contain a ModInfo.xml, ignoring
2023-04-19T08:26:29 0.750 WRN [MODS] Failed loading mod from folder: 'Prefabs'
2023-04-19T08:26:29 0.750 INF [MODS] Trying to load from folder: 'Resources'
2023-04-19T08:26:29 0.750 WRN [MODS] Folder Resources does not contain a ModInfo.xml, ignoring
2023-04-19T08:26:29 0.750 WRN [MODS] Failed loading mod from folder: 'Resources'
2023-04-19T08:26:29 0.750 INF [MODS] Trying to load from folder: 'UIAtlases'
2023-04-19T08:26:29 0.750 WRN [MODS] Folder UIAtlases does not contain a ModInfo.xml, ignoring
2023-04-19T08:26:29 0.750 WRN [MODS] Failed loading mod from folder: 'UIAtlases'

Tells you your problem right there. You don't put folders like Config and Resources directly into your Mods folder. There should be a main folder that houses all of those that also contains a modinfo.xml file needed for the game to load the mod.

What I threw off above were test mods, that's the problem that really interests us. ModAPI how to fix its absence without having experience?

 

2023-04-19T12:39:39 0.709 INF [МОДЫ] Начать загрузку с: '/home/container/7DaysToDieServer_Data/../Mods' 2023-04-19T12:39:39 0.714 INF [МОДЫ] Пытается загрузиться из папки: 'UndeadLegacy' 2023-04-19T12:39:39 0.728 WRN [MODS] Сбой при повторении типов в DLL UndeadLegacy.dll 2023-04-19T12:39:39 0.728 WRN [MODS] В библиотеках модов не найден ModAPI 2023-04-19T12:39:39 0.729 INF [MODS] Загружен мод: UndeadLegacy_CoreModule (1) 2023-04-19T12:39:39 0.729 INF [МОДЫ] Пытается загрузиться из папки: 'UndeadLegacy_Content01' 2023-04-19T12:39:39 0.730 INF [MODS] Загружен мод: UndeadLegacy_ContentModule01 (1) 2023-04-19T12:39:39 0.730 INF [MODS] Пытается загрузиться из папки: 'UndeadLegacy_Content02' 2023-04-19T12:39:39 0.730 INF [MODS] Загружен мод: UndeadLegacy_ContentModule02 (1) 2023-04-19T12:39:39 0.730 INF [MODS] Пытается загрузиться из папки: 'UndeadLegacy_Content03' 2023-04-19T12:39:39 0.731 INF [MODS] Загружен мод: UndeadLegacy_ContentModule03 (1) 2023-04-19T12:39:39 0.731 INF [МОДЫ] Пытаюсь загрузить из папки: 'UndeadL

Just now, evgenii9114 said:

What I threw off above were test mods, that's the problem that really interests us. ModAPI how to fix its absence without having experience? It is because of the lack of this mod that we do not identify the version of the game (

 

 

 

 

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9 hours ago, evgenii9114 said:

What I threw off above were test mods, that's the problem that really interests us. ModAPI how to fix its absence without having experience?

That log show the server starting a vanilla world normally. The mod errors are ignored because they are not really mods. The shader errors are normal because the dedi does not use a gpu. You do not have Undead Legacy installed in that log, so we can't solve the problem from that. Delete all the files and folders in your mods folder, install your mods correctly, then start the server and post that log.

Also, there's no ModAPI error in that log. Maybe this will help you. https://ul.subquake.com/dedicated-servers

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Your mod structure should also look like this

 

image.png.595c90ff0d3d6e64cdb947409e65dafd.png

 

 

image.png.6824a32c1ec634e3ee081c79571183a8.png

 

The second picture is one of the mod files expanded further.

 

So when I load up my game, the three mods load up each time as they are structured correctly (ignore the Temp folder, that is the folder I dump test mods into when I create something for someone and I am done testing it / don't want it to load into my normal game)

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