Vinyl Posted September 1, 2014 Share Posted September 1, 2014 Coal torch = 30 seconds Plant Torch = 5 minute Cloth torch = 15 minutes The logic is that the heat/fire of the torch heats up the tnt until it explodes. Useful for people to create distractions, blow up large structures from safety, set off tnt before having the ability to make bullets. Link to comment Share on other sites More sharing options...
cumu Posted September 1, 2014 Share Posted September 1, 2014 You can use pipe bomb to activate TNT. Very funny, you should try. Link to comment Share on other sites More sharing options...
Vinyl Posted September 1, 2014 Author Share Posted September 1, 2014 [QUOTE=cumu;130529]You can use pipe bomb to activate TNT. Very funny, you should try.[/QUOTE] I have, but pipe bombs are expensive and not much longer a timer than a bullet. They also can be hard to get into some places or heights. Link to comment Share on other sites More sharing options...
Mikeforall Posted September 2, 2014 Share Posted September 2, 2014 I can see where this idea is comming from (a certain pixeled crafting game) but I personally find it a bit too easy and unrealistic. It is perhaps better to make it avaidable to craft a timefuse using certain components, which you can place on the TNT after that. Link to comment Share on other sites More sharing options...
Yojimbo Posted September 2, 2014 Share Posted September 2, 2014 I'd like to see a menu on placed TNT (like the menu on doors/chests) with the options: Light fuse (5 sec) and Light fuse (30 sec). Link to comment Share on other sites More sharing options...
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