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That the npc correctly grasp the weapon and add the electric visual buff.


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Posted (edited)

In the unity the npc have to add  rightWeapon y gunjoint en righthand  and leftweapon in lefthand. With its corresponding taserbaton in rightweapon

Added in the A20 NPC animation taserbaton controller.

HierarchyUnity.thumb.png.766d6d9b719e9ea2daaa77e2731edfc1.png

Edited by JRVi (see edit history)
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Posted (edited)

It turns out that in the original npc of NurseNancy_X the item appears more or less functional, but in the custom npc that I have it goes wrong, it does not grab the item correctly, in addition to not having the electric shock buff when it attacks.
I would be very grateful if someone gives me a solution please?

 

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7DaysToDie31_03_202323_01_55.thumb.png.b50e2f4b512cc2980b49f20d540b3db1.png

7DaysToDie31_03_202323_02_05.thumb.png.63c46416955489554abb341e63321723.png

Edited by JRVi (see edit history)
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  • JRVi changed the title to That the npc correctly grasp the weapon and add the electric visual buff.

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