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Bad Cooking Skills


edyonline

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Not being able to cook basic items is unrealistic and a set back for progression due to the RNG on recipes.

 

Why not make it so we can cook all the recipes. Just that they won’t be as good, because our cooking skill will be low.

 

For example if I cooked bacon and eggs, it would only be half as good, if I had good cooking skills.

 

Or maybe nerf the buffs, if the cooking skill is low.

 

I know the developers don’t like learnt by doing. But cooking is something you actually learn by doing. Let’s say you can master a recipe upto a skill of ten. Starting off I could cook bacon and eggs with a skill of 1/10. But as I cook more and more it would go upto a max of say 8/10. And the only way to get the full 10/10 is to find the recipe. At 8/10 it would give me 80% of the food and buffs you’d normally get. And it can’t be cheesed in one night because you have to find all the eggs.

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I agree that more basic recipes could be made available at the start, but I don't think it is realistic to expect to know all the recipes. Not only does this break immersion a bit (despite what we're taught in Ratatouille, not everyone can cook), but you're also introducing a new mechanic. This might be a good idea to explore for one of their future games, but I can't see TFP introducing yet another new mechanic this late in development.

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Re progression:

Read the changelog of A21 on the first page of the dev diary. Especially read about the recipe change to magazines and think about what that means to RNG.

 

The new recipe system makes real RNG in respect to recipes a thing of the past. You might be a little faster or slower in learning cooking recipes if you find a few magazines more or less, but you will learn them in a specific order and almost automatically. Not much RNG left here and a smooth progression.

 

 

 

 

 

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