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[A20] Green Zone Quest mod 1.1


work22

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image.thumb.jpeg.b6c291f504bdcad00e799aedead5d688.jpeg

 

GREEN ZONE QUEST by work22

 

image.png.48726209da504ac273dacebf4c925b03.png

 

 

TLDR Modlet Summary: Green Zone is a series of quests with some daunting survival and building challenges that take you through to the endgame (and beyond).  GZ incorporates the excellent, highly recommended NPC Mod to make the world and story more alive.  The starting quest “Whats that sound?” activates when you complete the main game’s starting “Journey to Settlement Locate Trader” quest. Download and install to your 7 Days to Die Mod folder (Not the user/Appdata/Roaming mod folder, but the SteamApps 7 Days to Die folder) the following mods, all available in the link below:

 

_______________________________________________________________________________________________________________________________________

DOWNLOAD Version 1.1 (March 30, 2023) Dropbox link for Total Package with Mods required included: 

https://www.dropbox.com/s/ziawyzc04sva03m/Green Zone Quest March 20 2023 Version 1.1 Total Package.zip?dl=0

 ______________________________________________________________________________________________________________________________________________________________________

 

 

and turn EAC off The Green Zone quest becomes available after the “Journey to Settlement Locate Trader” quest in the main game’s starting run.  Did I mention turn EAC off in your Game Launcher when you first load up 7 Days to Die?  Turn EAC off.

 

 

(*everything Download link being the Green Zone Quest modlet, and REQUIRED 0-Score, 0-XNPCCore,  1-khzmusik_NPC_civilians, 1-RaiderszPack,  1-SoldierPack,  1-SurvivorzPack)

 

The latest, updated required NPC Mods are also all on this link, thanks again NPC Mod team and khzmusik:

https://community.7daystodie.com/topic/26974-npcmod-a-community-project/

https://community.7daystodie.com/topic/27333-a20-khzmusiks-modlets/

 

1 minute sample Green Zone gameplay video: https://vimeo.com/807310076

 

Who Should Play Green Zone and Why:  Many players enjoy 7 Days to Die but wish for more of a story and meaning to their survival and building efforts.  GZ provides you with a storyline and quests in a more “alive” world, thanks to the NPC Mod.  Quests get progressively harder.  You will encounter soldiers, civilians and raiders as you try to survive and rebuild civilization for a group of desperate survivors coming from Santa Fe.  You will hire local NPC survivors to join and guard your base too.  I made it for my family and I to play a meaningful story based run of 7 Days to Die.

What Green Zone WILL do:  Give you a simple story of 9 main quests and 3 long side quests that take you across much of the map and through to the endgame.  All quests are compatible with the main game and most overhauls you may use like Rebirth.  Think of it like a plugin DLC that you can progress at your own pace, on any map, while also playing the White River trader quests and other mods at the same time.   You can still play the game your way.  Various tutorial tips on screen display the story, and you can check your Journal Entries for any story moments you might have missed along the way.

What this does NOT do: overhaul or change the underlying fabric of your 7 Days to Die game.  Nothing beyond what NPC Mod changes.  Nothing from the original game is removed or deleted by GZ; the extra quests are just added on.  The quests are not repeatable, but you will probably (though its not required) do many White River trader quests that are repeatable if you want.  “The Duke” is not really a part of the story, as I imagine the developers will eventually release his own story.  Nothing is modified, buffed or debuffed.  That’s all for you to mod your way. 

To manage expectations, GZ is a simple storyline given by mostly tutorial tips, so its not going to be a complex Skyrim or Mass Effect like plot superimposed on the 7 Days to Die engine.  Some imagination required--- as the game can’t check if you built a helipad or not, for example.  You’ll have to follow through building a helipad because you want to and its part of the story.

 

Special Thanks to:

The 7 Days Developers & staff, the NPC Mod Team, khzmusik, FuriousRamsey, RDGMods, Quinnbot, devon752, khaineGB, GaneshakW, drkstardragon, Laz Man, BFT2020, everyone on the community boards who posted and gave great advice and help.  My family for wanting to see the mod too.  And thank God for living in modern times with such great technology to do this.

 

FAQ:

1.        I’m already in the middle of a game run, can I play Green Zone Quest?

Technically yes, but not recommended.  You could-- but the NPC's in NPC Mod will not be friendly unfortunately, so its better to start a new run where the world is a mix of friendly and hostile NPC's.  But if you don't mind an extreme challenge and an extremely hostile environment, you can use the console command below to get the starter quest “Whats that sound?”  Here is the console command:

 

Givequest quest_Greenzonequestprequel

 

That console command above will get the chain of quests rolling. 

 

2.  What mods does Green Zone require?  

Yes, you need the Green Zone Quest modlet, and the NPC Mod which has 0-Score, 0-XNPCCore,  also need 1-khzmusik_NPC_civilians, 1-RaiderszPack,  1-SoldierPack,  1-SurvivorzPack).  All included in the download link above and at the end.   My Mod folder looks like this, note the GZ mods go into the steamapps Mods folder, not the User/AppData folder for mods like Compo Pack 48 goes into.  

image.png.7f263bd1db8aa5485a2f3da2f5e475d9.png

 

3.       I saw the initial Tutorial tip that says Welcome to the Green Zone, but I don’t see the quest starting?

Green Zone activates after you finish the game’s first “Journey to Settlement Locate Trader” quest. You should then see a quest “Whats that sound?”  

4.       Is Green Zone compatible with the mods I’m running? 

Should be.  Since GZ is just quests added on to the game without any other major changes, the game should work with your mods.  As long as they can work with NPC Mod too (which seems most can).  But I can’t speak 100% on NPC mod compatibility.  I can make a “Bare bones” version of the Green Zone quest mod without NPC Mod, but I will only do that if I get enough requests.  Because I do recommend the NPC Mod and enjoy it myself.

 

5.       Do you want to see screenshots and hear about my game progress?

Yes I do!  Please post your awesome Green Zone base screenshots and other key moments here on this GZ thread.  I am excited to be finished making this mod so I can play it myself too! 

 

6.       Can you play GZ on multiplayer?

I think so, but I am playing Single Player and have not tested it on multiplayer servers.  But in theory it should, again because its just XML quests tacked on. 

 

7.       I can’t get it to work, and NPC Mod isn’t working?

Check to make sure EAC is toggled off to ensure NPC Mod can run.  You can do this in Steam by loading 7 Days with the Game Launcher.  I did not create NPC Mod, I just incorporated it into this quest modlet.  Also check this link for advice: https://community.7daystodie.com/topic/26974-npcmod-a-community-project/.  

Lastly send me a screenshot and description of what happened and I’ll try to help as best I can (if I can).

 

 _______________________________________________________________________________________________________________________________________

DOWNLOAD Version 1.1 (March 20, 2023) Dropbox link for everything at once: 

https://www.dropbox.com/s/ziawyzc04sva03m/Green Zone Quest March 20 2023 Version 1.1 Total Package.zip?dl=0

 ______________________________________________________________________________________________________________________________________________________________________

 

Version 1.1 hopefully fixed entity groups issue.  

 

 

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Edited by work22
to clarify GZ mods go into Steam Apps mods folder (see edit history)
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  • work22 changed the title to [A20] Green Zone Quest mod

Hi - This looks like a great mod so I tried it out.  I already had the NPC Mod files that you listed in my Mods folder, so I just put in the Green Zone folder and started a new game.  While loading, I got a red error message that entity.group.xml from the Green Zone mod failed.  Do you know if that will interfere with playing your mod and if so, could there be a fix for this?  I think this is the part of the log about this error (no clue what any of this stuff means other than there was an error of some sort) --

 

2023-03-18T07:33:26 449.579 ERR XML loader: Loading XML patch file 'entitygroups.xml' from mod 'Green Zone Quest Powered by Score and NPCcore' failed:
2023-03-18T07:33:26 449.585 EXC There are multiple root elements. Line 35, position 2.
  at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res) [0x0000c] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x001e5] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0000d] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at ICSharpCode.WpfDesign.XamlDom.PositionXmlDocument.Load (System.Xml.XmlReader reader) [0x0000c] in <ffc99a688d2b435db53bb46aed82ca49>:0
  at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00018] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at XmlFile.toXml (System.String _data, System.String _filename, System.Boolean _throwExc) [0x0002c] in <ffc99a688d2b435db53bb46aed82ca49>:0
  at XmlFile..ctor (System.String _text, System.String _directory, System.String _filename, System.Boolean _throwExc) [0x00014] in <ffc99a688d2b435db53bb46aed82ca49>:0
  at XmlPatcher+<LoadAndPatchConfig>d__0.MoveNext () [0x001b9] in <ffc99a688d2b435db53bb46aed82ca49>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<LoadAndPatchConfig>d__0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

Either way, thanks for working on this mod.

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1 hour ago, MarissaX said:

Hi - This looks like a great mod so I tried it out.  I already had the NPC Mod files that you listed in my Mods folder, so I just put in the Green Zone folder and started a new game.  While loading, I got a red error message that entity.group.xml from the Green Zone mod failed.  Do you know if that will interfere with playing your mod and if so, could there be a fix for this?  I think this is the part of the log about this error (no clue what any of this stuff means other than there was an error of some sort) --

 

2023-03-18T07:33:26 449.579 ERR XML loader: Loading XML patch file 'entitygroups.xml' from mod 'Green Zone Quest Powered by Score and NPCcore' failed:
2023-03-18T07:33:26 449.585 EXC There are multiple root elements. Line 35, position 2.
  at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res) [0x0000c] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x001e5] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0000d] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at ICSharpCode.WpfDesign.XamlDom.PositionXmlDocument.Load (System.Xml.XmlReader reader) [0x0000c] in <ffc99a688d2b435db53bb46aed82ca49>:0
  at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00018] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at XmlFile.toXml (System.String _data, System.String _filename, System.Boolean _throwExc) [0x0002c] in <ffc99a688d2b435db53bb46aed82ca49>:0
  at XmlFile..ctor (System.String _text, System.String _directory, System.String _filename, System.Boolean _throwExc) [0x00014] in <ffc99a688d2b435db53bb46aed82ca49>:0
  at XmlPatcher+<LoadAndPatchConfig>d__0.MoveNext () [0x001b9] in <ffc99a688d2b435db53bb46aed82ca49>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<LoadAndPatchConfig>d__0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

Either way, thanks for working on this mod.

hi @MarissaX, did you have all the other khzmusik files in there as well as NPC Mod?  Missing some of those listed below is probably the reason for the entity error.

2.  What mods does Green Zone require?  

Yes, you need the Green Zone Quest modlet, and the NPC Mod which has 0-Score, 0-XNPCCore,  also need 1-khzmusik_NPC_civilians, 1-RaiderszPack,  1-SoldierPack,  1-SurvivorzPack).  All included in the download link above and at the end.   My Mod folder looks like this:

 

image.png.077e4bfd70ce522e9afb51d06b3e8e9a.png

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Okay, I took everything out of my Mods folder except the green zone stuff and still got the same error message.  Only mod left is compo pack 48, so unless that's conflicting with green zone, it seems like an issue with the green zone mod itself...?  But if it's working for other folks, then I don't know what the deal is for me.  Darn, I really wanted to try this out.  Oh, well.

 

Thanks.

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47 minutes ago, MarissaX said:

Okay, I took everything out of my Mods folder except the green zone stuff and still got the same error message.  Only mod left is compo pack 48, so unless that's conflicting with green zone, it seems like an issue with the green zone mod itself...?  But if it's working for other folks, then I don't know what the deal is for me.  Darn, I really wanted to try this out.  Oh, well.

 

Thanks.

hi @MarissaX, don't give up.   What is compo pack 48?  A bunch of different NPC packs? That may be causing the conflict as the same entity is being sought in each when called by the XML from Green Zone?    My original Green Zone required zero mods, but i found NPC Mod and the other packs so compelling i added them.   If you don't have any luck, I can cook up a quick version of Green Zone that doesn't require anything besides NPC Mod and that would solve your problem.  Its really just a matter of deleting a few lines of XML code.  For what its worth, i have had like 15 mods running with GZ, including complex ones like Rebirth, so it is possible to play GZ with most mods out there.   You can DM me, that might be easier than back and forth on the open forum.  

 

 

 

 

Edited by work22 (see edit history)
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2 hours ago, work22 said:

hi @MarissaX, don't give up.   What is compo pack 48?  A bunch of different NPC packs? That may be causing the conflict as the same entity is being sought in each when called by the XML from Green Zone?    My original Green Zone required zero mods, but i found NPC Mod and the other packs so compelling i added them.   If you don't have any luck, I can cook up a quick version of Green Zone that doesn't require anything besides NPC Mod and that would solve your problem.  Its really just a matter of deleting a few lines of XML code.  For what its worth, i have had like 15 mods running with GZ, including complex ones like Rebirth, so it is possible to play GZ with most mods out there.   You can DM me, that might be easier than back and forth on the open forum.  

 

 

 

 

I am also using comp pack 48 (custom POIs) and confirm I am getting the same error as @MarissaX

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@MarissaX and @vonerich, I think I might have figured out what's going on.  Just to clarify, you had all of the additional raider, soldier, survivor and NPC civilian packs as well as the two NPC Mods and Green Zone installed in the Steam 7 Days to Die Mod Folder?    I know Compo pack 48 goes into the User/AppData folder, but Green Zone and its required mods all go in the SteamApps 7 Days to Die Mods folder.  So maybe check the respective mods are placed in the right folders?   I edited my installation notes in the first post above to note the difference between where Green Zone and its required mods should be installed exactly (steam Apps mods folder), and the fact that the compo pack 48 goes into a different folder (AppData).   Its very frustrating that not all mods go into the same folder, but that's the way it is unfortunately!  I hope that's the issue for you.  

 

Also, I downloaded Compo Pack 48 and installed it and generated a new world map.  Just to be sure I ran around a bit and saw a unique compo pack 48 generated POI (the Egyptian sphinx below), and Green Zone has been running fine.   I used debug mode and cycled through to quest #4 and even had some entity spawns like army soldiers and bandits, and Green Zone still working.  (and on a side note, thanks for the heads on a cool POI mod too).    So to confirm, Green Zone does work with compo 48 pack.  

 

image.thumb.jpeg.7fdb344eed4653014f2717c71dd1d03b.jpeg

Edited by work22 (see edit history)
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Quote

Just to clarify, you had all of the additional raider, soldier, survivor and NPC civilian packs as well as the two NPC Mods and Green Zone installed in the Steam 7 Days to Die Mod Folder?

Yes, that's correct for me.

 

I used the Infinity software to install Compo Pack 48 (so I could choose which pois I wanted), and it placed content in User/AppData and in Steam/7 Days to Die/Data/Prefabs folder.

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On 3/18/2023 at 6:57 PM, MarissaX said:

Hi - This looks like a great mod so I tried it out.  I already had the NPC Mod files that you listed in my Mods folder, so I just put in the Green Zone folder and started a new game.  While loading, I got a red error message that entity.group.xml from the Green Zone mod failed.  Do you know if that will interfere with playing your mod and if so, could there be a fix for this?  I think this is the part of the log about this error (no clue what any of this stuff means other than there was an error of some sort) --

 

2023-03-18T07:33:26 449.579 ERR XML loader: Loading XML patch file 'entitygroups.xml' from mod 'Green Zone Quest Powered by Score and NPCcore' failed:
2023-03-18T07:33:26 449.585 EXC There are multiple root elements. Line 35, position 2.
  at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res) [0x0000c] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x001e5] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0000d] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at ICSharpCode.WpfDesign.XamlDom.PositionXmlDocument.Load (System.Xml.XmlReader reader) [0x0000c] in <ffc99a688d2b435db53bb46aed82ca49>:0
  at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00018] in <0f9699188f0c414ea6fb5557f5c16d15>:0
  at XmlFile.toXml (System.String _data, System.String _filename, System.Boolean _throwExc) [0x0002c] in <ffc99a688d2b435db53bb46aed82ca49>:0
  at XmlFile..ctor (System.String _text, System.String _directory, System.String _filename, System.Boolean _throwExc) [0x00014] in <ffc99a688d2b435db53bb46aed82ca49>:0
  at XmlPatcher+<LoadAndPatchConfig>d__0.MoveNext () [0x001b9] in <ffc99a688d2b435db53bb46aed82ca49>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<LoadAndPatchConfig>d__0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

Either way, thanks for working on this mod.

 

@work22 I just downloaded the mod from the Dropbox link to take a look at it. I can confirm that this error is caused by your "Green Zone Quest March 17 2023 Version 1" modlet.

 

In entitygroups.xml, there are two <append> tags, and they're not inside a single root XML tag (like <configs> or whatever). That's malformed XML.

 

EDIT: I also don't understand what the XPath is supposed to be doing. It's adding entities to entity groups called "GreenZoneSantaFeFemale" and "GreenZoneSantaFeMixed" but those entity groups don't exist.

 

Also, you have a ModInfo.xml file inside the Configs folder, which does no harm but is useless (it matches the one in the modlet's root directory, which is necessary). And, the ModInfo.xml's "Name" value does not match the modlet's folder name (which I actually thought was necessary, but maybe TFP changed that).

 

Is it possible that this is an older version of the mod? If not, those are pretty easy fixes.

Edited by khzmusik (see edit history)
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10 hours ago, khzmusik said:

 

@work22 I just downloaded the mod from the Dropbox link to take a look at it. I can confirm that this error is caused by your "Green Zone Quest March 17 2023 Version 1" modlet.

 

In entitygroups.xml, there are two <append> tags, and they're not inside a single root XML tag (like <configs> or whatever). That's malformed XML.

 

EDIT: I also don't understand what the XPath is supposed to be doing. It's adding entities to entity groups called "GreenZoneSantaFeFemale" and "GreenZoneSantaFeMixed" but those entity groups don't exist.

 

Also, you have a ModInfo.xml file inside the Configs folder, which does no harm but is useless (it matches the one in the modlet's root directory, which is necessary). And, the ModInfo.xml's "Name" value does not match the modlet's folder name (which I actually thought was necessary, but maybe TFP changed that).

 

Is it possible that this is an older version of the mod? If not, those are pretty easy fixes.

thanks so much @khzmusik!!!   Yes i remember those Santa Fe entities now from a very old coding attempt to create my own group of survivors, i will delete and fix those.  I appreciate the heads up and thankfully it seems an easy fix.  

 

And thanks for the heads up on the duplicate modinfo.xml.  

 

Update to come later tonight or tomorrow after work...

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  • work22 changed the title to [A20] Green Zone Quest mod 1.1

Ok update version 1.1, here is the Download link.  Thanks again for pointing out this accident (forgotten to take out the no longer needed entitygroups.XML file)

https://www.dropbox.com/s/ziawyzc04sva03m/Green Zone Quest March 20 2023 Version 1.1 Total Package.zip?dl=0

 

Hopefully that works, please DM if not and I'll fix.  Was probably too much to ask lol to have a piece of coding work 100% clean version 1.0... When has that ever happened?

 

And I must say, working on this mod led me to many other cool mods and I've really enjoyed in particular playing with NPC Mod active.  While running around testing last night I stood on top of an ambulance, watching two survivors and an Army guy fight off some zombies down the street. Then I was suddenly hit by a rocket, from a bandit or an Army guy with bad aim i don't know, and the ambulance and I turned into a crater.  Sure makes the game more interesting!

 

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Should put it on a git repo (gitlab.com or github.com) and then ask Sphereii to include it on the mod launcher.  Dropbox isn't an ideal place to host mods. 😃

 

*Worst* case, put it on a google drive, then when re-uploading newer versions choose to overwrite, that way the link always stays the same (I dunno if dropbox does that).

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8 hours ago, Guppycur said:

Should put it on a git repo (gitlab.com or github.com) and then ask Sphereii to include it on the mod launcher.  Dropbox isn't an ideal place to host mods. 😃

"not ideal" is putting it lightly: some of the worst (if not the worst) places in terms of preservation and community continuation.

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Hey, I wanted to alert you to something. You can't install the Green Zone if you're in the middle of a game.

 

The issue isn't with the Green Zone code itself. The issue is with NPC Core, and specifically with its new factions. Any mod that adds new factions to the game will screw up the game save.

 

The thing players will usually notice is that they're being attacked by all the NPCs, even the "friendly" ones.

 

I wanted to let you know, because I just had a user install this mod, and they were asking about this same issue in my thread.

 

If you want to make a mod that is save-game safe, then you need to release a version that doesn't use NPC Core or its NPC Packs. Which is certainly do-able, but not as much fun. :) 

 

EDIT: Also saw the notes about moving to Git. I use both GitHub and GitLab (the latter in my day job), so if you need help with any of that, feel free to message me.

Edited by khzmusik (see edit history)
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On 3/23/2023 at 3:47 AM, rautamiekka said:

"not ideal" is putting it lightly: some of the worst (if not the worst) places in terms of preservation and community continuation.

Plus: a public source code repo makes improving and fixing much easier when many heads and eye pairs have an easy access to it.

Edited by rautamiekka (see edit history)
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Yes, wisdom of the community here much appreciated.  Got some good pointers from khzmusik too and gonna work on getting the Github link established.  These are good ideas thanks.

 

Meanwhile, doing my own run of Green Zone and below is a screenshot of Corporal Pile guarding our ramshackle base as I gather equipment for one of the early building quests.

 

image.thumb.png.64d6d201e9e2f86cb387292dd749cbe6.png

 

image.png.29e3789fc8f2ba1b37b9d1ea2ea5e491.png

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