Viktoriusiii Posted March 5, 2023 Share Posted March 5, 2023 Since I just started playing again and a topic reminded me of my old enemy, here I wanted to ask if any modded has this same problem but never found the motivation to do it: A mod that reworks guns (and tools? I will henceforth only mention guns, but tools have the same system and problem). What do I mean? Currently, the gunsystem is nearly as bland as the skillpoint system. It works, but it is so much dumbed down that I don't care what quality a gun has (except maybe fullauto because of the durability). What I would want: instead of every gun being basicially the same with only modslots being of any significance, I want them to be more special again. I do not have the time anymore to do any modding... but I am pretty sure that someone else has already thought about this... And since this mod basicially only changes a few numbers and MAYBE adds a few buffs/debuffs... it should be pretty easy to do In the basegame the variation between guns is always nearly the same. So every gun feels the same. Damage for a Q1 pistol is always 12-14 and firerate is always 50-55 What I want is greater variety. Back in the old days this was done with weaponparts that would give different stats so the endresult was always different... the new system I am thinking off is similar: Bigger ranges for stats while at the same time fixing the total "pool" of points based on tier. So a Q1 can have 12 points to spend on all attributes, while a Q6 has 24 (as an example). These points are semi-randomly assigned (depending on how complex you want to make this :D) so every weapon has a strongpoint and a weakness (even if the strength is just and allrounder and the weakness is no particular strengths :D) And for bonus points you can add buffs/debuffs to the weapon based on these stats. A short list could be: Spoiler high damage: knockback, less durability low damage: faster firerate slow reloadspeed: chance of jamming (restarting the reload animation) fast reloadspeed: faster firerate, chance for doubleshot small magazine: higher damage, slow firerate large magazine: faster firerate, speeddebuff (walking), lower accuracy but that is expert stuff... a more varied range of gunstats is already a HUGE improvement on the current system. I just need weapoins to actually be special. I just switch out the gears to have one more slot increase... so if you could make modslots random as well (the mods themselves and the base buffs dont need a change... but could be done if bored :D) Link to comment Share on other sites More sharing options...
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