Survager Posted February 27, 2023 Share Posted February 27, 2023 I just want to try to make a mod, I decide if it's worth trying ) Link to comment Share on other sites More sharing options...
Vaeliorin Posted February 27, 2023 Share Posted February 27, 2023 Only if they also give us a way to can/wrap food items to prevent/reduce the smell. 1 Link to comment Share on other sites More sharing options...
Fox Posted February 27, 2023 Share Posted February 27, 2023 (edited) I remember it being annoying in the game, but for the sake of immersion, I'd say yes, definitely get that back in the game. I don't even understand why the devs removed it (like so many other cool things they removed). I had this idea where at some point, the devs would implement it in such a way that they could smell it in wooden / non-sealed storage too so that we could lure the zombies into trap areas and replacing the bait once in a while as the food rots away. Why they never pursued that is beyond me. My best guess is they're still busy trying to remake every little feature slightly better for the hundredth time and don't have time for immersive features like this. Although I guess I should bite my tongue this time as from my understanding, they're currently working on bandits or something? Can't wait to see that (and not just from a mod). Edited February 27, 2023 by Fox (see edit history) Link to comment Share on other sites More sharing options...
edyonline Posted March 1, 2023 Share Posted March 1, 2023 It was a cool feature. From memory you had to boil it to reduce the smell? Or that might be another game. Im guessing it messed with the sleeping zombies in POIs, as it was removed a bit before then. All the zombies in the area would come at you. Maybe it it only activated once the zombies are alerted… Link to comment Share on other sites More sharing options...
Fanatical_Meat Posted March 1, 2023 Share Posted March 1, 2023 I don’t know why people are so hung up on the smell system. It added nothing to the game in my opinion and it was as simple as get raw meat run it back to base and put it in a chest. Replace raw meat with blueberries or whatever other food item was attracting zombies. 1 Link to comment Share on other sites More sharing options...
BFT2020 Posted March 1, 2023 Share Posted March 1, 2023 Yeah I prefer feral sense really. I made the mistake of having it on all the time and a base in the wastelands. My nights were never boring after that. 1 Link to comment Share on other sites More sharing options...
FA_Q2 Posted March 9, 2023 Share Posted March 9, 2023 ^this Feral sense seems to accomplish the same thing but without creating another thing you micromanage away. That is all smell really would turn into, something you work around once you get enough stuff and forget it even exists. Feral sense is pretty fun IMHO, it makes the zeds much more of a problem. I do wish it worked better with the stealth perks though. It basically removes that aspect. Link to comment Share on other sites More sharing options...
Weazelsun Posted March 9, 2023 Share Posted March 9, 2023 I mean do our characters even bathe. I'm pretty sure we don't even need food to attract zombies. We're stinky enough as it is. 1 Link to comment Share on other sites More sharing options...
II Blittz II Posted March 9, 2023 Share Posted March 9, 2023 1 hour ago, Weazelsun said: I mean do our characters even bathe. I'm pretty sure we don't even need food to attract zombies. We're stinky enough as it is. That would actually be a cool mechanic in the game ngl, where you would have to wash and clean yourself over time. Not doing so for many days on end, maybe it can affect some skills/stats and attract certain zombies to your location. Link to comment Share on other sites More sharing options...
Weazelsun Posted March 9, 2023 Share Posted March 9, 2023 Yeah, that'd be an interesting mechanic or have it affected the prices at the trader. Since Trader Rekt does say "Nice time bathe before you come" or something along those lines. 1 Link to comment Share on other sites More sharing options...
8_Hussars Posted March 9, 2023 Share Posted March 9, 2023 Not an expert in the genre (and stand to be corrected) but I would expect zombies to be attracted to human tissue (or brains) and not "the smell of meat". So with that in mind I find feral sense more "immersive" than "food smell". So playing around with masking the "human/brains" smell and perhaps giving individual zombie types different feral sense ranges would be a different approach. The Joke Mod allows crafting of "Gore Armour" which helps hide a player from zombies but the Mod also uses "stink" much like infection. 1 Link to comment Share on other sites More sharing options...
warmer Posted March 9, 2023 Share Posted March 9, 2023 (edited) I think the best balance would be raw meat be the only "Smell" detected. Zombies aren't going to want your cornbread or hard boiled eggs. Gives you a reason to cook it quickly since we dont have food spoilage 15 hours ago, FA_Q2 said: Feral sense is pretty fun IMHO, it makes the zeds much more of a problem. I do wish it worked better with the stealth perks though. It basically removes that aspect. this is why raw meat attracting makes sense. If you manage your inventory it still allows a stealth build while giving you a taste of feral sense. Edited March 9, 2023 by warmer (see edit history) 1 Link to comment Share on other sites More sharing options...
BFT2020 Posted March 10, 2023 Share Posted March 10, 2023 3 hours ago, warmer said: Zombies aren't going to want your cornbread or hard boiled eggs. Are you sure about that? 2 Link to comment Share on other sites More sharing options...
warmer Posted March 10, 2023 Share Posted March 10, 2023 Yes, that's why you always find it in the trash. They are trying to get rid of it. Their pickled brains just don't know trash service ended. 2 Link to comment Share on other sites More sharing options...
II Blittz II Posted March 10, 2023 Share Posted March 10, 2023 On 3/9/2023 at 4:33 AM, Weazelsun said: Yeah, that'd be an interesting mechanic or have it affected the prices at the trader. Since Trader Rekt does say "Nice time bathe before you come" or something along those lines. You could even have it so hunting becomes more challenging due to animals being able to pick up your sent more. I forgot what game I played a long time ago where, not cleaning and washing yourself over time can have an affect on your characters skills, morale, and hunting. With that being said, the one you mentioned about the Traders would be pretty cool as well. Link to comment Share on other sites More sharing options...
Survager Posted March 10, 2023 Author Share Posted March 10, 2023 (edited) Just in case, even when "feral sense" is turned on, you can reduce the visibility of the character with the help of stealth, but the smell of fresh meat simply won't allow you to do this ) Plus, a long stay of the character, with meat in the inventory, in one place could cause a screamer zombie ) Edited March 10, 2023 by Survager (see edit history) Link to comment Share on other sites More sharing options...
Maharin Posted March 11, 2023 Share Posted March 11, 2023 On 3/9/2023 at 2:51 AM, Weazelsun said: I mean do our characters even bathe. I bathe in the blood of the zombies I kill. Or the zombies bathe in mine. I think we take turns, honestly. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now