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How to tweak Realrad mod to kill players faster in water?


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Vanilla radiation stopped working so I installed https://www.nexusmods.com/7daystodie/mods/2215 and although the radiation is now effective once more it doesn't kill fast enough like deadly radiation used to do so would anyone know how to make that happen?

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Vanilla radiation stopped working so I installed https://www.nexusmods.com/7daystodie/mods/2215 and although the radiation is now effective once more it doesn't kill fast enough like deadly radiation used to do so would anyone know how to make that happen?

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<append xpath="/buffs/buff[@name='buffStatusCheck01']/effect_group">
        <triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRadiation01">
            <requirement name="NotHasBuff" buff="god"/>
            <requirement name="NotHasBuff" buff="buffRadSuit"/>
            <requirement name="InBiome" biome="8"/>
        </triggered_effect>
        
        <triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRadiation01">
            <requirement name="!HasBuff" buff="god"/>
            <requirement name="CVarCompare" cvar="_biomeradiation" operation="GT" value="2.5"/>
        </triggered_effect>

        <triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="self" buff="buffRadSuit">
            <requirement name="HasBuff" buff="buffRadSuitMask"/>
            <requirement name="HasBuff" buff="buffRadSuitChest"/>
            <requirement name="HasBuff" buff="buffRadSuitGloves"/>
            <requirement name="HasBuff" buff="buffRadSuitLegs"/>
            <requirement name="HasBuff" buff="buffRadSuitBoots"/>
        </triggered_effect>
  
        <effect_group>
                <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffStatusRadiation" operation="add" value="randomfloat(2,7)">
                    <requirement name="InBiome" biome="8"/>
                    <requirement name="CVarCompare" cvar="_underwater" operation="Equals" value="1"/>
                    <requirement name="NotHasBuff" buff="buffRadSuit"/>
                    <requirement name="CVarCompare" cvar="$buffStatusRadiation" operation="LT" value="100"/>
                </triggered_effect>
            </effect_group>
            

I've tried adding that effect group onto buffStatusCheck01 but that didnt make a difference, if thats the right thing to try.

Thanks in advance

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Maybe look at KhaineGB's Darkness Falls to see how the radiation damage is done there.  Also check out bdubyah's The Wasteland.  He has ghouls that do an area of effect radiation damage, as well as radioactive containers that can be destroyed for "Clear Radiation" quest locations.

 

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