Noisy Pants Posted February 17 Share Posted February 17 The only problems I'm having are: 1. Making it unlockable 2. Making a working icon Please refresh me on the process of how to do what I have forgotten, thank you. Here is the mod, Armored Lantern, a tough light source for bloodmoon - https://drive.google.com/file/d/1SGdNXNljk8wEaeH4LGO3j23ZfRVQVLls/view?usp=sharing Link to comment Share on other sites More sharing options...
a_jp Posted February 17 Share Posted February 17 I don't know, but icon block. to xml Why don't you try this? <property name="CustomIcon" value="lanternDecorLight"/> <property name="CustomIconTint" value="255,100,0"/> icon location if default "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\ItemIcons" 1 Link to comment Share on other sites More sharing options...
Gouki Posted February 17 Share Posted February 17 15 hours ago, Noisy Pants said: The only problems I'm having are: 1. Making it unlockable 2. Making a working icon Please refresh me on the process of how to do what I have forgotten, thank you. Here is the mod, Armored Lantern, a tough light source for bloodmoon - https://drive.google.com/file/d/1SGdNXNljk8wEaeH4LGO3j23ZfRVQVLls/view?usp=sharing Hi Noisy Pants The ItemIconAtlas folder name is wrong by one letter, you put "m" instead of "n" in the word Icon. It remains to add this property to the block, open blocks.xml with notepad++ : <property name"CustomIcon" value="ArmoredLantern"/> , if you want a different color use the option given by @a_jp. Also remove or uncomment this line: <property name="Tags" value="ArmoredLantern,light,tool,attStrength,perkMiner69r,perkMotherLode"/> The name of the progression.xml file is misspelled, in that same file open it with notepad++ and leave it like this in the tags name: tags="ArmoredLantern". Regards 2 Link to comment Share on other sites More sharing options...
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