bobrpggamer Posted February 13 Share Posted February 13 Is there a way to limit a speaker to be triggered just once with a motion detector? Link to comment Share on other sites More sharing options...
theFlu Posted February 13 Share Posted February 13 Annoying sound, eh? I know the feeling. I don't know of a way for "strictly once", but with two cameras and a powered hatch you can setup a system of "couple honks per zed" and/or limit that in time duration to "couple honks every 30 secs - or whatever power uptime you choose" Cam 1 runs the horn normally: Power - Camera - Horn. Cam 2 looks at the same area and operates a hatch. Power - Camera - Hatch. The hatch blocks the view for Cam 1 when powered. If you leave the settings for both as Instant, Triggered: the horn blares for as long as the hatch takes to open. About two loops of the sound. If you want to add a "mandatory delay between sounds", you can increase the power duration for the hatch cam (Cam 2) - to keep the hatch open for longer. 2 Link to comment Share on other sites More sharing options...
bobrpggamer Posted February 14 Author Share Posted February 14 (edited) I think I may put a plate in front of the motion detector to limit the range. I could put a plate in front and a 1/2 plate on the bottom giving it a tiny window to see. Edited February 14 by bobrpggamer (see edit history) Link to comment Share on other sites More sharing options...
theFlu Posted February 14 Share Posted February 14 That should limit it nicely, might be a tad fidgety to find a good setup. Then again, I tend to just deploy a turret instead. Does the warnings AND the cleaning, now all I need is a cook. Link to comment Share on other sites More sharing options...
bobrpggamer Posted February 14 Author Share Posted February 14 (edited) 1 hour ago, theFlu said: That should limit it nicely, might be a tad fidgety to find a good setup. Then again, I tend to just deploy a turret instead. Does the warnings AND the cleaning, now all I need is a cook. I have 4 sides in my MASSIVE base so I need to know where they broke through the wall, after that all of my turrets inside the wall will get them. I just want to know what side they broke in at, rather than walking the long catwalk looking for them. Now that I think of it, if they do break through the wall (no Pink Floyd reference) the turrets will alert me after they start shooting. I just thought it would be cool to have speakers. Edited February 14 by bobrpggamer (see edit history) Link to comment Share on other sites More sharing options...
theFlu Posted February 14 Share Posted February 14 6 minutes ago, bobrpggamer said: I just thought it would be cool to have speakers. I do like the idea of a perimeter alert as well, just the practicality of turrets being cheap enough to use instead kinda kills the whole point. As a bonus, the gunfire is way more pleasant to listen to. Link to comment Share on other sites More sharing options...
8_Hussars Posted February 14 Share Posted February 14 Maybe this alternative would work?Zombie Alert System Link to comment Share on other sites More sharing options...
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