azim111 Posted December 26, 2022 Share Posted December 26, 2022 If you do not have time to harvest the plants, they begin to grow again. This is normal, if not how to fix it? Link to comment Share on other sites More sharing options...
SylenThunder Posted December 26, 2022 Share Posted December 26, 2022 The plant growth cycle does not loop. Someone else harvested your plants or damaged them. Link to comment Share on other sites More sharing options...
azim111 Posted December 26, 2022 Author Share Posted December 26, 2022 43 minutes ago, SylenThunder said: The plant growth cycle does not loop. Someone else harvested your plants or damaged them. But no one touched them, and it happened before our eyes. Link to comment Share on other sites More sharing options...
BFT2020 Posted December 26, 2022 Share Posted December 26, 2022 40 minutes ago, azim111 said: But no one touched them, and it happened before our eyes. Planted crops do not change form (shape) after they are harvestable as that is the final form. Do you have any mods loaded up? If you have crops planted, the next form after harvestable should be an empty farm plot. <!-- NOT_A_SHAPE --> <block name="plantedPotato2"> <property name="Extends" value="cropsGrowingMaster"/> <property name="CreativeMode" value="None"/> <property name="CustomIcon" value="plantedPotato1"/> <property name="Shape" value="ModelEntity"/> <property name="Model" value="Entities/Plants/potato_plant_growthPrefab"/> <property name="PlantGrowing.Next" value="plantedPotato3HarvestPlayer"/> <drop event="Destroy" name="plantedPotato1" count="1"/> </block> <!-- NOT_A_SHAPE --> <block name="plantedPotato3HarvestPlayer"> <property name="Extends" value="plantedPotato3Harvest"/> <property name="DescriptionKey" value="plantedPotato3HarvestDesc"/> <property name="CustomIcon" value="plantedPotato1"/> <property name="CreativeMode" value="None"/> <drop event="Harvest" name="foodCropPotato" count="2" tag="cropHarvest"/> <drop event="Harvest" name="foodCropPotato" prob="0.5" count="1" tag="bonusCropHarvest"/> <drop event="Destroy" name="plantedPotato1" count="1" prob="0.5"/> <!-- <property name="DowngradeBlock" value="plantedPotato1"/> --> </block> Link to comment Share on other sites More sharing options...
Roland Posted December 26, 2022 Share Posted December 26, 2022 Mod Link to comment Share on other sites More sharing options...
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