Yolosaurus Rex Posted December 18, 2022 Share Posted December 18, 2022 So, as the title says, I'm playing with quite a collection of mods, and I've been trying to debug/figure things out as the zombies stopped moving (and animals. Vultures still move o_O). They activate (and will attack if I get close), but otherwise stand there, zangrily. I did some testing, & it kind of seems to just be the amount of mod/number of mods? The console also has that error (& it keeps spamming that). Has anyone run into this sort of thing before? Anyone know ways to work around it? I've also provided a dropbox link to my log file: https://www.dropbox.com/s/uhuz7bvp6dkhw8f/output_log_client__2022-12-18__11-34-11.txt?dl=0 Link to comment Share on other sites More sharing options...
khzmusik Posted December 22, 2022 Share Posted December 22, 2022 That particular error looks like it might be an issue with the A* pathing code. From the log it looks like some mod is trying to patch it. I have no idea what that mod might be though, and there are clearly other issues - for example, all of the warnings regarding duplicate frame shapes; or the "Failed iterating types in DLL SMXcore.dll" warning. At this point, I think all you can do is remove all the mods, then add them back one by one to see which ones are causing issues. Link to comment Share on other sites More sharing options...
Yolosaurus Rex Posted December 31, 2022 Author Share Posted December 31, 2022 Hello! Sorry for my super long delay (holidays). So, I did some digging, and it seems to be the number of mods installed? I was able to swap various mods in & out, but it seemed to come down to how many there were; swapping out a big mod for 2 smaller ones didn't work with going over the limit. I'm currently running with 17, & it works fine. Thoughts? Link to comment Share on other sites More sharing options...
Yolosaurus Rex Posted January 4, 2023 Author Share Posted January 4, 2023 UPDATE: I found the problem. Removing the ModManager mod (000-ModManager) solved it. Of course it's the one mod I thought could never possibly be affecting things... >_< Link to comment Share on other sites More sharing options...
bdubyah Posted January 4, 2023 Share Posted January 4, 2023 1 hour ago, Yolosaurus Rex said: UPDATE: I found the problem. Removing the ModManager mod (000-ModManager) solved it. Of course it's the one mod I thought could never possibly be affecting things... >_< From what I've heard that mod can mess with the load order of your other mods, which is a no-no for this game. So I'd just steer clear of that one. 1 Link to comment Share on other sites More sharing options...
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