Javabean867 Posted November 13, 2022 Share Posted November 13, 2022 Who else loves this setting? I certainly do. I always feel like I'm dragging through a run when I have less. You get tougher enemies faster, better loot faster. And I just recently started a Navesgame map, and I forgot how much I missed burnt biome. It is literally my favorite 1 to be in. I love the burnt out look, and enemy types that just wander around. Anyways, can't wait for Alpha 21. Link to comment Share on other sites More sharing options...
Maharin Posted November 13, 2022 Share Posted November 13, 2022 (edited) I wish the setting was more granular... at least as far as which areas it affected. For example, allowing us to set independent XP multipliers for zombie kills, player kills, bandit/NPC kills, looting, questing, building, and destroying. Have them range from no experience for a category all the way up to 1000% (a 10x multiplier). You could make a really slow paced game that way or a really fast paced one or anywhere in between, all depending on your mood at the time. Having all of them set to no experience would certainly make for a challenging game. I like having options, even if others don't always think they make sense. EDIT: Added some more options to the list. Edited November 13, 2022 by Maharin (see edit history) 3 Link to comment Share on other sites More sharing options...
meganoth Posted November 13, 2022 Share Posted November 13, 2022 35 minutes ago, Maharin said: I wish the setting was more granular... at least as far as which areas it affected. For example, allowing us to set independent XP multipliers for zombie kills, player kills, bandit/NPC kills, looting, questing, building, and destroying. Have them range from no experience for a category all the way up to 1000% (a 10x multiplier). You could make a really slow paced game that way or a really fast paced one or anywhere in between, all depending on your mood at the time. Having all of them set to no experience would certainly make for a challenging game. I like having options, even if others don't always think they make sense. EDIT: Added some more options to the list. Sure option are always nice. Though your use case is already covered with the current settings. Your mood is for a slow paced game. set global xp gain to very low. Next day your mood changes and you want to see lots of progress, change the xp gain to high. Done. Link to comment Share on other sites More sharing options...
Javabean867 Posted November 14, 2022 Author Share Posted November 14, 2022 Omg, I love that idea of adjusting the xp for certain tasks like that. I'd probably lower the xp for upgrading/building because that is a but op. Link to comment Share on other sites More sharing options...
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