7DaysToDieIdeas Posted September 1, 2014 Share Posted September 1, 2014 So these 5 ideas are epic homemade weapons to craft in 7 Days To Die. Here they are: 1. Flamethrower - You would have to craft a gas can onto a super soaker (I guess they could add a super soaker as a "junk" item) and then put a torch on the end of it. When you pull the trigger the gas squirts out, hits the flame, and burns up everything. To make it not so overpowered, the fire itself wouldn't do much damage, but it would do a small amount of damage for a long time (10 seconds) and of course the gas can would run out of gas eventually. 2. Shrapnel Mine - This would be made by crafting a hubcap mine (or similar mine) and adding scrap metal to it. The scrap metal would be made to look like nails, or any sharp metal for the matter. So obviously when a zombie steps on it the mine would explode and send sharp bits of metal flying everywhere and injuring or potentially killing other zombies. 3. Explosive Tipped Arrows - Just like the name suggests, it's exploding arrows. Made by crafting an arrow with potassium nitrate. Besides obviously blowing up zombies, you could shoot these into a building or long distances. 4. Electric Axe - This is my best idea yet! This would be created by crafting a car battery to a fireaxe. The car battery would be duct taped to the axe and the jumper cables would be attached to the head of the axe. So when you hit a zombie, it will electrocute it and send sparks flying out of its body; pretty thrilling. The downsides are that you CANNOT swim with this equipped! 5. Nunchucks - My fifth and final idea. This could be the first weapon to be duel wielded so you can unleash dual fury on your enemies. It would be crafted by adding 3 scrap metals to two sticks (the scrap metal acting as the chains). This would be very fun to use cause you could go all ninja on zombies. Link to comment Share on other sites More sharing options...
Euzio Posted September 1, 2014 Share Posted September 1, 2014 There are already quite a few threads posted about regarding weapons. Some of your ideas are probably listed in there as well. The flamethrower especially =) Anyway: 1) The Pimps did mention that there are plans to implement fire being able to deal damage or burn zombies. Downside is that a player can also set fire to his own base as well. But a flamethrower definitely is a weapon that should be considered. It can be a form of AOE damage dealer to fight hordes. 2) There are already a few types of mines in game. Though its mostly for individual zombies. So an AOE damage mine is quite appealing as well. Trouble is they'd need to fix the damage numbers now first. Some zombies can step on a land mine right now and still continue walking... Usually you'd think they just get blown up and die 3) Watching Rambo much eh? =P.... But honestly, as much as how awesome it sounds. I doubt they'd want to throw in something like that. There is already rocket launchers and pipe bombs after all (and even then, the damage they deal is kinda borked now...). A more realistic scenario would be Fire arrows. Shoot these and you can maybe torch a few Zs =) 4) Sounds rather electrifying XD. I'm all for an actual melee weapon that can one-hit-kill a zed =D. Currently only the sledgehammer can do so. Hunting knife used to be able to but it got nerfed. =( 5) Its nice if we wanted to go all Bruce Lee but realistically, nah. Hehe. Nunchucks are actually a hard weapon to master even for skilled martial artists. A more realistic weapon that allows you to go ninja on the Zs would be a Katana or something =) Link to comment Share on other sites More sharing options...
pharen Posted September 1, 2014 Share Posted September 1, 2014 I like all the ideas except the electric axe. That kind of weapon modification seems not only impractical, but also impossible. Those kind of mods are better left for games like dead rising or dead island. We want to keep some level of realism in 7DTD. Link to comment Share on other sites More sharing options...
Coovargo Posted September 4, 2014 Share Posted September 4, 2014 I'm for the first 3. Here's why: Nun-chucks are more or less designed for disarming people. I would prefer spears or some sort of longer range, spiked melee weapon first. Then maybe nun-chucks can come out as a way to counter them by disarming other players with them. Electric axe is impossible with the methods you described. Essentially, you would not be able to use a battery. Why? Car batteries store energy at approximately 12.60+ volts, if they are in good working condition. The requirement to feel voltage through skin, is about 45+ volts wet, or 70+ volts dry. Don't get me wrong, these are estimations from first hand experience, not calculated values. Tasers which are used by law enforcement to disable threats operate in the realm of 50,000 volts and upwards. The axe design would have to be specialized. It would have to have two heads. One for one, probe, and one for the other probe, and both would have to be charged, and a working taser would have to probably be somewhere on there. A taser COULD run off a 12v battery because a 12V battery (Such as a car battery) has a large number of amp-hours. It wouldn't be practical to wield a weapon with a car battery on it. Maybe as a backpack it would be much more practical. This weapon would come in handy against the exploding zombies since melee weapons cannot kill these normally. The issue with this weapon would be the weight. Having two fire-axe heads would make it weighty, unwieldy, and give it unnecessarily poor cutting power due to the doubled amount of cutting surface area. You would probably have to modify it further by sanding the axe heads down until they're the weight of one, but this may compromise the integrity and usefulness of the weapon in most situations. So really, I suppose I'm for all five. It's just there are a lot of underlying conditions that have to be fulfilled for them to be effective solutions. Link to comment Share on other sites More sharing options...
SyberSmoke Posted September 4, 2014 Share Posted September 4, 2014 I would rather see more improvised firearms then more fictional weapons. Things you would see with the minimal technology and the desire to stay as far away from a zombie as possible. That said I can think of a few traps I would like to see. Shotgun Shell Mine/Claymore: A collection of Shotgun shells in pipes with a simple spring loaded trigger mechanism. Can be triggered with pressure (Click Boom!) or with a trip wire for area denial. Shrapnel Grenade: Simple, a pipebomb with scrap (nails, bolts...more) taped to the outer casing. Light, Throw, BOOM! MORE SPIKES!!! Scrap metal spikes, Iron Spikes...just more spikes. And make it so they not only can sit on the ground, but can be welded to the walls. Seriously...why in the heck can't we nail these things to walls??? I could think of more...but I am cooking at the moment. Link to comment Share on other sites More sharing options...
SoulChaserJ Posted September 4, 2014 Share Posted September 4, 2014 I made explosive crossbow bolts a while ago. Basically you just add explosive effects to the arrows(and update the recipe). Link to comment Share on other sites More sharing options...
Mike06 Posted September 4, 2014 Share Posted September 4, 2014 1. Flamethrower I bit too over powerfull given the amount of zeds game can handle atm (max 64) -molotow coctails would be nice 2. Shrapnel Mine -Don't we already have like 4 mines ? 3. Explosive Tipped Arrows -Great idea 4. Electric Axe -This is not Fallout. Stupid even on concept level. If you hit someone in hear with axe you do more damage if the axe is electrified :suspicion: ??? 5. Nunchucks Like Bruce Lee himself said : "Not a very good weapon" Link to comment Share on other sites More sharing options...
gcomerfo Posted September 4, 2014 Share Posted September 4, 2014 +1 for a Flamethrower. And, the fuel could be something crafted with the beaker for chemistry crafting, possibly with grain alcohol, oil, potassium nitrate, etc. Link to comment Share on other sites More sharing options...
Robert512 Posted September 4, 2014 Share Posted September 4, 2014 Pikes, halberds, maces, broadswords, Brass knuckles, nanigatas or even the infamous Millwall brick wich is basically a tightly rolled newspaper wich then is folded one or two times, sometime coins where rolled inside to add to the punch, very populair among footbal holigans. [attachment=55:name] Link to comment Share on other sites More sharing options...
DJQuad Posted September 4, 2014 Share Posted September 4, 2014 I made this Flamethrower in Blender - [url]https://www.youtube.com/watch?v=VUsDlnKiJTI[/url] I'll see if I can adapt it to a weapon :) Link to comment Share on other sites More sharing options...
warmer Posted September 5, 2014 Share Posted September 5, 2014 [QUOTE=7DaysToDieIdeas;130326]4. Electric Axe - This is my best idea yet! This would be created by crafting a car battery to a fireaxe. The car battery would be duct taped to the axe and the jumper cables would be attached to the head of the axe. So when you hit a zombie, it will electrocute it and send sparks flying out of its body; pretty thrilling. The downsides are that you CANNOT swim with this equipped! 5. Nunchucks - My fifth and final idea. This could be the first weapon to be duel wielded so you can unleash dual fury on your enemies. It would be crafted by adding 3 scrap metals to two sticks (the scrap metal acting as the chains). This would be very fun to use cause you could go all ninja on zombies.[/QUOTE] The Nunchuck idea makes good sense... I think if you find a martial arts book you should also get a few basic weapons for crafting in addition to a couple more moves for unarmed combat, basically a sweet unarmed combo and/or sneak instant death move from behind. The electric axe is kinda ridiculous. A car battery weighs about 35-40lbs. I just hauled one back from the parts store a mile in a backpack on a bike and it was grueling to have that much weight in such a small compact area. Car batteries are not things you can take apart and have any portion of it still functioning. No one is going to be able to swing that around with any level of speed or finesse. Now if you hooked up a huge capacitor from an old tube tv that would certainly do the trick, or possibly finding a stun gun and connecting it to the axe. A car battery, no way Jose. [QUOTE=DJQuad;131916]I made this Flamethrower in Blender - [url]https://www.youtube.com/watch?v=VUsDlnKiJTI[/url] I'll see if I can adapt it to a weapon :)[/QUOTE] AWESOME WORK!!! Link to comment Share on other sites More sharing options...
ggoblin Posted September 5, 2014 Share Posted September 5, 2014 my two cents... I like OP's spirit in which the ideas are presented but... 1. I'm all in for fire being able to burn blocks and everything (think minecraft) but seriously, never ever try this at home if you value your arms. We would need "crippled arm" and "severed arm" debuffs. Like one time it's working and five other times it blows into your face. 2. Anything shrapnel will only work for humans (if we have the regular go-for-the-brain zombies) but could work pretty well. Even when using pins can cause some serious damage - just imagine tens of quite hot pins all the way in your arms... useless against a zombie since you will never ever get the brain. I like the idea for MP though. 3. Do they really exist at all? I have seen that scene from Rambo and I like it a lot but seriously, I would pass on this one. 4. No. Just no. 5. Last time I had these in my hands (and I had both the short ones like Michellangello wields AND the longer ones where you have three almost 1m long sticks connected with either rope or chain) and they caused quite a beating. Except they only almost killed me, not anyone else and certainly not my friend who encouraged me to try to hit him. It sounds stylish but these are no-no without extensive training. Link to comment Share on other sites More sharing options...
7DaysToDieIdeas Posted September 10, 2014 Author Share Posted September 10, 2014 [QUOTE=warmer;132962]The Nunchuck idea makes good sense... I think if you find a martial arts book you should also get a few basic weapons for crafting in addition to a couple more moves for unarmed combat, basically a sweet unarmed combo and/or sneak instant death move from behind. The electric axe is kinda ridiculous. A car battery weighs about 35-40lbs. I just hauled one back from the parts store a mile in a backpack on a bike and it was grueling to have that much weight in such a small compact area. Car batteries are not things you can take apart and have any portion of it still functioning. No one is going to be able to swing that around with any level of speed or finesse. Now if you hooked up a huge capacitor from an old tube tv that would certainly do the trick, or possibly finding a stun gun and connecting it to the axe. A car battery, no way Jose.[/QUOTE] But 200 rocks, 180 wood logs, 90 cinderblocks, and 80 iron ingots aren't heavy? xD Link to comment Share on other sites More sharing options...
Shiek4d5 Posted September 10, 2014 Share Posted September 10, 2014 [QUOTE=7DaysToDieIdeas;130326]So these 5 ideas are epic homemade weapons to craft in 7 Days To Die. Here they are: 1. Flamethrower - You would have to craft a gas can onto a super soaker (I guess they could add a super soaker as a "junk" item) and then put a torch on the end of it. When you pull the trigger the gas squirts out, hits the flame, and burns up everything. To make it not so overpowered, the fire itself wouldn't do much damage, but it would do a small amount of damage for a long time (10 seconds) and of course the gas can would run out of gas eventually. [/QUOTE] That is very possible to make. The gas "ammo" can act the same as the Auger where it counts down from 100 then eats another gas can. The only problem with this is that they haven't implemented burning effects yet and no idea if they ever will. Fire as an entity of it's own is not in the game, you have torches but they only simulate fire, they don't actually burn. Link to comment Share on other sites More sharing options...
RnRollie Posted September 11, 2014 Share Posted September 11, 2014 Lets keep it simple, shall we? Yeah, i wouldn't mind a one-off AT-AT... just because :) But if you want to keep it simple and balanced everything needs to have a drawback. Like the AT-AT might be possible to craft... if you manage to keep yourself and several forges going for 10 days straight wihtout interruption :) You know, a simple club -similar to the one the first human picked up a million years ago- kinda always works :) A flamethrower should pose a serious risk to yourself -just like it drastically shortened the lifespan of the operator in the last "great" wars. An "electric axe" .. hmm... go play Dead Island :) I'ld already be happy if we get to see a machete-tanto-katana soon :) Link to comment Share on other sites More sharing options...
Shiek4d5 Posted September 11, 2014 Share Posted September 11, 2014 [QUOTE=RnRollie;137105] ...Like the AT-AT might be possible to craft... if you manage to keep yourself and several forges going for 10 days straight wihtout interruption :) [/QUOTE] Um, no, having to stay online for 10 days just to craft 1 AT? Not going to happen, I will boycott... I have a life and it comes first, it will not be put on hold for a video game. Link to comment Share on other sites More sharing options...
ollo Posted September 11, 2014 Share Posted September 11, 2014 [QUOTE=Shiek4d5;137217]Um, no, having to stay online for 10 days just to craft 1 AT? Not going to happen, I will boycott... I have a life and it comes first, it will not be put on hold for a video game.[/QUOTE] Do you have to sit in front of your computer constantly so it doesn't blow up? Link to comment Share on other sites More sharing options...
Shiek4d5 Posted September 11, 2014 Share Posted September 11, 2014 [QUOTE=ollo;137282]Do you have to sit in front of your computer constantly so it doesn't blow up?[/QUOTE] What are you talking about? The forges now require you to be online in order to finish crafting, so yes we would need to be on the PC 10 days if RnRollie's idea is implemented. Link to comment Share on other sites More sharing options...
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