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My little zombie Mod


Pennywise86

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I made a small mod which added some special features to existing zombies:

 

  • Zombie Moe: Explodes if he takes damage
  • Zombie Arlene: Pukes (like cops - but less damage)
  • Hazamat: Radiation AoE Effect
  • Female Fat: AoE attack with Blind effect

 

Also tested in Undead Legacy. Feel free to give some Feedback :).

 

https://drive.google.com/file/d/1TiVuDJ2qGicQM9WqoxWdcUgF5OGlm7ot/view?usp=sharing

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Hi @Pennywise86,

 

the idea is great, and I come to it also immediately many other ideas, but there is also a little bit of criticism.

You just add the zombies, items and buff and do not delete existing, which leads to errors at the start because, for example, `zombieMoe` is double.

 

There are 2 possibilities from my point of view.

 

Examples:

 

1. delete before adding:

<remove xpath="/entityclasses/entity_class[@name='zombieMoe']"/>

After that, add like you did it now.

 

2. set

<set xpath="/entityclasses/entity_class[@name='zombieMoe']">
   <property .../>
</set>

 

 

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  • 1 month later...

Have you had any feedback on "run" walk away Moe's.

I am using this mod as well as GuppyFireMod and Fire mod extension, I often get a Moe that makes the death sound but doesn't explode and then just slowly walks off .  This causes a lot of issues clear quests as it sees the Moe as still in the list of mobs since it didn't actually de-spawn.

 

I am only seeing it happen if I have both, or the 3 mods running at same time.

P.S. No errors or wrn messages in player log.

Edited by Ozzland (see edit history)
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  • 7 months later...
  • 3 months later...
On 1/6/2023 at 11:13 PM, Ozzland said:

Have you had any feedback on "run" walk away Moe's.

I am using this mod as well as GuppyFireMod and Fire mod extension, I often get a Moe that makes the death sound but doesn't explode and then just slowly walks off .  This causes a lot of issues clear quests as it sees the Moe as still in the list of mobs since it didn't actually de-spawn.

 

I am only seeing it happen if I have both, or the 3 mods running at same time.

P.S. No errors or wrn messages in player log.

 

Fixed that issue. Moe works no different

I have uploaded my Mod now to Nexus:

Luemmel Zombies at 7 Days to Die Nexus - Mods and community (nexusmods.com)

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