Riamus Posted October 27, 2022 Share Posted October 27, 2022 (edited) I want to see if I did this correctly or am missing something. So far, my POI doesn't show up as a quest choice, but that may just be because it's choosing others and I've only checked on two new days so far. In the new POI, I added a quest exclamation point. In the XML, I added a line for quest tags set to clear. I also set the quest tier to 1. It was set to 0, which I guess means not a quest POI, unless 0 is tier 1? I edited my world to place it at the edge of the town I am near. It works fine other than not yet seeing it show up as a quest. Am I missing a step? Do I need to somehow connect it to the trader who should give the quest? Is there a distance limit for quests? I'm on the edge of the town (maybe outside the expected boundaries as I didn't remove anything to replace with my POI), a ways from the trader, but across from another quest POI. Thanks. Edited October 27, 2022 by Riamus (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted October 27, 2022 Share Posted October 27, 2022 3 hours ago, Riamus said: I want to see if I did this correctly or am missing something. So far, my POI doesn't show up as a quest choice, but that may just be because it's choosing others and I've only checked on two new days so far. In the new POI, I added a quest exclamation point. In the XML, I added a line for quest tags set to clear. I also set the quest tier to 1. It was set to 0, which I guess means not a quest POI, unless 0 is tier 1? I edited my world to place it at the edge of the town I am near. It works fine other than not yet seeing it show up as a quest. Am I missing a step? Do I need to somehow connect it to the trader who should give the quest? Is there a distance limit for quests? I'm on the edge of the town (maybe outside the expected boundaries as I didn't remove anything to replace with my POI), a ways from the trader, but across from another quest POI. Thanks. Nope that is correct difficulty 1 is tier 1. Rally marker on poi and quest line in xml Link to comment Share on other sites More sharing options...
Laz Man Posted October 27, 2022 Share Posted October 27, 2022 3 hours ago, Riamus said: I want to see if I did this correctly or am missing something. So far, my POI doesn't show up as a quest choice, but that may just be because it's choosing others and I've only checked on two new days so far. In the new POI, I added a quest exclamation point. In the XML, I added a line for quest tags set to clear. I also set the quest tier to 1. It was set to 0, which I guess means not a quest POI, unless 0 is tier 1? I edited my world to place it at the edge of the town I am near. It works fine other than not yet seeing it show up as a quest. Am I missing a step? Do I need to somehow connect it to the trader who should give the quest? Is there a distance limit for quests? I'm on the edge of the town (maybe outside the expected boundaries as I didn't remove anything to replace with my POI), a ways from the trader, but across from another quest POI. Thanks. Have you tried playtesting it within the prefab editor? If it works in there, it will help isolate the issue further. Link to comment Share on other sites More sharing options...
Riamus Posted October 27, 2022 Author Share Posted October 27, 2022 12 hours ago, Laz Man said: Have you tried playtesting it within the prefab editor? If it works in there, it will help isolate the issue further. Yes, it appears to work in the editor. I just wanted to be sure if there was anything needed when manually adding it to a map. At tier 1, there are enough locations that having it appear in the quest choice can take time, but I thought I would check while waiting just to see if I missed anything. I appreciate the help. 12 hours ago, stallionsden said: Nope that is correct difficulty 1 is tier 1. Rally marker on poi and quest line in xml Thank you. I appreciate it. 1 Link to comment Share on other sites More sharing options...
Laz Man Posted October 27, 2022 Share Posted October 27, 2022 (edited) Hmm, you can also stand in front of your POI and type the console command "givequest test_sleepers" Assuming I got the command syntax correct, it should give a clear quest for the closet POI to your position. Edited October 28, 2022 by Laz Man (see edit history) 1 Link to comment Share on other sites More sharing options...
khzmusik Posted October 28, 2022 Share Posted October 28, 2022 (edited) 18 hours ago, Riamus said: I just wanted to be sure if there was anything needed when manually adding it to a map. This is just FYI. I thought maybe there was an issue with prefabs that are placed into the map by hand, rather than placed during RWG. But I looked in the code, and as long as you placed it using the standard "place" button in the world editor, then there should be no issue. Also: This should really be moved to the "Discussions and Requests" forum. Edited October 28, 2022 by khzmusik (see edit history) Link to comment Share on other sites More sharing options...
Riamus Posted October 29, 2022 Author Share Posted October 29, 2022 On 10/27/2022 at 3:58 PM, Laz Man said: Hmm, you can also stand in front of your POI and type the console command "givequest test_sleepers" Assuming I got the command syntax correct, it should give a clear quest for the closet POI to your position. Thank you. I'll try that. That's very useful. 14 hours ago, khzmusik said: Also: This should really be moved to the "Discussions and Requests" forum. Yeah, I realized after posting that there was a separate mods forum for questions. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now