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Bloodmoon Waves Gamestage missing?


Nocreeper

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        <gamestage stage="1">
            <spawn group="feralHordeStageGS1" num="2" maxAlive="3" duration="1"/>
        </gamestage>
        <gamestage stage="2">
            <spawn group="feralHordeStageGS2" num="3" maxAlive="3" duration="1"/>
        </gamestage>
        <gamestage stage="4">
            <spawn group="feralHordeStageGS4" num="6" maxAlive="4" duration="1"/>
        </gamestage>
        <gamestage stage="7">
            <spawn group="feralHordeStageGS7" num="10" maxAlive="5" duration="1"/>
        </gamestage>
        <gamestage stage="10">
            <spawn group="feralHordeStageGS7" num="15" maxAlive="6" duration="1" interval="24"/>
            <spawn group="feralHordeStageGS10" num="15" maxAlive="6" duration="1"/>
        </gamestage>

 

Why is 3,5,6,8,9 missing ?

 

<config>
    <set xpath="/gamestages/spawner[@name='BloodMoonHorde']">
        <gamestage stage="1"><spawn group="GS1BloodMoonWave01" num="8" maxAlive="8" duration="0"/><spawn group="GS1BloodMoonBoss01" num="1" maxAlive="1" duration="1"/></gamestage>
        <gamestage stage="2"><spawn group="GS2BloodMoonWave01" num="8" maxAlive="8" duration="0"/><spawn group="GS2BloodMoonBoss01" num="1" maxAlive="1" duration="1"/></gamestage>
        <gamestage stage="3"><spawn group="GS3BloodMoonWave01" num="8" maxAlive="8" duration="0"/><spawn group="GS3BloodMoonBoss01" num="1" maxAlive="1" duration="1"/></gamestage>
        <gamestage stage="4"><spawn group="GS4BloodMoonWave01" num="8" maxAlive="8" duration="0"/><spawn group="GS4BloodMoonBoss01" num="1" maxAlive="1" duration="1"/></gamestage>
        <gamestage stage="5"><spawn group="GS5BloodMoonWave01" num="8" maxAlive="8" duration="0"/><spawn group="GS5BloodMoonBoss01" num="1" maxAlive="1" duration="1"/></gamestage>
        <gamestage stage="6"><spawn group="GS6BloodMoonWave01" num="8" maxAlive="8" duration="0"/><spawn group="GS6BloodMoonBoss01" num="1" maxAlive="1" duration="1"/></gamestage>
        <gamestage stage="7"><spawn group="GS7BloodMoonWave01" num="8" maxAlive="8" duration="0"/><spawn group="GS7BloodMoonBoss01" num="1" maxAlive="1" duration="1"/></gamestage>
        <gamestage stage="8"><spawn group="GS8BloodMoonWave01" num="8" maxAlive="8" duration="0"/><spawn group="GS8BloodMoonBoss01" num="1" maxAlive="1" duration="1"/></gamestage>
        <gamestage stage="9"><spawn group="GS9BloodMoonWave01" num="8" maxAlive="8" duration="0"/><spawn group="GS9BloodMoonBoss01" num="1" maxAlive="1" duration="1"/></gamestage>
        <gamestage stage="10"><spawn group="GS10BloodMoonWave01" num="8" maxAlive="8" duration="0"/><spawn group="GS10BloodMoonBoss01" num="1" maxAlive="1" duration="1"/></gamestage>
<!--
        <gamestage stage="XY"><spawn group="" num="60" maxAlive="25" duration="1" interval="24"/><spawn group="" num="60" maxAlive="25" duration="1"/></gamestage>
-->
    </set>
</config>

 

skipping wave 2 sometimes and other  but the gamestage is curret, anyone know why ?

 

<config>
    <append xpath="/entitygroups">
        <entitygroup name="GS1BloodMoonWave01"><entity name="zombieScreamer"/></entitygroup>
        <entitygroup name="GS1BloodMoonBoss01"><entity name="zombieScreamerRadiated"/></entitygroup>
        <entitygroup name="GS2BloodMoonWave01"><entity name="zombieSpider"/></entitygroup>
        <entitygroup name="GS2BloodMoonBoss01"><entity name="zombieSpiderRadiated"/></entitygroup>
        <entitygroup name="GS3BloodMoonWave01"><entity name="zombieWightFeral"/></entitygroup>
        <entitygroup name="GS3BloodMoonBoss01"><entity name="zombieWightRadiated"/></entitygroup>
        <entitygroup name="GS4BloodMoonWave01"><entity name="zombieMutated"/></entitygroup>
        <entitygroup name="GS4BloodMoonBoss01"><entity name="zombieMutatedRadiated"/></entitygroup>
        <entitygroup name="GS5BloodMoonWave01"><entity name="zombieMutated"/></entitygroup>
        <entitygroup name="GS5BloodMoonBoss01"><entity name="zombieMutatedRadiated"/></entitygroup>
        <entitygroup name="GS6BloodMoonWave01"><entity name="zombieMaleHazmat"/></entitygroup>
        <entitygroup name="GS6BloodMoonBoss01"><entity name="zombieMaleHazmatRadiated"/></entitygroup>
        <entitygroup name="GS7BloodMoonWave01"><entity name="zombieSoldier"/></entitygroup>
        <entitygroup name="GS7BloodMoonBoss01"><entity name="zombieSoldierRadiated"/></entitygroup>
        <entitygroup name="GS8BloodMoonWave01"><entity name="zombieFatCop"/></entitygroup>
        <entitygroup name="GS8BloodMoonBoss01"><entity name="zombieFatCopRadiated"/></entitygroup>
        <entitygroup name="GS9BloodMoonWave01"><entity name="zombieBurnt"/></entitygroup>
        <entitygroup name="GS9BloodMoonBoss01"><entity name="zombieBurntRadiated"/></entitygroup>
        <entitygroup name="GS10BloodMoonWave01"><entity name="zombieSoldier"/></entitygroup>
        <entitygroup name="GS10BloodMoonBoss01"><entity name="zombieSoldierRadiated"/></entitygroup>
    </append>
</config>

SectionType change from None to Bloodmoon... anyone how i can force this command ?

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On 10/21/2022 at 7:05 AM, Nocreeper said:

Why is 3,5,6,8,9 missing ?

 

The explanation is in the comments at the top of the file:

 

"The code will use the highest stage that is less than or equal to your computed stage."

 

So if your gamestage is 3, it will use the spawner for gamestage 2.

 

Why did they do this? Probably because defining every single gamestage number isn't worth it, and there is no cap on gamestage.

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