funk Posted October 8, 2022 Share Posted October 8, 2022 I'm trying to edit rwgmixer.xml for Darkness falls 4.1, my question probably also applies to vanilla A20.6 too. No matter what I try with the water_border propety section section of Mods\0-DarknessFallsCore\Config\rwgmixer.xml <property class="water_border"> <property name="scale" value="0,1"/> </property> I assume this means for example that water will start at 0 and fill up to 1 all around scale wise? Or is it a range where I should state it to always at have a border of at least 1 all around up to 1.5? Other things I don't know: <property name="border_step_distance" value="64"/> I'm not sure what it does, I've tried reducing it, making it zero, tried removing it, tried removing both water_border and this to see if I could just have land all around, but still have no affect. P.S. It seems alpha 20 automatically creates a 1km empty border all around each size of map, e.g. a 15360 map size is actually a 16384 map size where whatever is generated: land, water, and then a 1km empty border all around which seems a huge waste. I wish there was a way to use that 1km empty space for a water border, instead of having to make it 1km empty space, then say a 1km water border, then land in the middle. I guess that empty space is hardcoded? and would require a third party map generating tool to make true 16km maps with water borders beginning at the edges or at least closer to it. I've attached examples of what I mean in my P.S. section, but would be glad to make a water border inside of that empty area all around if possible. Link to comment Share on other sites More sharing options...
funk Posted October 10, 2022 Author Share Posted October 10, 2022 I think I may have posted this in the wrong section, can a mod please move it over to the correct one? Thanks if so. Link to comment Share on other sites More sharing options...
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