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About the upcoming changes for water. And farming


Gamerdude535
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On 9/27/2022 at 10:48 AM, meganoth said:

 

About the glass jars. What is so important about them?

 

 

I wouldn't say that the jars in particular are important, but being able to make a container to put water in is kind of a staple for survival games.  I mean, we can make gyrocopters in this game but we can't make a container to transport water? ....in a survival game...for real... I don't care if they take them out or not as far as mechanics go but TFP certainly doesn't spend any time thinking about immersion.  It's all kind of haphazard, sometimes seemingly for the sake of changing systems so they can have some more lines of text on the next Alpha update list.

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1 minute ago, RyanX said:

 

I wouldn't say that the jars in particular are important, but being able to make a container to put water in is kind of a staple for survival games.  I mean, we can make gyrocopters in this game but we can't make a container to transport water? ....in a survival game...for real... I don't care if they take them out or not as far as mechanics go but TFP certainly doesn't spend any time thinking about immersion.  It's all kind of haphazard, sometimes seemingly for the sake of changing systems so they can have some more lines of text on the next Alpha update list.

 

The thing is: If there are absolutely no containers in a game and you can just transport any liquid anyways then you won't notice anything strange at all. Because you will automatically assume that the liquids are already in containers.

 

Did you notice that you don't ever do any movements to open any containers? In your mind you fill in the blanks and just accept that you opened that toilet cupboard to get at the stuff.

Did you ever think it strange that the water you get from a toilet water tank is already in a glass jar? If not, you filled in the blanks and accepted that there were containers you could fill it in.

Did you ever notice that you don't need to take a leak? You filled in the blanks and accepted that this part is not simulated, just like water containers.

 

I could probably find more examples. If you never saw EA 7D2D and only the released game with no water containers at all you would probably never have a doubt and accept this as one of the things that are simply not simulated.

 

 

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32 minutes ago, meganoth said:

 

The thing is: If there are absolutely no containers in a game and you can just transport any liquid anyways then you won't notice anything strange at all. Because you will automatically assume that the liquids are already in containers.

 

Did you notice that you don't ever do any movements to open any containers? In your mind you fill in the blanks and just accept that you opened that toilet cupboard to get at the stuff.

Did you ever think it strange that the water you get from a toilet water tank is already in a glass jar? If not, you filled in the blanks and accepted that there were containers you could fill it in.

Did you ever notice that you don't need to take a leak? You filled in the blanks and accepted that this part is not simulated, just like water containers.

 

I could probably find more examples. If you never saw EA 7D2D and only the released game with no water containers at all you would probably never have a doubt and accept this as one of the things that are simply not simulated.

 

 

 

Fair enough.  Just to add...did you ever notice that you don't even have to squat to jump up?  Your avatar just levitates.  I wish they would put some effort into the player avatars like they have the zombies.

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41 minutes ago, RyanX said:

 

Fair enough.  Just to add...did you ever notice that you don't even have to squat to jump up?  Your avatar just levitates.  I wish they would put some effort into the player avatars like they have the zombies.

 

Not sure I ever noticed that in particular, though I did notice that avatars generally had inflexible and incorrect movement. For example while climbing ladders.

 

Edited by meganoth (see edit history)
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I would still revert the quality gate in favour of crafting. So no lvl6 items in the loot, or quite rare, no lvl 6 at traders, and the only reliable source of lvl6 for crafting. And crafting dependant on the int tree, not in other usage related trees. Otherwise the smith has to be all 10th round up in all trees, and that makes no sense. Oh yes, and I noticed that gun parts became really rare to find. There is a higher chance of finding a complete gun lvl3-4 than finding parts to build it.

Wasser question? You can always craft jars at forge, so f it...

Stack sizes? Yep did increase the stacks for ammo to 500 as it is becoming really annoying late game o carry around packs of it, especially during skyscrapers missions.

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54 minutes ago, Vampirenostra said:

I would still revert the quality gate in favour of crafting. So no lvl6 items in the loot, or quite rare, no lvl 6 at traders, and the only reliable source of lvl6 for crafting. And crafting dependant on the int tree, not in other usage related trees. Otherwise the smith has to be all 10th round up in all trees, and that makes no sense. Oh yes, and I noticed that gun parts became really rare to find. There is a higher chance of finding a complete gun lvl3-4 than finding parts to build it.

In A21, the Perks no longer affect the quality of what you can craft. The amount of magazines you find defines what you can craft and the quality of the items you craft.

54 minutes ago, Vampirenostra said:

Wasser question? You can always craft jars at forge, so f it...

In A21 no more. Empty jars are completely removed from the game. You can find water in jars in loot and you get 3 jars of clean water per day from the dew collector.

 

Edited by RipClaw (see edit history)
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3 hours ago, Vampirenostra said:

I would still revert the quality gate in favour of crafting. So no lvl6 items in the loot, or quite rare, no lvl 6 at traders, and the only reliable source of lvl6 for crafting. And crafting dependant on the int tree, not in other usage related trees. Otherwise the smith has to be all 10th round up in all trees, and that makes no sense.

 

You could make a mod with this. But then be prepared for people asking you why everyone needs INT now to craft a perception-based weapon for example. Your mod might make sense in servers with really high population which might have a specialist smith, for the typical single player or <8 person co-op games such specialization makes no sense.

 

3 hours ago, Vampirenostra said:

Oh yes, and I noticed that gun parts became really rare to find. There is a higher chance of finding a complete gun lvl3-4 than finding parts to build it.

Wasser question? You can always craft jars at forge, so f it...

Stack sizes? Yep did increase the stacks for ammo to 500 as it is becoming really annoying late game o carry around packs of it, especially during skyscrapers missions.

 

Edited by meganoth (see edit history)
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4 hours ago, Vampirenostra said:

Stack sizes? Yep did increase the stacks for ammo to 500 as it is becoming really annoying late game o carry around packs of it, especially during skyscrapers missions.

It kills me that you cannot craft boxes of ammo from existing ammo. I modded that in myself because it made absolutely no sense that the only way to craft ammo boxes was from raw materials.

 

EDIT: I know there is a benefit to crafting ammo boxes from raw materials (it takes less materials!) but your character finds so much ammo in the world that eventually you end up with stacks upon stacks of loose ammo taking up valuable inventory space. So all I did was add a second recipe for ammo boxes to take the same amount of bullets you get when the box is opened (usually 100, but varies depending on type)

Edited by Syphon583 (see edit history)
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