ThunderSn1per Posted August 11, 2022 Share Posted August 11, 2022 I have been speaking with a few other members of the community on an issue I have been trying to overcome in questing. There are two things I'd really like to see to assist others in creating quests that can make some really interesting lore and sideline stories in addition to the main game. 1. I'd like to see an easier implementation that allows the default container in a FetchFromContainer objective be able to be changed into a custom loot container. Being able to create a loot container and apply that to the quest could open up all sorts of opportunities to tell stories through quests. 2. Currently in a quest you must return to a trader to re-use RandomPOIGoto, it would be really nice to chain a longer quest into requiring multiple POIs to be visited and as such we would be able to use RandomPOIGoto at any point. Currently if used twice within a single quest it points to the same POI which requires the player to logout in order to reset the flag and let them activate the second rally point. Bonus points would be given if we are able to have the XML files or some documentation on all properties available for each of the given tags etc. Link to comment Share on other sites More sharing options...
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