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Broken limbs are better than sprained?


karenheit451

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If you break a leg and treat it with a splint or cast, you can move without penalty. Not so for sprains. There is no treatment - just a 7-8 minute movement penalty, which is weird. Shouldn't a sprain be a lesser injury than a break? How it is now, though, it's worth taking a sprain and breaking it, so that it can be treated and the movement penalty removed. Perhaps the FPs could rebalance the injuries? Introduce a strap for sprains? Or maybe make the splint for sprains but breaks require a cast or special splint?

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45 minutes ago, karenheit451 said:

If you break a leg and treat it with a splint or cast, you can move without penalty. Not so for sprains. There is no treatment - just a 7-8 minute movement penalty, which is weird. Shouldn't a sprain be a lesser injury than a break? How it is now, though, it's worth taking a sprain and breaking it, so that it can be treated and the movement penalty removed. Perhaps the FPs could rebalance the injuries? Introduce a strap for sprains? Or maybe make the splint for sprains but breaks require a cast or special splint?

 

That's not true.  You still have a penalty for movement and jumping with a splint or cast leg.  Hard movements (like running and jumping) still add time to the healing time whether it is splinted, casted, or just sprained.  A sprain leg subtracts 0.15 from the mobility variable and 0.04 percent from jump strength.  A splint leg subtracts 0.15 from the mobility variable and 0.06 percent from jump strength.  Cast legs are 0.1 and 0.09 respectively.  You can move faster with a leg that has a cast on it, but you are still slower than if you were fully healed.

 

In addition, a sprained leg injury lasts 10 minutes (no perks to reduce time) to heal while a cast leg takes 25 minutes.  When I get a sprain, I try to take it easy for the next 10 minutes so it heals faster.

Edited by BFT2020 (see edit history)
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I know it's all about balancing the penalty between the two injuries, and while a broken limb with a cast still heals slower than just a sprained limb, I've always found it a little weird there is no way (AFAIK) to treat a sprain.

 

Would be nice if you could use non-medicated bandages to wrap the limb which could cut down the time to heal by a small percentage. I know that would give me more of reason to use those bandages rather than scrapping them.

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Thanks BFT2020 that's helpful. I'm sure you're correct about the math. So my reaction must be a subjective player experience thing. I don't notice movement penalties when running on a splinted leg - I do notice on a sprain. Maybe there are sound fx on the sprain like player grunting noises which draw attention to it? Also I notice the sprain heal time extending (which is fair enough but annoying). I still reckon it would be a good idea to have some way to heal a sprain - agreeing with Syphon583. 🙂 

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I have seen a mod where they introduced an ice bandage for sprains.  Sprains I think are the only injuries that you can't use a health item to improve on.

 

It's definitely more noticeable with sprains if you are just comparing running.  If you are jumping, it is noticeable with casts.

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