Jump to content

Some players can't connect to my servers due to IOException Telnet Error


Kucing
 Share

Recommended Posts

So guys, I got some people that can't connect to my server. I'm currently running dedicated server. This is what I got when I looking to the log file.

 

  1. What is that log mean?
  2. Do 7 days to die multiplayer is via telnet and the client port is random?
  3. Is it related to client firewall or some sort? Because after disabling the firewall, client can connect to my servers

 

The log

2022-07-17T03:10:21 11397.622 ERR IOException in ReadLine for TelnetClient_90.151.171.106:38382: Unable to write data to the transport connection: The socket has been shut down.
2022-07-17T03:10:21 11397.623 INF DroneManager saved 11967 bytes
2022-07-17T03:10:21 11397.624 EXC Unable to write data to the transport connection: The socket has been shut down.
  at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00016] in <6fcfdd162b5d4836bef3c96f53194db6>:0 
  at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x0009b] in <6fcfdd162b5d4836bef3c96f53194db6>:0 
Rethrow as IOException: Unable to write data to the transport connection: The socket has been shut down.
  at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <6fcfdd162b5d4836bef3c96f53194db6>:0 
  at System.IO.Stream.WriteByte (System.Byte value) [0x0000b] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at TelnetConnection.HandlerThread (ThreadManager+ThreadInfo _tInfo) [0x001a2] in <e2b6e198645f47e5b8fbb6e48578450b>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
TelnetConnection:HandlerThread(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...