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2022-06-04T14:34:51 689.835 EXC Index was outside the bounds of the array.


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  1. 2022-06-04T14:34:51 689.831 ERR GetBlock failed: _y = 257, len = 64 (chunk 227/177)
  2. 2022-06-04T14:34:51 689.831 ERR Exception in thread GenerateChunks:
  3. 2022-06-04T14:34:51 689.835 EXC Index was outside the bounds of the array.
  4. at Chunk.GetBlock (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x000d2] in <4da54c03fd4c484bb064ddea3d125f0a>:0
  5. at WorldDecoratorBlocksFromBiome.decoratePrefabs (World _world, Chunk _chunk, Chunk cX1Z0, Chunk cX0Z1, Chunk cX1Z1, GameRandom _random) [0x001a2] in <4da54c03fd4c484bb064ddea3d125f0a>:0
  6. at WorldDecoratorBlocksFromBiome.DecorateChunkOverlapping (World _world, Chunk _chunk, Chunk cX1Z0, Chunk cX0Z1, Chunk cX1Z1, System.Int32 seed) [0x001d7] in <4da54c03fd4c484bb064ddea3d125f0a>:0
  7. at ChunkProviderGenerateWorld.decorate (Chunk _chunk) [0x0009c] in <4da54c03fd4c484bb064ddea3d125f0a>:0
  8. at ChunkProviderGenerateWorld.tryToDecorate (Chunk _chunk) [0x00018] in <4da54c03fd4c484bb064ddea3d125f0a>:0
  9. at ChunkProviderGenerateWorld.updateDecorationsWherePossible (Chunk chunk) [0x00027] in <4da54c03fd4c484bb064ddea3d125f0a>:0
  10. at ChunkProviderGenerateWorld.GenerateSingleChunk (ChunkCluster cc, System.Int64 key, System.Boolean _forceRebuild) [0x0014f] in <4da54c03fd4c484bb064ddea3d125f0a>:0
  11. at ChunkProviderGenerateWorld.GenerateChunksThread (ThreadManager+ThreadInfo _threadInfo) [0x0004c] in <4da54c03fd4c484bb064ddea3d125f0a>:0
  12. at ThreadManager.myThreadInvoke (System.Object _threadInfo) [0x0005d] in <4da54c03fd4c484bb064ddea3d125f0a>:0
  13. UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
  14. Log:Exception(Exception)
  15. ThreadManager:myThreadInvoke(Object)
  16. System.Threading.ThreadHelper:ThreadStart_Context(Object)
  17. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  18. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
  19. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
  20. System.Threading.ThreadHelper:ThreadStart(Object)






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