Natani Posted June 2, 2022 Share Posted June 2, 2022 Is this possible to mod in? Or is there one already? Link to comment Share on other sites More sharing options...
Syphon583 Posted June 2, 2022 Share Posted June 2, 2022 As far as I can tell, a quick search would indicate that no such mods exist. I'm sure something like that is possible, though. It might help to know exactly what you mean by siege weapons, but when I hear that I think cannons, mortars, etc. (trebuchets if you want something more "primitive/medieval") The game already has the physics built in for projectile weapons, so a cannon should theoretically be possible. What doesn't exist as far as I know is the idea of player-controlled stationary weapons and the ability to manually aim said weapon. Again, I can't see that as impossible to mod in, but that part might be a lot more complicated from a programming standpoint. Link to comment Share on other sites More sharing options...
doughphunghus Posted June 2, 2022 Share Posted June 2, 2022 (edited) I think I saw a video/post/something?a long time ago From @Guppycur about trying to make a “catapult” trap that would fling zeds far away and I think there were issues with doing that, like the physics was weird or it didn’t always work. Not exactly a “siege weapon” but kinda more of a “can the blocks launch a large object through the air” and the object being a zed. There was also some videos from jawoodle a long time ago where he made “big tubes” of blocks (like a 4x4 with hollow center, and 10+ blocks tall box) and put zed in it and basically had a little chute leading to the bottom to throw unlit grenades into, then throw a lit one in. The explosion threw zeds very far into the air. He also had one where they were thrown into a pachinko like machine… I think or maybe just a target. It was pre covid I think. anyway: zeds can be thrown around but I haven’t seen anyone “throw a block” like a barrel or a concrete shape to be “siege like”. It would make some sense this could be done as singular blocks can fall as debris, but you would need a block that doesn’t “stick” to anything when set down, so it could be thrown by something like an explosion/cannon. And I would assume you would want that block to explode on contact. Maybe you could somehow make an exploding chicken (small entity like a zed) with low health or on a timer so when launched/thrown via grenade cannon it detonates on impact (like a damaged cop blowing up) or just runs around for 10 seconds before self detonation like a small demolisher? Edited June 2, 2022 by doughphunghus (see edit history) Link to comment Share on other sites More sharing options...
Syphon583 Posted June 2, 2022 Share Posted June 2, 2022 1 hour ago, doughphunghus said: I think I saw a video/post/something?a long time ago From @Guppycur about trying to make a “catapult” trap that would fling zeds far away and I think there were issues with doing that, like the physics was weird or it didn’t always work. Not exactly a “siege weapon” but kinda more of a “can the blocks launch a large object through the air” and the object being a zed. There was also some videos from jawoodle a long time ago where he made “big tubes” of blocks (like a 4x4 with hollow center, and 10+ blocks tall box) and put zed in it and basically had a little chute leading to the bottom to throw unlit grenades into, then throw a lit one in. The explosion threw zeds very far into the air. He also had one where they were thrown into a pachinko like machine… I think or maybe just a target. It was pre covid I think. anyway: zeds can be thrown around but I haven’t seen anyone “throw a block” like a barrel or a concrete shape to be “siege like”. It would make some sense this could be done as singular blocks can fall as debris, but you would need a block that doesn’t “stick” to anything when set down, so it could be thrown by something like an explosion/cannon. And I would assume you would want that block to explode on contact. Maybe you could somehow make an exploding chicken (small entity like a zed) with low health or on a timer so when launched/thrown via grenade cannon it detonates on impact (like a damaged cop blowing up) or just runs around for 10 seconds before self detonation like a small demolisher? I think you're over-complicating it at that point. The projectile being thrown or fired doesn't need to be a placeable block. It's just ammo that the player loads into the weapon just like loading darts into a dart trap. Then the player presses E to fire/launch. The aiming mechanic would need to be figured out, though, as I mentioned before, there's nothing in the game like that. Maybe the closest would be aiming turrets, but you'd have to indicate where the projectile is going to land via some sort of reticle. Link to comment Share on other sites More sharing options...
doughphunghus Posted June 3, 2022 Share Posted June 3, 2022 8 hours ago, Syphon583 said: I think you're over-complicating it at that point. The projectile being thrown or fired doesn't need to be a placeable block. It's just ammo that the player loads into the weapon just like loading darts into a dart trap. Then the player presses E to fire/launch. The aiming mechanic would need to be figured out, though, as I mentioned before, there's nothing in the game like that. Maybe the closest would be aiming turrets, but you'd have to indicate where the projectile is going to land via some sort of reticle. Ahh. I was thinking like “catapult” and other things like that. If using normal in game weapons is allowed, then you can mod the rocket launcher rockets to shoot rockets that “do a lot of damage” to blocks.Most of the explosives in the game, except TNT, don’t damage blocks much, I assume so you can use them against zeds and not blow up your base. So all you would need to do is crank up the block damage. I made an unpublished mod for the rocket launcher where I was messing with it and basically could take out an entire side of a Small POI with one shot, which was enough to “gain entrance” and make big holes in the ground. If you shot it into a window and it went off inside a POI it would hollow it out quite a bit. Anyway… The rocket launcher, arrows, pipe bombs, tnt, and grenades all have “non linear” shooting/throwing so they feel “more siege like” than the linear (no bullet drop by gravity) ammo/darts. What’s nice about the ones affected by gravity is you can add more “gravity” to them so they fly “heavy” meaning ypu have to point “up” quite a bit to make them go far (so you can’t easily aim.. which is kinda fun with something that powerful in game). For “damage” yeah you have to increase the block damage a lot on them from vanilla. There’s 2 “damage” settings: one for “entities” like zeds/players, and another for blocks. You can also define a “radius”, which bigger/heavier explosion feels nice to have large radius i Have a mod someone else wrote called “hand grenade of Antioch” which you can throw super far but it does massive block damage. Like, so much it causes FPS drops (I lowered from the original setting so now it feels like it’s as big a boom as you likely want in a normal game). It’s fun. I have another one for pipe bombs that all “throw a little different” and some do actual damage to blocks. I had to turn it down as originally I made the “steel” ones hard to throw far with a large radius, so it was easy to blow yourself up. Anyway, these mods might give you an idea how to modify something like arrows/rocket launcher ammo to make it “siege like”, as well as some of the settings/values used: https://7daystodiemods.com/more-pipe-bombs/https://7daystodiemods.com/the-holy-hand-grenade-of-antioch/ 1 Link to comment Share on other sites More sharing options...
Apopcornwizard Posted June 12, 2022 Share Posted June 12, 2022 I see where you are going with this me and my buddy create mods for this game and that was one of our original ideas that just didn’t end up working out we tried it again and several years later but the objects and the collisions make the game too laggy Link to comment Share on other sites More sharing options...
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