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Serever bug when zombies spawns


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Hello. Has anyone encountered the problem of a server hanging with an error when spawning zombies? If on white days it causes minor inconvenience, because 1-2 zombies are taxed, and they are easy to find and kill, then with the blood moon it completely kills the gameplay component. How i can fix it?

 

IndexOutOfRangeException: Index was outside the bounds of the array.
  at EntityZombie.GetMoveSpeedAggro () [0x00034] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at EAIApproachSpot.updatePath () [0x00053] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at EAIApproachSpot.Start () [0x00007] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at EAITaskList.OnUpdateTasks () [0x0012f] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at EAIManager.Update () [0x00026] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at EntityAlive.updateTasks () [0x00058] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at EntityAlive.OnUpdateLive () [0x00154] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at EntityEnemy.OnUpdateLive () [0x00000] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at EntityZombie.OnUpdateLive () [0x00000] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at EntityAlive.OnUpdateEntity () [0x0001e] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at World.TickEntity (Entity e, System.Single _partialTicks) [0x00127] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at World.TickEntitiesFlush () [0x0000c] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at GameManager.UpdateTick () [0x00033] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at GameManager.gmUpdate () [0x00305] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at GameManager.Update () [0x00000] in <4da54c03fd4c484bb064ddea3d125f0a>:0 

IndexOutOfRangeException: Index was outside the bounds of the array.
  at EntityZombie.GetMoveSpeedAggro () [0x00034] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at EAIApproachSpot.updatePath () [0x00053] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at EAIApproachSpot.Update () [0x00060] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at EAITaskList.OnUpdateTasks () [0x0015b] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at EAIManager.Update () [0x00026] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at EntityAlive.updateTasks () [0x00058] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at EntityAlive.OnUpdateLive () [0x00154] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at EntityEnemy.OnUpdateLive () [0x00000] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at EntityZombie.OnUpdateLive () [0x00000] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at EntityAlive.OnUpdateEntity () [0x0001e] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at World.TickEntity (Entity e, System.Single _partialTicks) [0x00127] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at World.TickEntitiesFlush () [0x0000c] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at GameManager.UpdateTick () [0x00033] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at GameManager.gmUpdate () [0x00305] in <4da54c03fd4c484bb064ddea3d125f0a>:0 
  at GameManager.Update () [0x00000] in <4da54c03fd4c484bb064ddea3d125f0a>:0 


 

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