StrangrTallBoy Posted May 27, 2022 Share Posted May 27, 2022 Hello. Has anyone encountered the problem of a server hanging with an error when spawning zombies? If on white days it causes minor inconvenience, because 1-2 zombies are taxed, and they are easy to find and kill, then with the blood moon it completely kills the gameplay component. How i can fix it? IndexOutOfRangeException: Index was outside the bounds of the array. at EntityZombie.GetMoveSpeedAggro () [0x00034] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at EAIApproachSpot.updatePath () [0x00053] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at EAIApproachSpot.Start () [0x00007] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at EAITaskList.OnUpdateTasks () [0x0012f] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at EAIManager.Update () [0x00026] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at EntityAlive.updateTasks () [0x00058] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at EntityAlive.OnUpdateLive () [0x00154] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at EntityEnemy.OnUpdateLive () [0x00000] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at EntityZombie.OnUpdateLive () [0x00000] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at EntityAlive.OnUpdateEntity () [0x0001e] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at World.TickEntity (Entity e, System.Single _partialTicks) [0x00127] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at World.TickEntitiesFlush () [0x0000c] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at GameManager.UpdateTick () [0x00033] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at GameManager.gmUpdate () [0x00305] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at GameManager.Update () [0x00000] in <4da54c03fd4c484bb064ddea3d125f0a>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at EntityZombie.GetMoveSpeedAggro () [0x00034] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at EAIApproachSpot.updatePath () [0x00053] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at EAIApproachSpot.Update () [0x00060] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at EAITaskList.OnUpdateTasks () [0x0015b] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at EAIManager.Update () [0x00026] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at EntityAlive.updateTasks () [0x00058] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at EntityAlive.OnUpdateLive () [0x00154] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at EntityEnemy.OnUpdateLive () [0x00000] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at EntityZombie.OnUpdateLive () [0x00000] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at EntityAlive.OnUpdateEntity () [0x0001e] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at World.TickEntity (Entity e, System.Single _partialTicks) [0x00127] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at World.TickEntitiesFlush () [0x0000c] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at GameManager.UpdateTick () [0x00033] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at GameManager.gmUpdate () [0x00305] in <4da54c03fd4c484bb064ddea3d125f0a>:0 at GameManager.Update () [0x00000] in <4da54c03fd4c484bb064ddea3d125f0a>:0 Link to comment Share on other sites More sharing options...
StrangrTallBoy Posted May 27, 2022 Author Share Posted May 27, 2022 server log file https://drive.google.com/file/d/125jOI9W86au42S90uV3zcIotKlf1JUfB/view?usp=sharing Link to comment Share on other sites More sharing options...
StrangrTallBoy Posted May 28, 2022 Author Share Posted May 28, 2022 I can specify error time it start speming after spawn horde screen server log in moment https://postimg.cc/nsjqkTjx AND AND if i turn time before BM by using st 7 21 0, they are start walking withiot server error! Link to comment Share on other sites More sharing options...
StrangrTallBoy Posted May 28, 2022 Author Share Posted May 28, 2022 On top of everything else - by copying the server to run in a local format - zombies do not "Stick" when spawning into the blood moon Link to comment Share on other sites More sharing options...
StrangrTallBoy Posted May 28, 2022 Author Share Posted May 28, 2022 Solved - i failed and make <property name="ZombieFeralMove" value="4" /> as <property name="ZombieFeralMove" value="5" /> This was a reason 1 Link to comment Share on other sites More sharing options...
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