Guppycur Posted September 13, 2022 Author Share Posted September 13, 2022 Hm, can you paste a screenshot of your portal, so I can kinda reproduce it here and try it out? Link to comment Share on other sites More sharing options...
vonerich Posted September 14, 2022 Share Posted September 14, 2022 (edited) Both of these are on the third level of my base. There are several air blocks above each. I often am deposited 1 to 2 stories below these when returning. Edited September 14, 2022 by vonerich These are on the top level of a 3 story building (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted September 14, 2022 Author Share Posted September 14, 2022 I've got no answer. Link to comment Share on other sites More sharing options...
Ralyj Posted September 15, 2022 Share Posted September 15, 2022 On 9/13/2022 at 4:22 PM, vonerich said: I fell through again. Seems to be a bit finicky where I'm standing on the portal when I press E try not standing on the portal but just the ground around it? Link to comment Share on other sites More sharing options...
vonerich Posted September 16, 2022 Share Posted September 16, 2022 No luck with that either. Link to comment Share on other sites More sharing options...
Ralyj Posted September 16, 2022 Share Posted September 16, 2022 On 9/13/2022 at 5:17 AM, Guppycur said: Yeh they're called "chunk observers" and portals are already set up to be those. I'll forward your post to sphereii to see if he has any commentary. Hm. Any chance sphereii had a thought on why the portals don't load the chunks they are located in when the game is loaded? Perhaps there is a config file somewhere to force the loading? Link to comment Share on other sites More sharing options...
Guppycur Posted September 16, 2022 Author Share Posted September 16, 2022 Here's what he said. To answer the question, yes, you could. We probably don't want that though. That would mean that all chunks with a portal would have to be loaded at all times, for all players. And a sole chunk may not even be possible to load on an individual basis, so it may have to load all the chunks that all the other players are. I think the portals manager needs refactored to be more in line with the FireManager, and allow distribution through that way *** ...so I translate that as "he will rewrite it at some point". 1 Link to comment Share on other sites More sharing options...
Ralyj Posted September 21, 2022 Share Posted September 21, 2022 On 9/16/2022 at 7:39 PM, Guppycur said: Here's what he said. To answer the question, yes, you could. We probably don't want that though. That would mean that all chunks with a portal would have to be loaded at all times, for all players. And a sole chunk may not even be possible to load on an individual basis, so it may have to load all the chunks that all the other players are. I think the portals manager needs refactored to be more in line with the FireManager, and allow distribution through that way *** ...so I translate that as "he will rewrite it at some point". that is helpful. In my case I am running a two person co-op so I would only be loading a few of the chunks at the beginning as we have limited portals. Any chance he knows of a command line that would force load the portal chunks? if not not a major issue I do fully understand on a large server why you wouldn't keep all portal chunks for all players always loaded Link to comment Share on other sites More sharing options...
Dragonchampion Posted June 23, 2023 Share Posted June 23, 2023 Will this mod be making a return for Alpha 21, Guppy? 1 Link to comment Share on other sites More sharing options...
Guppycur Posted June 24, 2023 Author Share Posted June 24, 2023 On 6/22/2023 at 11:12 PM, Dragonchampion said: Will this mod be making a return for Alpha 21, Guppy? Yeh in fact with the new version of score I suspect it'll work right now. Haven't tested tho, nor am I 100% certain that the new version of score is out. 1 Link to comment Share on other sites More sharing options...
Dragonchampion Posted June 24, 2023 Share Posted June 24, 2023 AAlright, I'll give it a try. Thanks! Link to comment Share on other sites More sharing options...
Kodos The Executioner Posted July 13, 2023 Share Posted July 13, 2023 @Guppycur Errors when loading the current version 1.0 in Alpha 21 (b324): WRN XML patch for "progression.xml" from mod "Guppys SCore Portals mod" did not apply: <append xpath="/progression/perks/perk[@name='perkAdvancedEngineering']/effect_group/passive_effect[@level='5']/@tags" (line 4 at pos 6) WRN XML patch for "progression.xml" from mod "Guppys SCore Portals mod" did not apply: <append xpath="/progression/perks/perk[@name='perkAdvancedEngineering']/effect_group/passive_effect[@level='5']/@tags" (line 5 at pos 3) WRN XML patch for "progression.xml" from mod "Guppys SCore Portals mod" did not apply: <append xpath="/progression/perks/perk[@name='perkAdvancedEngineering']/effect_group/passive_effect[@level='5']/@tags" (line 6 at pos 3) WRN XML patch for "progression.xml" from mod "Guppys SCore Portals mod" did not apply: <append xpath="/progression/perks/perk[@name='perkAdvancedEngineering']/effect_group/passive_effect[@level='5']/@tags" (line 7 at pos 3) WRN XML patch for "progression.xml" from mod "Guppys SCore Portals mod" did not apply: <append xpath="/progression/perks/perk[@name='perkAdvancedEngineering']/effect_group/passive_effect[@level='5']/@tags" (line 8 at pos 3) WRN XML patch for "progression.xml" from mod "Guppys SCore Portals mod" did not apply: <append xpath="/progression/perks/perk[@name='perkAdvancedEngineering']/effect_group/passive_effect[@level='5']/@tags" (line 9 at pos 3) These errors prevent players from constructing the portals. Link to comment Share on other sites More sharing options...
Guppycur Posted July 13, 2023 Author Share Posted July 13, 2023 Yeh it's an a20 mod that hasn't been updated to a21 yet. Link to comment Share on other sites More sharing options...
Guppycur Posted July 14, 2023 Author Share Posted July 14, 2023 Updated to a21, link is the same. Link to comment Share on other sites More sharing options...
Baggins Posted July 30, 2023 Share Posted July 30, 2023 Hello. It may not belong in this topic. Can I remove/disable teleport related stuff from 0-Score mod? I searched but didn't really find an answer. Link to comment Share on other sites More sharing options...
Guppycur Posted August 1, 2023 Author Share Posted August 1, 2023 Sure; the easiest way is to just not load my portal mod, since that's where the recipes come from. sCore does the code backside, but it doesn't enable anything that lets the player make portals. Link to comment Share on other sites More sharing options...
Izuku Midoriya Posted March 10 Share Posted March 10 Hi ! I really loves your mod but i'm still wandering if it would be possible to have a way to teleport to a different portal from only one, like, when we clic on it, it shows a dialog or something and we can choose where we want to go. This way, i will not need to have 18734309 of portals in my base, loll. Otherwise, thank you for the mod =) Link to comment Share on other sites More sharing options...
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