Guppycur Posted October 2, 2016 Share Posted October 2, 2016 Add it man its worth it. But be cautious you will get blasted by the allmighty in the a15 thread lol for using mods :-P F it, it worked... Prefabs aren't required on the client anymore. Link to comment Share on other sites More sharing options...
stallionsden Posted October 2, 2016 Share Posted October 2, 2016 F it, it worked... Prefabs aren't required on the client anymore. Lol yeh that was in the release notes of a15 b94 lol tell us something we didnt already know lol :-P Link to comment Share on other sites More sharing options...
Guppycur Posted October 2, 2016 Share Posted October 2, 2016 Hey, I take full credit on taking one for the team to make that happen, regardless of whether or not I had anything to do with it. Link to comment Share on other sites More sharing options...
stallionsden Posted October 2, 2016 Share Posted October 2, 2016 Hey, I take full credit on taking one for the team to make that happen, regardless of whether or not I had anything to do with it. lol - The message you have entered is too short. Please lengthen your message to at least 4 characters. Link to comment Share on other sites More sharing options...
Magoli Posted October 3, 2016 Author Share Posted October 3, 2016 Dont know if this would be of use to you - but could be interesting https://7daystodie.com/forums/showthread.php?52460-Biome-Generation-Experiments Yeah - looking good I will check that !!! btw: thx for the info Guppy. Iam glad to hear this problem is definitly solved now in b94 Link to comment Share on other sites More sharing options...
LewZephyr Posted October 3, 2016 Share Posted October 3, 2016 Yeah - looking good I will check that !!! Some similar info in this thread: https://7daystodie.com/forums/showthread.php?52259-RGMIXER-XML-Edits Link to comment Share on other sites More sharing options...
The Overcomer Posted October 3, 2016 Share Posted October 3, 2016 Hi Magolis, I have installed your Combo 23 pack. Thank you so much for this as it has given me a whole new exploration level. It worked first time. I found the x-blockcity prefab, it is amazing ... Which led me to find Project Slaanhatten. https://7daystodie.com/forums/showthread.php?37578-Project-Slaanhatten I have followed his instructions to the letter and watched the video too. I cannot get his prefab city to show up with your mod file to work together. Can you please help with the RWGMIX.XML file PLEASE as he actually mentions you in the readme file. quote "I will include a modified compo pack mixer so we can enjoy the fruits of Magolis' labour too" Pleas help as with tis [refab 7DTD will be amazing ... Im not sure if the problem that I am on latest B93 Link to comment Share on other sites More sharing options...
stallionsden Posted October 3, 2016 Share Posted October 3, 2016 Hi Magolis, I have installed your Combo 23 pack. Thank you so much for this as it has given me a whole new exploration level. It worked first time. I found the x-blockcity prefab, it is amazing ... Which led me to find Project Slaanhatten. https://7daystodie.com/forums/showthread.php?37578-Project-Slaanhatten I have followed his instructions to the letter and watched the video too. I cannot get his prefab city to show up with your mod file to work together. Can you please help with the RWGMIX.XML file PLEASE as he actually mentions you in the readme file. quote "I will include a modified compo pack mixer so we can enjoy the fruits of Magolis' labour too" Pleas help as with tis [refab 7DTD will be amazing ... Im not sure if the problem that I am on latest B93 When slaanhatten is updated to a15 i am sure the cp version will be there. But its rather easy. Grab slaans dl. Open slaans prefab folder copy paste into game prefab folder. Next open slaan rwgmixer and paste the sections into there relative sections. Then up top in the rulesets change the pos 0,0 to an unused one like 0,1. Or change wastelandhub to 0,1 and leave slaans at 0,0 so when you get to centre of map slaanhatten be easier to find Link to comment Share on other sites More sharing options...
trevster344 Posted October 4, 2016 Share Posted October 4, 2016 I'm having a strange issue. I've installed the compo pack numerous times before with it working. This time around with or without the compo pack I can go as far as I'd like and I'll never see any more than 8 different structures lol. It's really not too fun and I didn't realize it till a week into my world. Any ideas anyone? I'd like to fix this. Link to comment Share on other sites More sharing options...
Magoli Posted October 4, 2016 Author Share Posted October 4, 2016 I'm having a strange issue. I've installed the compo pack numerous times before with it working. This time around with or without the compo pack I can go as far as I'd like and I'll never see any more than 8 different structures lol. It's really not too fun and I didn't realize it till a week into my world. Any ideas anyone? I'd like to fix this. Best is to delete all and start install new from beginning. (this helps most times) I also have strange Issues since 2 days. Iam no more able to get the rwgworld spawning. Perhaps I have screwed the code with my experimentals. Yesterday a did a complete wipe. VanillaRWG is working. But now I have to figure out whats wrong with the new CP iam working on. Mag Link to comment Share on other sites More sharing options...
visageiii Posted October 4, 2016 Share Posted October 4, 2016 Best is to delete all and start install new from beginning. (this helps most times) I also have strange Issues since 2 days. Iam no more able to get the rwgworld spawning. Perhaps I have screwed the code with my experimentals. Yesterday a did a complete wipe. VanillaRWG is working. But now I have to figure out whats wrong with the new CP iam working on. Magsome of the terrain fixes I tried (the ones posted in another thread...) kept putting the prefabs in craters. So, i'm going vanilla on the biomes etc. Link to comment Share on other sites More sharing options...
Magoli Posted October 4, 2016 Author Share Posted October 4, 2016 some of the terrain fixes I tried (the ones posted in another thread...) kept putting the prefabs in craters. So, i'm going vanilla on the biomes etc. I still havent made any tests on this, but thx for the Info tbh: atm I do not much experimentals or tests. Because the RWG-spawning has to many little bugs. Also the worldviever-engine is more bad as good atm. But I saw a few screenshots of the upcoming stuff from Kinyajuu. Very cool shidd He also said he will fix some rwg-custom-Issues and overwork some of the rwg-routines. Overall I feel like to wait for A15 before I work on the mixer right now. Iam glad to got the CP23 working (somehow:)) for the moment. cheers Mag Link to comment Share on other sites More sharing options...
Nolla Posted October 4, 2016 Share Posted October 4, 2016 Good stuff - makes the game much more interesting!!! Link to comment Share on other sites More sharing options...
visageiii Posted October 5, 2016 Share Posted October 5, 2016 I still havent made any tests on this, but thx for the Info tbh: atm I do not much experimentals or tests. Because the RWG-spawning has to many little bugs. Also the worldviever-engine is more bad as good atm. But I saw a few screenshots of the upcoming stuff from Kinyajuu. Very cool shidd He also said he will fix some rwg-custom-Issues and overwork some of the rwg-routines. Overall I feel like to wait for A15 before I work on the mixer right now. Iam glad to got the CP23 working (somehow:)) for the moment. cheers Magif you could suggest to him an easy way to add prefabs to the mixer that doesn't break the vanilla or require a lot of code edits that would be awesome. Link to comment Share on other sites More sharing options...
vosszaa Posted October 6, 2016 Share Posted October 6, 2016 So A15 stable is already out for over 14 hours, are we gonna get the updated compo-pack anytime soon? Link to comment Share on other sites More sharing options...
Melen Posted October 6, 2016 Share Posted October 6, 2016 So A15 stable is already out for over 14 hours, are we gonna get the updated compo-pack anytime soon? Uhm.... tad bit impatient? heh... Link to comment Share on other sites More sharing options...
visageiii Posted October 6, 2016 Share Posted October 6, 2016 So A15 stable is already out for over 14 hours, are we gonna get the updated compo-pack anytime soon? you are kidding right? I'm going to assume I don't have to mention things like... people have jobs, family, that this is a hobby and not as important as eating, sleeping, drinking, talking to real life people.... I don't expect my server to be where I want it for another few days, as i'm waiting on valmod Ex... SDTD, and compo update. Link to comment Share on other sites More sharing options...
stallionsden Posted October 6, 2016 Share Posted October 6, 2016 So A15 stable is already out for over 14 hours, are we gonna get the updated compo-pack anytime soon? so in 14 hours you sat there and waited for a new cp lol. Did you ever maybe ummmmm IDK try cp-23 if it works on a15 stable lol.. I will go ahead here and say yes since i am playing a15 stable with cp23 with no errors. Link to comment Share on other sites More sharing options...
xXC.H.U.DXx Posted October 6, 2016 Share Posted October 6, 2016 so in 14 hours you sat there and waited for a new cp lol. Did you ever maybe ummmmm IDK try cp-23 if it works on a15 stable lol.. I will go ahead here and say yes since i am playing a15 stable with cp23 with no errors. Right on man....I guess i will Add it then Link to comment Share on other sites More sharing options...
vosszaa Posted October 6, 2016 Share Posted October 6, 2016 lol chill guys. I was just joking. Should have put at the end ;P Link to comment Share on other sites More sharing options...
Magoli Posted October 6, 2016 Author Share Posted October 6, 2016 hey survivalists Tommorrow I will Release COMPOPACK24 I brought the Wastycity, Wastytown and CoronadoCity back. Just have to finetune the probs to let it look like ok. And I have to increase the traders-durability. I want them to appear in rurals and the Commoncity too. stay tuned Mag Link to comment Share on other sites More sharing options...
Guppycur Posted October 6, 2016 Share Posted October 6, 2016 Read somewhere the new a15 requires prefabs installed on the clients again, can't check, is that true? Link to comment Share on other sites More sharing options...
stallionsden Posted October 6, 2016 Share Posted October 6, 2016 Read somewhere the new a15 requires prefabs installed on the clients again, can't check, is that true? When my son joined me the first time his console came up with cant find this prefab. So he added the prefab folder and baam he got into game fine. Link to comment Share on other sites More sharing options...
vosszaa Posted October 6, 2016 Share Posted October 6, 2016 When my son joined me the first time his console came up with cant find this prefab. So he added the prefab folder and baam he got into game fine. Wait.. so this is bad news for those dedicated severs that are using/planning to integrate custom prefabs into the server am I right? Link to comment Share on other sites More sharing options...
stallionsden Posted October 6, 2016 Share Posted October 6, 2016 Wait.. so this is bad news for those dedicated severs that are using/planning to integrate custom prefabs into the server am I right? Not really. Its fairly simple to install prefab folder into game folder. But yeh server owners will have to distribute the prefab folder to its players. Link to comment Share on other sites More sharing options...
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