LHammonds Posted September 29, 2016 Share Posted September 29, 2016 Where is this "cp25" or "B99" version? Is that something in the pipe to be released or is it available somewhere? Only thing I see mentioned on the 1st post or in the last week of postings is cp23, b83 Link to comment Share on other sites More sharing options...
stallionsden Posted September 29, 2016 Share Posted September 29, 2016 Stallionsden, Lol, after your post, I went back to read Mag's last post to see what I was missing. I did read the post, and yes I know the last update Mag made included all new POI's at that time. Maybe I should of been more specific. I was wondering about the most recent POI they mentioned in the patch notes: Added: New Rock and Roll Bar and Skate Park to Navezgane and RGW Sorry about not being clear, and thanks for stating that it is presently working in newest B99 version. Thanks. Oh i didnt even know bout those pois lol - - - Updated - - - Where is this "cp25" or "B99" version? Is that something in the pipe to be released or is it available somewhere? Only thing I see mentioned on the 1st post or in the last week of postings is cp23, b83 Oh you arent playing cp25 on a15 b99 man its awesome. Npcs. Rwg is 100% working prefabs are brilliant :-D Yeh its cp23 lol.. not cp25 and b94 as in a15 b94 Link to comment Share on other sites More sharing options...
Guppycur Posted September 29, 2016 Share Posted September 29, 2016 Mag, rename the gdamn things, follow the build number convention for fsake. CPa15b94, etc. Link to comment Share on other sites More sharing options...
LewZephyr Posted September 29, 2016 Share Posted September 29, 2016 Mag, rename the gdamn things, follow the build number convention for fsake. CPa15b94, etc. But... but, but... what if Mag has revisions between TFP revisions? Link to comment Share on other sites More sharing options...
stallionsden Posted September 29, 2016 Share Posted September 29, 2016 No idea what the rollbar is. The new rock is just a pile of rocks. They are in biome decoration i think Link to comment Share on other sites More sharing options...
Guppycur Posted September 29, 2016 Share Posted September 29, 2016 But... but, but... what if Mag has revisions between TFP revisions? Fine, fine, CPa15b94r1, r2, r3, etc. Link to comment Share on other sites More sharing options...
Magoli Posted September 29, 2016 Author Share Posted September 29, 2016 ahoi hoi survivalists I have updated the screenshots to today's state !!! And iam working on CP24 these days. I want to have the multiple cities and towns back to the spawningtable. And i have to finetune and balance the spawning of the prefabs again. Right now every prefab can appear in every biome. Thats not how I want it !!! However - much work is needed to let the CP shine like in old times - LOL sidenote#1: skate_park_01 is NOT added to CP23-rwgmixer !!! sidenote#2: IMO its the best to name the versions of the CP-Releases how I do it atm. I dont make fixes or updates to existing Releases !!! If I do Changes I will release a new CP-version (always +1 in the versionname) Most times I collect Issues in a list. When I got a bunch of Changes and I feel like its good --> I release a new version. When its necessary (Nasty gamestopper) I release immidiately a playable new version. thats simple Mag Link to comment Share on other sites More sharing options...
visageiii Posted September 30, 2016 Share Posted September 30, 2016 ahoi hoi survivalists I have updated the screenshots to today's state !!! And iam working on CP24 these days. I want to have the multiple cities and towns back to the spawningtable. And i have to finetune and balance the spawning of the prefabs again. Right now every prefab can appear in every biome. Thats not how I want it !!! However - much work is needed to let the CP shine like in old times - LOL sidenote#1: skate_park_01 is NOT added to CP23-rwgmixer !!! sidenote#2: IMO its the best to name the versions of the CP-Releases how I do it atm. I dont make fixes or updates to existing Releases !!! If I do Changes I will release a new CP-version (always +1 in the versionname) Most times I collect Issues in a list. When I got a bunch of Changes and I feel like its good --> I release a new version. When its necessary (Nasty gamestopper) I release immidiately a playable new version. thats simple MagMags, I love the work, heck I won't start a map without it. (kudos to everyone who built and made these prefabs possible). I don't think anyone intended to offend, but they did make some points about the revision numbers. In the interests of keeping it simple people just want to be able to go to the first page and see if the update is ready for the current release. IE COMPO 23.A15.94. The reason we're interested in seeing this, is that some of us won't upgrade our servers unless we're sure we can take our toys with us. Link to comment Share on other sites More sharing options...
Magoli Posted September 30, 2016 Author Share Posted September 30, 2016 Mags, I love the work, heck I won't start a map without it. (kudos to everyone who built and made these prefabs possible). I don't think anyone intended to offend, but they did make some points about the revision numbers. In the interests of keeping it simple people just want to be able to go to the first page and see if the update is ready for the current release. IE COMPO 23.A15.94. The reason we're interested in seeing this, is that some of us won't upgrade our servers unless we're sure we can take our toys with us. yo - thx for the Response built-numbers never were a relevant question in the past. Just since alpha 15experimental the builds could be interresting for CP. CP23 was made with built83, But all 3 builts (83,88,94) work fine with CP23. I also want to keep it clear and simple. In the OP is always the newest CP for which Alpha version it is is named in OP, udpatepost and dl-file itself. Next CP-Release will also contain the built-version in the filename. Link to comment Share on other sites More sharing options...
n2n1 Posted October 1, 2016 Share Posted October 1, 2016 in Perishton block-prefab (vanilla) there are a few buildings that can pull out, and also a few more variants of business_brick. Before i get to them - i want to ask: - surely nobody came up with the idea to pull them out for use in RWG? I'm going to do this. I would not want to do unnecessary work if someone has already done it. Or maybe they are already in CP ? Link to comment Share on other sites More sharing options...
stallionsden Posted October 1, 2016 Share Posted October 1, 2016 in Perishton block-prefab (vanilla) there are a few buildings that can pull out, and also a few more variants of business_brick. Before i get to them - i want to ask: - surely nobody came up with the idea to pull them out for use in RWG? I'm going to do this. I would not want to do unnecessary work if someone has already done it. Or maybe they are already in CP ? I have done it. Stompynz has done it already - - - Updated - - - But they are in the mega city thread not cp Link to comment Share on other sites More sharing options...
jeffdeezy Posted October 1, 2016 Share Posted October 1, 2016 Bug They tried something out, it didn't work as well as hoped, they reverted back. All good. My issue is Different as i am friends with alot of the prefabers who made those prefabs your using and i havent modded nor played since alpha 12 , however i just started a server called All Z has Broken Loose and for some reason i am not seeing any of the prefabs that are in this pack and i dont know if its because its experimental but i go by Deezy and if you could jump in my ts :Arkmania.Bluefang.net i would Appreciate it , Because i prob wont check this thread as im bad with forums lol thx Link to comment Share on other sites More sharing options...
stallionsden Posted October 1, 2016 Share Posted October 1, 2016 My issue is Different as i am friends with alot of the prefabers who made those prefabs your using and i havent modded nor played since alpha 12 , however i just started a server called All Z has Broken Loose and for some reason i am not seeing any of the prefabs that are in this pack and i dont know if its because its experimental but i go by Deezy and if you could jump in my ts :Arkmania.Bluefang.net i would Appreciate it , Because i prob wont check this thread as im bad with forums lol thx I have noticed alot less wilderness spawns but if you go to towns or cities they are there. Have you tried the towns or cities at all. Link to comment Share on other sites More sharing options...
vaustein Posted October 1, 2016 Share Posted October 1, 2016 Magoli, does prefab xcostum_Apartments_Curtilage_Playground(by_magoli) contain dogs or hornets? Link to comment Share on other sites More sharing options...
Magoli Posted October 1, 2016 Author Share Posted October 1, 2016 Magoli, does prefab xcostum_Apartments_Curtilage_Playground(by_magoli) contain dogs or hornets? Yes dogs and Rabbits - somewhere in the 2nd floor I guess. btw: Oh yes - I totally forgot Stompys and Stallies painted brick house sets. Will check them and try to use them as well in CP. Yes I have decreased the wilderness-POI-durability a littlebit to much. In next CP I will slightly increase it. If u want to play with it: Its line300 in the CP-rwgmixer.xml <wilderness_rule name="wildernessDefault" spawn_min_max="9,11"> Just change min and max values. I got 9,11 - Vanilla is 15,20 !! Mag Link to comment Share on other sites More sharing options...
stallionsden Posted October 1, 2016 Share Posted October 1, 2016 Yes dogs and Rabbits - somewhere in the 2nd floor I guess. btw: Oh yes - I totally forgot Stompys and Stallies painted brick house sets. Will check them and try to use them as well in CP. Yes I have decreased the wilderness-POI-durability a littlebit to much. In next CP I will slightly increase it. If u want to play with it: Its line300 in the CP-rwgmixer.xml <wilderness_rule name="wildernessDefault" spawn_min_max="9,11"> Just change min and max values. I got 9,11 - Vanilla is 15,20 !! Mag I will send you via steam the prefabs as MC link is down Link to comment Share on other sites More sharing options...
Magoli Posted October 1, 2016 Author Share Posted October 1, 2016 I will send you via steam the prefabs as MC link is down thx buddy btw: IMO wilderness-setting 10,12 is perfect for min,max !!! Iam about to repair some Prefabs atm (terrain-binding,Lighting) I think I have to repaint the Ones with brightwhite wallings. Most of the Prefabs have little block-displacements and block-strangers by default. Have to redo all of them somewhen in future (add new blocks since creationtime, change displacements, make them more apocalyptic, balance Lootcontainer-amount,etc.) But I want to do that when game is at least beta ! (Because this needs very much time and love for every Prefab. I have done that Once - I will do it one more time again - but then it has to be forever. next I try to readd multiple towns and Cities. Mag Link to comment Share on other sites More sharing options...
JaxTeller718 Posted October 2, 2016 Share Posted October 2, 2016 im about to add this to a wiped a15 94 map, should i proceed or wait for the new pack mags is working on Link to comment Share on other sites More sharing options...
stallionsden Posted October 2, 2016 Share Posted October 2, 2016 im about to add this to a wiped a15 94 map, should i proceed or wait for the new pack mags is working on Add it man its worth it. But be cautious you will get blasted by the allmighty in the a15 thread lol for using mods :-P Link to comment Share on other sites More sharing options...
JaxTeller718 Posted October 2, 2016 Share Posted October 2, 2016 Add it man its worth it. But be cautious you will get blasted by the allmighty in the a15 thread lol for using mods :-P I have given up on helping in that thread after my land claim post was all but ignored for BOTH experimentals. Link to comment Share on other sites More sharing options...
Magoli Posted October 2, 2016 Author Share Posted October 2, 2016 im about to add this to a wiped a15 94 map, should i proceed or wait for the new pack mags is working on This is my plans: Next CP will come when A15 is officially out. Except something extra ordinary will happen since then. Link to comment Share on other sites More sharing options...
Magoli Posted October 2, 2016 Author Share Posted October 2, 2016 I have given up on helping in that thread after my land claim post was all but ignored for BOTH experimentals. Iam with u man ! I asked about 4 times some good and interresting Questions in earlier times in the official Post. Never got an answere from the devs LOL !!! Its unbelieveable - but I never had even a simple conversation to none of the devs. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted October 2, 2016 Share Posted October 2, 2016 This is my plans: Next CP will come when A15 is officially out. Except something extra ordinary will happen since then. Magoli you keep things interesting and more importantly you breath new life into this. Thank you for all of your hard work. Looking forward to what you got cooking. Link to comment Share on other sites More sharing options...
xXC.H.U.DXx Posted October 2, 2016 Share Posted October 2, 2016 thank you Magoli for the Respectable answer..im so tired of the Negative Crap on this Forum..i dont even bother Reading it or even replying anymore.I just get in ask my Question and wait...thanks again and Great work Link to comment Share on other sites More sharing options...
Nolla Posted October 2, 2016 Share Posted October 2, 2016 Dont know if this would be of use to you - but could be interesting https://7daystodie.com/forums/showthread.php?52460-Biome-Generation-Experiments Link to comment Share on other sites More sharing options...
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