stallionsden Posted September 23, 2016 Share Posted September 23, 2016 nvm i am an idiot lol Link to comment Share on other sites More sharing options...
NickFear Posted September 23, 2016 Share Posted September 23, 2016 Ahoi hoi Survivalists Here is the COMPOPACK_23 for ALPHA 15 (build83) !!! It's a collection of 504 Vanilla- and Custom-Prefabs made from the members of this forum. This Release mainly belongs to the A15upgrade. There where 2 block that have changed. Also 1 Entity has changed(removed). And the old mixer dont work with A15 for some Reason !!! I have added almost all CP-Prefabs to the original Vanilla-rwgmixer-structure. Its almost like before. (except multiple Towntypes and multiple Citytypes are out atm). To get all changes in detail - goto the updatepost or read the Changelogfile in the DL-pack. Note: atm I use a mix from Vanilla-, xvanilla- and CP-Prefabs. (I will seperate the Vanilla-Prefabs from CP some time later !) As always the COMPOPACK is 100% EAC-friendly !!! Current version is: COMPOPACK_23(for_alpha15-b83) HERE u can download COMPOPACK_23(for_alpha15-b83) : (Install-Instructions and the current Releasenotes are in the Download-file (.zip) ) HERE u can download the Screenshots of the containing Prefabs : (last screenshot-update: 2016-feb-07) Here are some impressions: [ATTACH=CONFIG]15935[/ATTACH] [ATTACH=CONFIG]15936[/ATTACH] [ATTACH=CONFIG]15937[/ATTACH] [ATTACH=CONFIG]15938[/ATTACH] KNOWN ISSUES IN DETAIL: (that belongs the LANDSCAPE, the PREFABS and their SPAWNING): - Uncontrolled water-Biomes destroys Landscape, Roads, Paths and whole Hubs - all the known worldgenerator-Issues and Gamebugs: (e.g. Prefabs spawning into streets in towns, earthchunks in prefabs, missrotated stairs and other blocks , strange landscapes and paths) - the rotation-systemization hasen't bin done yet (this means we still have these courious block-rotations - when the prefabs is rotated !!! <== have to check if this is still true !!! Sidenote: Some creations are look like a littlebit curious (especially the furnish and deco or displaced looking blocks) this is no Issue for me - these blocks i haven't changed !!! (i wanna keep the artistic freedom of the creator !!! ) . IMO its these little things - that makes the world living (this and the zeds OFC ) As always: If u see any errors or strangers please report it here !!! (with picture when possible !) Special-thx to: Hal9000 - Randor9 - RedMunich - bigc90210 - thugsta - acidchaulk - JayzenFreeze - LT. - elitelex - Stallionsden - StompyNZ - Slaan - LuckyStar - NODABBA and OFC all the Prefabbers out there, who spend their work to the community !!! OK - thats all guys have fun Mag No more 14.7 link? Link to comment Share on other sites More sharing options...
LewZephyr Posted September 23, 2016 Share Posted September 23, 2016 Update-time !!! COMPOPACK_23(for_alpha15-b83) is out now !!! I like this Version ! The world looks almost how I want it to look like I have to do some finetunings, but the variety and density of the Prefabs is OK for me atm. I have decreased wilderness-POI's-density about 40%. GREAT!!! Updating server now and resetting it. Its interesting to see the Pre-Gen differences between vanilla and your mixer. Seed: Debil Vanilla [ATTACH=CONFIG]16856[/ATTACH] Compo Link to comment Share on other sites More sharing options...
stallionsden Posted September 23, 2016 Share Posted September 23, 2016 GREAT!!! Updating server now and resetting it. Its interesting to see the Pre-Gen differences between vanilla and your mixer. Seed: Debil Vanilla [ATTACH=CONFIG]16856[/ATTACH] Compo [ATTACH=CONFIG]16857[/ATTACH] I call you done something wrong lol. As soon as i added compo pack to game my preview was chockerz with prefabs. Compared to what vanilla added. Altho i must say vanilla is the best it has been since lile forever. Except a10ish when towns were actually full and actual towns. But mags has brought back his awesomeness once again. Link to comment Share on other sites More sharing options...
Criticalsgaming Posted September 23, 2016 Share Posted September 23, 2016 Filenotfoundexception After putting the prefabs on my server it just keeps throwing the file not found exception and saying it can't find the prefabs I put them all in the prefabs folder as I have been doing forever with all the other packs Link to comment Share on other sites More sharing options...
LewZephyr Posted September 23, 2016 Share Posted September 23, 2016 After putting the prefabs on my server it just keeps throwing the file not found exception and saying it can't find the prefabs I put them all in the prefabs folder as I have been doing forever with all the other packs Its working here on a dedicated / hosted server. What are you playing on? single player? Localhosted MP or dedicated server? Link to comment Share on other sites More sharing options...
Magoli Posted September 23, 2016 Author Share Posted September 23, 2016 No more 14.7 link? HERE is the A14.7 link. U can dl it - but no support on older CP's btw: Yes LewZephyr. Big differences! IMO the Vanillamixer has to many towns around the big City. Also there are to many wildernessPOI's. One after the other one. So I have increased the variety and decreased the density of them. Here are some impressions: [ATTACH=CONFIG]16864[/ATTACH] Asia-Town-Hub [ATTACH=CONFIG]16865[/ATTACH] normal Town [ATTACH=CONFIG]16866[/ATTACH] Industrial-Hub [ATTACH=CONFIG]16867[/ATTACH] This is what a City looks like have fun Mag Link to comment Share on other sites More sharing options...
lastmemory318 Posted September 23, 2016 Share Posted September 23, 2016 GREAT!!! Updating server now and resetting it. Its interesting to see the Pre-Gen differences between vanilla and your mixer. Seed: Debil Vanilla [ATTACH=CONFIG]16856[/ATTACH] Compo [ATTACH=CONFIG]16857[/ATTACH] how do you pull the full view of the map like that? Link to comment Share on other sites More sharing options...
LewZephyr Posted September 23, 2016 Share Posted September 23, 2016 how do you pull the full view of the map like that? I just use Greenshot (screenshot application). If that's not what you mean, and you are not aware of the new feature in A15 from the main game screen (before you start a world) Select Editing Tools. Hope that helps. Link to comment Share on other sites More sharing options...
Criticalsgaming Posted September 23, 2016 Share Posted September 23, 2016 Its working here on a dedicated / hosted server. What are you playing on? single player? Localhosted MP or dedicated server? i have everything set on a dedicated server Link to comment Share on other sites More sharing options...
StompyNZ Posted September 23, 2016 Share Posted September 23, 2016 GREAT!!! Updating server now and resetting it. Its interesting to see the Pre-Gen differences between vanilla and your mixer. Seed: Debil Vanilla [ATTACH=CONFIG]16856[/ATTACH] Compo [ATTACH=CONFIG]16857[/ATTACH] You need to add my little mod https://7daystodie.com/forums/showthread.php?51924-RWG-Preview-Enhancements Link to comment Share on other sites More sharing options...
stallionsden Posted September 23, 2016 Share Posted September 23, 2016 After putting the prefabs on my server it just keeps throwing the file not found exception and saying it can't find the prefabs I put them all in the prefabs folder as I have been doing forever with all the other packs You have to copy and paste the prefabs into the games prefab folder. No overwrite prefab folder Link to comment Share on other sites More sharing options...
Criticalsgaming Posted September 23, 2016 Share Posted September 23, 2016 You have to copy and paste the prefabs into the games prefab folder. No overwrite prefab folder i did put them in the prefabs folder i have been doing it for a while but it looks like they wont work unless they are in the actually steam folder as well not just on the server Link to comment Share on other sites More sharing options...
LewZephyr Posted September 23, 2016 Share Posted September 23, 2016 i did put them in the prefabs folder i have been doing it for a while but it looks like they wont work unless they are in the actually steam folder as well not just on the server Ok, so now I appoligize. I have the same issue. When I tested it earlier I had the Compo Pack installed on local machine as well as on the server. This was on another PC. Now on my gaming PC when I connect to the server it is spitting out an error over an over about missing files, but showing the path to the local machine. Putting files on this PC it works fine then. I think the Pimps may of changed how prefabs work on dedicated? Link to comment Share on other sites More sharing options...
Criticalsgaming Posted September 23, 2016 Share Posted September 23, 2016 Ok, so now I appoligize. I have the same issue. When I tested it earlier I had the Compo Pack installed on local machine as well as on the server. This was on another PC. Now on my gaming PC when I connect to the server it is spitting out an error over an over about missing files, but showing the path to the local machine. Putting files on this PC it works fine then. I think the Pimps may of changed how prefabs work on dedicated? that was my thought as well which kinda sucks a bit because alot of people i play with dont want to put them on the local machine Link to comment Share on other sites More sharing options...
Krhymez Posted September 24, 2016 Share Posted September 24, 2016 This is an amazing pack. Seems like TFP like it also, because the football stadiums fields look very similar Link to comment Share on other sites More sharing options...
stallionsden Posted September 24, 2016 Share Posted September 24, 2016 This is an amazing pack. Seems like TFP like it also, because the football stadiums fields look very similar Lol the football stadium has been in the game for many alphas now. Just hadnt been used as such due to its size and not spawning as it should. I did a few diff variances of the football stadium where i added all round stadium also the racecar track is made from it to. Link to comment Share on other sites More sharing options...
Guppycur Posted September 24, 2016 Share Posted September 24, 2016 So.... I put this on my dedi, and now my client is throwing errors saying the prefabs aren't on my CLIENT computer. Did they change it so that prefabs have to be on the clients machine too? That would SUCK. Link to comment Share on other sites More sharing options...
Guppycur Posted September 24, 2016 Share Posted September 24, 2016 Removed because I'm dumb. Link to comment Share on other sites More sharing options...
argeos Posted September 24, 2016 Share Posted September 24, 2016 Yep. Copy the prefabs to my client and the errors go away. Has it always been like this and I just never noticed because I always have the pack on my client? Always has been like that. Same for the "mods" folder too. The only file pushed is the UI (windows.xml) Link to comment Share on other sites More sharing options...
Guppycur Posted September 24, 2016 Share Posted September 24, 2016 Really... well that sucks ass. All these years, I guess I never NOT had the combo pack on my client. Link to comment Share on other sites More sharing options...
StompyNZ Posted September 24, 2016 Share Posted September 24, 2016 Always has been like that. Same for the "mods" folder too. The only file pushed is the UI (windows.xml) The prefabs never have pushed, but previously you did not need the prefab on the client side. I'm guessing its something to do with the pregeneration that takes place needing the xml files for the prefabs Link to comment Share on other sites More sharing options...
Guppycur Posted September 24, 2016 Share Posted September 24, 2016 Well that goes back to sucking balls. Link to comment Share on other sites More sharing options...
tfokillswitch Posted September 24, 2016 Share Posted September 24, 2016 dues it work witht hte new build 15b88 Link to comment Share on other sites More sharing options...
stallionsden Posted September 24, 2016 Share Posted September 24, 2016 dues it work witht hte new build 15b88 Yes (the following error occurred with your submission ) post to short....this fixes it yes Link to comment Share on other sites More sharing options...
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