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What error are you getting in the output.log. next time you come across this press tilde sometimes it may have happenned earlier where thewm world stops generating also add the location you were at when you noticed the error or world gen stopping

 

I went back to the default mixer and just did some single prefabs so I'm not sure but I'll try to reproduce this weekend - thanks!

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Alpha 14.6 update

 

Nothing on this yet? Was hoping to get this and mega city wilderness poi on my server for the wipe, but looks like may have to stick with vanilla rwg. Anyone know if this will safely work with 14.6 on a dedi?

 

This is what worked for me ..

1. backed up player data (not the map files)

2. backed up regions/bases I wanted to save

 

Do a 100% wipe and install 14.6 and allocs fixes

 

3. set the correct details for server in serverconfig and adminconfig

4. log on and off to server.

5. replace the mixerfile with the latest updated version

6. copy/install all the prefabs again

 

reboot

 

Everything is working as expected all players still have their invents and skills with no errors found on server after flying around some cities and regions. However 'some' of the regions i had restored from backups didn't match the edges ie: roads not matching up but that's to be expected. Oh and I always have the server turned off when doing this so nobody can log in and activate the old mixer file.

 

So yea all good so far :)

Edited by Dell (see edit history)
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Don't quite understand how to edit out the sewers. Is there a specific one of the prefab files to edit for this? Is this in the rwgmixer? The sewers are DESTROYING my server and causing frequent crashes.

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Falling off the map

 

What error are you getting in the output.log. next time you come across this press tilde sometimes it may have happenned earlier where thewm world stops generating also add the location you were at when you noticed the error or world gen stopping

 

Hey Stallionsden,

 

I tried again using the rwgmixer from a few pages back, no edits or anything like that. Same thing happened, got to a point where the map was just blue for as far as you can see and I could walk off and fall through the map. The only obvious error I see is:

 

FileNotFoundException: Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\xcostum_Manorhouse(by_WereWulfen)(ctownhub).tts".

 

But here is the last batch of things in the output log - any chance you see anything there?

 

TIA!

 

2016-05-01T19:36:59 5893.735 INF BiomeSpawnManager spawned animalStag pos=(15.5, 54.6, 3959.5) id=429 CBD=BiomeId=2 XZ=-32/3888 AnimalsAll_Any: c=1/r=0 
2016-05-01T19:37:01 5895.739 INF BiomeSpawnManager spawned zombieMarlene pos=(-14.5, 61.7, 3898.5) id=430 CBD=BiomeId=2 XZ=-32/3888 AnimalsAll_Any: c=1/r=0 ZombiesAll_Any: c=1/r=0 
2016-05-01T19:37:06 5901.380 EXC Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\xcostum_Manorhouse(by_WereWulfen)(ctownhub).tts".
FileNotFoundException: Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\xcostum_Manorhouse(by_WereWulfen)(ctownhub).tts".
 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 
 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
 at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0 
 at Prefab.JE (System.String , System.String ) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
Prefab:JE(String, String)
Prefab:Load(String, String)
Prefab:Load(String)
DynamicPrefabDecorator:GetPrefab(String)
RWG.RWGRules:GetPrefab(String)
HGHubLayout:generateLots()
HGHubLayout:Init()
HubCell:GenerateDetails()
RandomWorldGenerator:GetBiomeCellByWorldPos(Int32, Single, Single, Boolean)
RandomWorldGenerator:GetBiomeCellByWorldPos(Single, Single, Boolean)
TerrainFromBiomeCellData:GenerateTerrain(World, Chunk, Random)
ChunkProviderGenerateWorld:generateTerrain(World, Chunk, Random)
ChunkProviderGenerateWorld:DoGenerateChunks()
ChunkProviderGenerateWorld:thread_GenerateChunks(ThreadInfo)
ThreadManager:F(Object)

(Filename:  Line: -1)

2016-05-01T19:37:06 5901.388 ERR Exception in thread thread_GenerateChunks:
2016-05-01T19:37:06 5901.389 EXC Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
 at HGHubLayout.generateLots () [0x00000] in <filename unknown>:0 
 at HGHubLayout.Init () [0x00000] in <filename unknown>:0 
 at HubCell.GenerateDetails () [0x00000] in <filename unknown>:0 
 at RandomWorldGenerator.GetBiomeCellByWorldPos (Int32 _seed, Single x, Single y, Boolean _generateDetails) [0x00000] in <filename unknown>:0 
 at RandomWorldGenerator.GetBiomeCellByWorldPos (Single x, Single y, Boolean _generateDetails) [0x00000] in <filename unknown>:0 
 at TerrainFromBiomeCellData.GenerateTerrain (.World _world, .Chunk _chunk, System.Random _random) [0x00000] in <filename unknown>:0 
 at ChunkProviderGenerateWorld.generateTerrain (.World _world, .Chunk _chunk, System.Random _random) [0x00000] in <filename unknown>:0 
 at ChunkProviderGenerateWorld.DoGenerateChunks () [0x00000] in <filename unknown>:0 
 at ChunkProviderGenerateWorld.thread_GenerateChunks (.ThreadInfo _threadInfo) [0x00000] in <filename unknown>:0 
 at ThreadManager.F (System.Object ) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
ThreadManager:F(Object)

(Filename:  Line: -1)

2016-05-01T19:37:06 5901.392 INF Exited thread thread_GenerateChunks
2016-05-01T19:37:09 5903.656 INF Saving 490 of chunks took 439ms
2016-05-01T19:37:10 5904.870 INF Saving 237 of chunks took 291ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)

Unloading 15797 unused Assets to reduce memory usage. Loaded Objects now: 311534.
Total: 305.556641 ms (FindLiveObjects: 32.450401 ms CreateObjectMapping: 14.037530 ms MarkObjects: 209.617569 ms  DeleteObjects: 49.449997 ms)

2016-05-01T19:40:22 6096.805 INF BiomeSpawnManager spawned animalChicken pos=(110.5, 51.3, 3918.5) id=431 CBD=BiomeId=2 XZ=48/3888 AnimalsAll_Any: c=1/r=0 
2016-05-01T19:40:22 6096.814 INF BiomeSpawnManager spawned zombieJoe pos=(114.5, 42.9, 4028.5) id=432 CBD=BiomeId=2 XZ=48/3968 ZombiesAll_Any: c=1/r=0 
2016-05-01T19:40:24 6098.801 INF BiomeSpawnManager spawned zombieMarlene pos=(49.5, 54.2, 3923.5) id=433 CBD=BiomeId=2 XZ=48/3888 AnimalsAll_Any: c=1/r=0 ZombiesAll_Any: c=1/r=0 
2016-05-01T19:40:24 6098.806 INF BiomeSpawnManager spawned animalStag pos=(88.5, 45.1, 3983.5) id=434 CBD=BiomeId=2 XZ=48/3968 ZombiesAll_Any: c=1/r=0 AnimalsAll_Any: c=1/r=0 
2016-05-01T19:40:30 6104.808 INF BiomeSpawnManager spawned animalStag pos=(58.5, 55.2, 3911.5) id=435 CBD=BiomeId=2 XZ=48/3888 AnimalsAll_Any: c=1/r=0 ZombiesAll_Any: c=1/r=0 
2016-05-01T19:40:35 6109.908 INF Time: 38.84m FPS: 60.27 Heap: 509.2MB Max: 625.9MB Chunks: 649 CGO: 412 Ply: 1 Zom: 3 Ent: 8 (13) Items: 0 CO: 1
2016-05-01T19:40:49 6123.803 INF BiomeSpawnManager spawned zombieSteveCrawler pos=(-26.5, 59.3, 3909.5) id=436 CBD=BiomeId=2 XZ=-32/3888 AnimalsAll_Any: c=1/r=0 ZombiesAll_Any: c=1/r=0 
2016-05-01T19:41:05 6139.910 INF Time: 39.34m FPS: 60.17 Heap: 617.6MB Max: 625.9MB Chunks: 649 CGO: 288 Ply: 1 Zom: 2 Ent: 5 (14) Items: 0 CO: 1
2016-05-01T19:41:20 6154.814 INF BiomeSpawnManager spawned animalPig pos=(115.5, 42.9, 4037.5) id=437 CBD=BiomeId=2 XZ=48/3968 ZombiesAll_Any: c=1/r=0 AnimalsAll_Any: c=1/r=0 
2016-05-01T19:41:26 6160.804 INF BiomeSpawnManager spawned zombieMoe pos=(86.5, 44.2, 4014.5) id=438 CBD=BiomeId=2 XZ=48/3968 ZombiesAll_Any: c=1/r=0 AnimalsAll_Any: c=0/r=0 
2016-05-01T19:41:28 6162.802 INF BiomeSpawnManager spawned animalChicken pos=(65.5, 47.0, 4000.5) id=439 CBD=BiomeId=2 XZ=48/3968 ZombiesAll_Any: c=1/r=0 AnimalsAll_Any: c=1/r=0 
2016-05-01T19:41:32 6166.808 INF BiomeSpawnManager spawned zombieBoe pos=(96.5, 44.4, 4041.5) id=440 CBD=BiomeId=2 XZ=48/3968 ZombiesAll_Any: c=1/r=0 AnimalsAll_Any: c=1/r=0 
2016-05-01T19:41:34 6168.519 INF Saving 119 of chunks took 179ms
2016-05-01T19:41:42 6177.356 INF Disconnect
2016-05-01T19:41:42 6177.362 INF NET: Stopping server protocols
2016-05-01T19:41:42 6177.398 INF NET: Untiy NW server stopped
2016-05-01T19:41:42 6177.398 INF [steamworks.NET] NET: Server stopped
2016-05-01T19:41:42 6177.399 INF [NET] ServerShutdown
2016-05-01T19:41:42 6177.400 INF SaveAndCleanupWorld
2016-05-01T19:41:43 6177.554 INF Saving 113 of chunks took 139ms
2016-05-01T19:41:43 6177.557 INF [steamworks.NET] Stopping server
2016-05-01T19:41:43 6177.595 INF World.Unload
2016-05-01T19:41:43 6177.766 INF Exited thread thread_Pathfinder
2016-05-01T19:41:43 6177.768 INF World.Cleanup
2016-05-01T19:41:43 6177.769 INF Exited thread thread_Regenerating
2016-05-01T19:41:43 6177.769 INF Exited thread MH
2016-05-01T19:41:43 6177.770 INF Removing observed entity 1
2016-05-01T19:41:48 6182.599 INF Persistent GamePrefs saved
2016-05-01T19:41:48 6182.600 INF Cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)

Unloading 26329 unused Assets to reduce memory usage. Loaded Objects now: 226388.
Total: 231.614868 ms (FindLiveObjects: 43.565586 ms CreateObjectMapping: 10.747192 ms MarkObjects: 111.617409 ms  DeleteObjects: 65.683815 ms)

2016-05-01T19:41:48 6183.195 INF OnApplicationQuit

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Hey Stallionsden,

 

I tried again using the rwgmixer from a few pages back, no edits or anything like that. Same thing happened, got to a point where the map was just blue for as far as you can see and I could walk off and fall through the map. The only obvious error I see is:

 

FileNotFoundException: Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\xcostum_Manorhouse(by_WereWulfen)(ctownhub).tts".

 

But here is the last batch of things in the output log - any chance you see anything there?

 

TIA!

 

2016-05-01T19:36:59 5893.735 INF BiomeSpawnManager spawned animalStag pos=(15.5, 54.6, 3959.5) id=429 CBD=BiomeId=2 XZ=-32/3888 AnimalsAll_Any: c=1/r=0 
2016-05-01T19:37:01 5895.739 INF BiomeSpawnManager spawned zombieMarlene pos=(-14.5, 61.7, 3898.5) id=430 CBD=BiomeId=2 XZ=-32/3888 AnimalsAll_Any: c=1/r=0 ZombiesAll_Any: c=1/r=0 
2016-05-01T19:37:06 5901.380 EXC Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\xcostum_Manorhouse(by_WereWulfen)(ctownhub).tts".
FileNotFoundException: Could not find file "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\xcostum_Manorhouse(by_WereWulfen)(ctownhub).tts".
 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 
 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
 at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0 
 at Prefab.JE (System.String , System.String ) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
Prefab:JE(String, String)
Prefab:Load(String, String)
Prefab:Load(String)
DynamicPrefabDecorator:GetPrefab(String)
RWG.RWGRules:GetPrefab(String)
HGHubLayout:generateLots()
HGHubLayout:Init()
HubCell:GenerateDetails()
RandomWorldGenerator:GetBiomeCellByWorldPos(Int32, Single, Single, Boolean)
RandomWorldGenerator:GetBiomeCellByWorldPos(Single, Single, Boolean)
TerrainFromBiomeCellData:GenerateTerrain(World, Chunk, Random)
ChunkProviderGenerateWorld:generateTerrain(World, Chunk, Random)
ChunkProviderGenerateWorld:DoGenerateChunks()
ChunkProviderGenerateWorld:thread_GenerateChunks(ThreadInfo)
ThreadManager:F(Object)

(Filename:  Line: -1)

2016-05-01T19:37:06 5901.388 ERR Exception in thread thread_GenerateChunks:
2016-05-01T19:37:06 5901.389 EXC Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
 at HGHubLayout.generateLots () [0x00000] in <filename unknown>:0 
 at HGHubLayout.Init () [0x00000] in <filename unknown>:0 
 at HubCell.GenerateDetails () [0x00000] in <filename unknown>:0 
 at RandomWorldGenerator.GetBiomeCellByWorldPos (Int32 _seed, Single x, Single y, Boolean _generateDetails) [0x00000] in <filename unknown>:0 
 at RandomWorldGenerator.GetBiomeCellByWorldPos (Single x, Single y, Boolean _generateDetails) [0x00000] in <filename unknown>:0 
 at TerrainFromBiomeCellData.GenerateTerrain (.World _world, .Chunk _chunk, System.Random _random) [0x00000] in <filename unknown>:0 
 at ChunkProviderGenerateWorld.generateTerrain (.World _world, .Chunk _chunk, System.Random _random) [0x00000] in <filename unknown>:0 
 at ChunkProviderGenerateWorld.DoGenerateChunks () [0x00000] in <filename unknown>:0 
 at ChunkProviderGenerateWorld.thread_GenerateChunks (.ThreadInfo _threadInfo) [0x00000] in <filename unknown>:0 
 at ThreadManager.F (System.Object ) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
ThreadManager:F(Object)

(Filename:  Line: -1)

2016-05-01T19:37:06 5901.392 INF Exited thread thread_GenerateChunks
2016-05-01T19:37:09 5903.656 INF Saving 490 of chunks took 439ms
2016-05-01T19:37:10 5904.870 INF Saving 237 of chunks took 291ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)

Unloading 15797 unused Assets to reduce memory usage. Loaded Objects now: 311534.
Total: 305.556641 ms (FindLiveObjects: 32.450401 ms CreateObjectMapping: 14.037530 ms MarkObjects: 209.617569 ms  DeleteObjects: 49.449997 ms)

2016-05-01T19:40:22 6096.805 INF BiomeSpawnManager spawned animalChicken pos=(110.5, 51.3, 3918.5) id=431 CBD=BiomeId=2 XZ=48/3888 AnimalsAll_Any: c=1/r=0 
2016-05-01T19:40:22 6096.814 INF BiomeSpawnManager spawned zombieJoe pos=(114.5, 42.9, 4028.5) id=432 CBD=BiomeId=2 XZ=48/3968 ZombiesAll_Any: c=1/r=0 
2016-05-01T19:40:24 6098.801 INF BiomeSpawnManager spawned zombieMarlene pos=(49.5, 54.2, 3923.5) id=433 CBD=BiomeId=2 XZ=48/3888 AnimalsAll_Any: c=1/r=0 ZombiesAll_Any: c=1/r=0 
2016-05-01T19:40:24 6098.806 INF BiomeSpawnManager spawned animalStag pos=(88.5, 45.1, 3983.5) id=434 CBD=BiomeId=2 XZ=48/3968 ZombiesAll_Any: c=1/r=0 AnimalsAll_Any: c=1/r=0 
2016-05-01T19:40:30 6104.808 INF BiomeSpawnManager spawned animalStag pos=(58.5, 55.2, 3911.5) id=435 CBD=BiomeId=2 XZ=48/3888 AnimalsAll_Any: c=1/r=0 ZombiesAll_Any: c=1/r=0 
2016-05-01T19:40:35 6109.908 INF Time: 38.84m FPS: 60.27 Heap: 509.2MB Max: 625.9MB Chunks: 649 CGO: 412 Ply: 1 Zom: 3 Ent: 8 (13) Items: 0 CO: 1
2016-05-01T19:40:49 6123.803 INF BiomeSpawnManager spawned zombieSteveCrawler pos=(-26.5, 59.3, 3909.5) id=436 CBD=BiomeId=2 XZ=-32/3888 AnimalsAll_Any: c=1/r=0 ZombiesAll_Any: c=1/r=0 
2016-05-01T19:41:05 6139.910 INF Time: 39.34m FPS: 60.17 Heap: 617.6MB Max: 625.9MB Chunks: 649 CGO: 288 Ply: 1 Zom: 2 Ent: 5 (14) Items: 0 CO: 1
2016-05-01T19:41:20 6154.814 INF BiomeSpawnManager spawned animalPig pos=(115.5, 42.9, 4037.5) id=437 CBD=BiomeId=2 XZ=48/3968 ZombiesAll_Any: c=1/r=0 AnimalsAll_Any: c=1/r=0 
2016-05-01T19:41:26 6160.804 INF BiomeSpawnManager spawned zombieMoe pos=(86.5, 44.2, 4014.5) id=438 CBD=BiomeId=2 XZ=48/3968 ZombiesAll_Any: c=1/r=0 AnimalsAll_Any: c=0/r=0 
2016-05-01T19:41:28 6162.802 INF BiomeSpawnManager spawned animalChicken pos=(65.5, 47.0, 4000.5) id=439 CBD=BiomeId=2 XZ=48/3968 ZombiesAll_Any: c=1/r=0 AnimalsAll_Any: c=1/r=0 
2016-05-01T19:41:32 6166.808 INF BiomeSpawnManager spawned zombieBoe pos=(96.5, 44.4, 4041.5) id=440 CBD=BiomeId=2 XZ=48/3968 ZombiesAll_Any: c=1/r=0 AnimalsAll_Any: c=1/r=0 
2016-05-01T19:41:34 6168.519 INF Saving 119 of chunks took 179ms
2016-05-01T19:41:42 6177.356 INF Disconnect
2016-05-01T19:41:42 6177.362 INF NET: Stopping server protocols
2016-05-01T19:41:42 6177.398 INF NET: Untiy NW server stopped
2016-05-01T19:41:42 6177.398 INF [steamworks.NET] NET: Server stopped
2016-05-01T19:41:42 6177.399 INF [NET] ServerShutdown
2016-05-01T19:41:42 6177.400 INF SaveAndCleanupWorld
2016-05-01T19:41:43 6177.554 INF Saving 113 of chunks took 139ms
2016-05-01T19:41:43 6177.557 INF [steamworks.NET] Stopping server
2016-05-01T19:41:43 6177.595 INF World.Unload
2016-05-01T19:41:43 6177.766 INF Exited thread thread_Pathfinder
2016-05-01T19:41:43 6177.768 INF World.Cleanup
2016-05-01T19:41:43 6177.769 INF Exited thread thread_Regenerating
2016-05-01T19:41:43 6177.769 INF Exited thread MH
2016-05-01T19:41:43 6177.770 INF Removing observed entity 1
2016-05-01T19:41:48 6182.599 INF Persistent GamePrefs saved
2016-05-01T19:41:48 6182.600 INF Cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 3)

Unloading 26329 unused Assets to reduce memory usage. Loaded Objects now: 226388.
Total: 231.614868 ms (FindLiveObjects: 43.565586 ms CreateObjectMapping: 10.747192 ms MarkObjects: 111.617409 ms  DeleteObjects: 65.683815 ms)

2016-05-01T19:41:48 6183.195 INF OnApplicationQuit

 

Ok go into prefabs and find the Die\Data\Prefabs\xcostum_Manorhouse(by_WereWulfen)(ctownhub).tts".

 

Then single click so the name is highlighted. Copy it then go into the rwgmixer and find each one relating to that exact prefab and replace it with the copy you did from prefabs

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Sewers

 

Don't quite understand how to edit out the sewers. Is there a specific one of the prefab files to edit for this? Is this in the rwgmixer? The sewers are DESTROYING my server and causing frequent crashes.

 

Once you have a city built with the sewers you can not just edit out the sewers in that city.

 

The only way I know that works is to replace the mixer file and then stop the server and delete the regions the city is in. That should renew the city without sewers once you enter it, provided you have the latest mixer file.

 

You may get some strange edges when you do this to the region edges like the roads might not match up correctly or you may get a cliff but the city itself will be fine.

 

The best way is to wipe the server and start fresh with the latest mixer file.

 

If anyone knows of a better way please share :)

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Once you have a city built with the sewers you can not just edit out the sewers in that city.

 

The only way I know that works is to replace the mixer file and then stop the server and delete the regions the city is in. That should renew the city without sewers once you enter it, provided you have the latest mixer file.

 

You may get some strange edges when you do this to the region edges like the roads might not match up correctly or you may get a cliff but the city itself will be fine.

 

The best way is to wipe the server and start fresh with the latest mixer file.

 

If anyone knows of a better way please share :)

 

I have sewers in my city in 14.6 works great fps is good stutters are gone.

 

But you delete the region files but your city will be gone to. However some uncover the whole city then go into the mixer and comment out the sewers or replace the compo pack with the vanilla mixer so only 1 city spawns from the cp.

Edited by stallionsden (see edit history)
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Ok go into prefabs and find the Die\Data\Prefabs\xcostum_Manorhouse(by_WereWulfen)(ctownhub).tts".

 

Then single click so the name is highlighted. Copy it then go into the rwgmixer and find each one relating to that exact prefab and replace it with the copy you did from prefabs

 

There exists no xcostum_Manorhouse(by_WereWulfen) (ctownhub), only a xcostum_Manorhouse(by_WereWulfen) one. But since the xcostum_Manorhouse(by_WereWulfen) (ctownhub) is called up 2 times in the rwgmixer, it will peoduce this error if a region tries to generate it. I had this issue on my server, where suddenly the generatechunk thread stopped, because it tried to create this missing prefab.

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There exists no xcostum_Manorhouse(by_WereWulfen) (ctownhub), only a xcostum_Manorhouse(by_WereWulfen) one. But since the xcostum_Manorhouse(by_WereWulfen) (ctownhub) is called up 2 times in the rwgmixer, it will peoduce this error if a region tries to generate it. I had this issue on my server, where suddenly the generatechunk thread stopped, because it tried to create this missing prefab.

 

There is a prefab xcustom_manorhouse by wereeulgen ctownhub it is just misspelt in the mixer it has either 1 to many spaces between wulfen and crown or needs a space cant remember but it is there look in the prefab folder as it was in the cp 20.

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There is a prefab xcustom_manorhouse by wereeulgen ctownhub it is just misspelt in the mixer it has either 1 to many spaces between wulfen and crown or needs a space cant remember but it is there look in the prefab folder as it was in the cp 20.

 

I just redownloaded the CP 20 to be sure, and there is no xcostum_Manorhouse(by_WereWulfen) (ctownhub), neither the *.tts nor the *.xml file, only the 2 files for the xcostum_Manorhouse(by_WereWulfen).

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I just redownloaded the CP 20 to be sure, and there is no xcostum_Manorhouse(by_WereWulfen) (ctownhub), neither the *.tts nor the *.xml file, only the 2 files for the xcostum_Manorhouse(by_WereWulfen).

 

It was and is in mine. Weird. Did you put in just ctown in the search.

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I will release a new CP (for Alpha 14.6) today or tommorrow !

 

Yes - there is a error on xcostum_Manorhouse(by_WereWulfen) (ctownhub).

 

It is called by the mixer - but it simply not excists anymore

 

 

cya guys

Mag

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I will release a new CP (for Alpha 14.6) today or tommorrow !

 

Yes - there is a error on xcostum_Manorhouse(by_WereWulfen) (ctownhub).

 

It is called by the mixer - but it simply not excists anymore

 

 

 

cya guys

Mag

 

Every question answered, thanks Mag :)

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I will release a new CP (for Alpha 14.6) today or tommorrow !

 

Yes - there is a error on xcostum_Manorhouse(by_WereWulfen) (ctownhub).

 

It is called by the mixer - but it simply not excists anymore

 

 

cya guys

Mag

 

You're awesome, Mag!

I will say this again when you release!

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UPDATE-TIME !!!

 

COMPOPACK 21 (for Alpha 14.6) is OUT !!!

 

to catch it - goto the OPENINGPOST

 

 

here is the Changelog:

 

CHANGELOG COMPOPACK 21:

 

- bugfix: removed wrong entry in rwgmixer for "xcostum_Manorhouse(by_WereWulfen)"

- changed size for WastyCities to 206 by 412 now !! (=max 32 POIs)

- changed size for CommonCities to 412 by 618 now !! (=max 96 POIs)

- changed the chance for having more CommonCities - and less WastyCities

- added a new Prefab: "xcostum_Warehouse(by_Illidua)" (spawns in CommonCity,wilderness and ruralHubs)

- activated just only the Vanilla CityBlocks (No Sewers and Subway is activated) (peformance drops to dead with full SSS !)

 

 

have fun

Mag

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UPDATE-TIME !!!

 

COMPOPACK 21 (for Alpha 14.6) is OUT !!!

 

to catch it - goto the OPENINGPOST

 

 

here is the Changelog:

 

CHANGELOG COMPOPACK 21:

 

- bugfix: removed wrong entry in rwgmixer for "xcostum_Manorhouse(by_WereWulfen)"

- changed size for WastyCities to 206 by 412 now !! (=max 32 POIs)

- changed size for CommonCities to 412 by 618 now !! (=max 96 POIs)

- changed the chance for having more CommonCities - and less WastyCities

- added a new Prefab: "xcostum_Warehouse(by_Illidua)" (spawns in CommonCity,wilderness and ruralHubs)

- activated just only the Vanilla CityBlocks (No Sewers and Subway is activated) (peformance drops to dead with full SSS !)

 

 

have fun

Mag

 

You're awesome, Mag!

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bigger towns

 

UPDATE-TIME !!!

 

COMPOPACK 21 (for Alpha 14.6) is OUT !!!

 

to catch it - goto the OPENINGPOST

 

 

here is the Changelog:

 

CHANGELOG COMPOPACK 21:

 

- bugfix: removed wrong entry in rwgmixer for "xcostum_Manorhouse(by_WereWulfen)"

- changed size for WastyCities to 206 by 412 now !! (=max 32 POIs)

- changed size for CommonCities to 412 by 618 now !! (=max 96 POIs)

- changed the chance for having more CommonCities - and less WastyCities

- added a new Prefab: "xcostum_Warehouse(by_Illidua)" (spawns in CommonCity,wilderness and ruralHubs)

- activated just only the Vanilla CityBlocks (No Sewers and Subway is activated) (peformance drops to dead with full SSS !)

 

 

have fun

Mag

 

Mag,

 

Love your mod, but I am still only finding 4 building towns. How can we change it so towns are the same size as in vanilla?

From what I have read, you did it for framerate reasons, but I would like to try it.

 

TIA

 

Doug

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Mag,

 

Love your mod, but I am still only finding 4 building towns. How can we change it so towns are the same size as in vanilla?

From what I have read, you did it for framerate reasons, but I would like to try it.

 

TIA

 

Doug

 

In the rwgmixer go to hub_rules you will see townlarge town small and the cities listed. In each you will see width and height. As long as the first value in width is the same value as the first in height and same with the 2nd values then you can increase the size

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