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Compo-Pack for Random Gen

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Update-time :)

 

UPDATENOTES - Prefabs-Compo-Pack_v5 - versionID:PCP150623

 

This update primary belongs to:

- making the City-spawn more Citylike

- fixing the Collapsing-Issue (cause of air under the prefabs in some strange spawning-situations)

- I found 2 floating-bugs on the RocketLunchPad and house_trailer_burnt_01_intact - and fixed them !

- 9 Prefabs had a sizechange (removed useless boarders to make the prefab smaller!)

- On 6 Prefabs i did significant Blockchanges (balanced amount of Lootcontainers, made the look nicer)

- adding 30 new Prefabs to the Pack:

* 10 of them are bundles of small Prefabs - made exclusive for Cityspawning

* 4 re-added (they are repaired now !!!)

* 5 Vanilla-prefabs-changes (they got new names now !!!)

* and 13 NEW PREFABS - that the RGPM-PACK never had in !!! (6 of them are BRANDNEW !!!)

 

Also I have overdone the complete .xmls again to make the spawningmix even more exciting (especially in the City)

There are no destroyed buildings anymore in the Wasteland-Main-City !!! (except of 3 big ones)

They spawn only in the Wasteland-Towns now!

 

This means: The wasteland-towns are now really wasty and destroyed.

Quite contrary to the Wasteland-Main-City. This place is filled with undestroyed prefabs in almost every free space !!!

 

To get it click the Link on the first Post !!! - click HERE

 

 

DETAILED CHANGELOG:

 

COMMON CHANGES:

* house_trailer_burnt_01_intact - Terrabug found and fixed (set yoffset to -1)

* RGPM_RocketLaunchPad(by_Saeid)v5 - shrinked by1 to 40X55 + Terrabug found and fixed !!!

* RGPM_TheEstate(by_Ekk0)v5 - shrinked to 54X53

* RGPM_Bank(by_Limodor)v5 - shrinked to 45X39

* RGPM_Safehouse(by_Limodor)v5- shrinked to 52X52

 

NEW EXTRA-BASEMENT FOR:

* magoli_stayouthouse_a11_v5 - set to -5

* magoli_minigolf_a11_v5 - set to -5

* magoli_tv_store_a11_v5 - set to -5

* magoli_shootingrange_a11_v5 - set to -5

* magoli_kwikemart_a11_v5 - set to -5

* magoli_kwikemartcity_a11_v5 - set to -5

* RGPM_FuneralParlor(by_Zombieman)v5 - set to -5

* RGPM_ArtGallerySnow(by_Wsiegel)v5 - set to -5

* RGPM_ArtGallery(by_Wsiegel)v5 - set to -5

* RGPM_3BlockStores(by_Leo_Liuos)v5 - set to -5

* RGPM_H0bbit(by_Limodor)v5 - set to -5

* RGPM_LumberMill(by_IceJudge)v5 - set to -5

* RGPM_LumberMillSnow(by_IceJudge)v5 - set to -5

* RGPM_MayaPyramide(by_Curbolt)v5 - set to -10

* RGPM_McDonaldsSnow(by_BigC90210)v5 - set to -5

* RGPM_McDonalds(by_BigC90210)v5 - set to -5

* RGPM_Nuket0wn(by_Limodor)v5 - set to -5

* RGPM_RocketLaunchPad(by_Saeid)v5 - set to -10

* RGPM_TheEstate(by_Ekk0)v5 - set to -5

* RGPM_Villa(by_Limodor)v5 - set to -5

* RGPM_Bank(by_Limodor)v5 - set to -5

* RGPM_Apartment(by_Gertle)v5 - set to -5

* RGPM_kuldlargehouse(by_Kuldiin)_v5 - set to -5

* RGPM_Restaurant(by_Gertle)v5 - set to -5

* RGPM_Firestation(by_Slick50)v5 - set to -5

* RGPM_Nicehouse(by_BigC90210)v5 - set to -5

* RGPM_Motel7(by_Ekk0)v5 - set to -10

* RGPM_Motel(by_Limodor)v5 - set to -10

* RGPM_Office(by_Wsiegel)v5 - set to -10

* RGPM_Safehouse(by_Limodor)v5 - set to -5

* RGPM_School(by_LazMan)v5 - set to -5

* RGPM_Storage(by_ShoNuff)v5 - set to -10

* RGPM_StripClub(by_Wsiegel)v5 - set to -5

* RGPM_StripClubSnow(by_Wsiegel)v5 - set to -5

* RGPM_Supermarket(by_Sudo)v5 - set to -5

* RGPM_Tavern(by_Limodor)v5 - set to -10

* RGPM_Dealership(by_P1ut0nium)v5

* store_grocery_sm_mod_01 - set to -5

* store_gun_sm_mod_01 - set to -5

 

BLOCKCHANGES (Lootcontainers removed - made the look a little bit better - exchanged/updated with new a11 blocks):

* RGPM_kuldlargehouse(by_Kuldiin)v5 (made it a bit nicer)

* RGPM_Restaurant(by_Gertle)v5 (removed some loot - changed kitchen to less loot)

* RGPM_Firestation(by_Slick50)v5 (removed/changed some loot)

* RGPM_Nicehouse(by_BigC90210)v5 (removed some loot - added a little kitchen and a eatingtable)

* RGPM_StripClub(by_Wsiegel)v5 (removed/changed some loot - turned on lights)

* '3 RGPM_Bunker(s)' (removed/changed some loot)

* store_grocery_sm_mod_01 (removed a little bit loot)

* store_gun_sm_mod_01 (removed 1 crate)

* fixed 'all-lights-always-on' in the magoli-prefabs - now just a few lights are Lit ! (also removed a few lootcontainers)

 

REMOVES:

* RGPM_Gravetownstation(by_Caleb68)v2

* RPGM_WulftownB(by_WereWulfen)v2

* mp_waste_bldg_ornate_01_intact

* mp_waste_bldg_ornate_02_intact

* mp_waste_bldg_ornate_03_intact

* campsite_02

* mp_waste_bldg_03_red

* mp_waste_bldg_03_tan

* mp_waste_bldg_03_white

* mp_waste_bldg_05_grey

* junkyard_lg_01

* junkyard_med_01

* store_gun_sm_01

* cornfield_lg

potatofield_sm

 

NEW TO PACK:

* magoli_circus_a11_v5

* magoli_moestaverne_a11_v5

* magoli_stayouthouse_a11_v5

* magoli_timbershop_a11_v5

* RGPM_Alms_house(ex_vanilla_ornate03)v5

* RGPM_Apartments(by_Batman)v5

* RGPM_Bank(by_Guppycur)v5

* RGPM_Church(by_Guppycur)v5

* RGPM_Firedepartment(by_Guppycur)v5

* RGPM_Firewatchtower(bySciFiFlippa)v5

* RGPM_Guildhall(ex_vanilla_ornate01)v5

* RGPM_Hospital(by_Wsiegel)v5

* RGPM_Manorhouse(by_WereWulfen)v5

* RGPM_Orphanage(ex_vanilla_ornate02)v5

* RGPM_Public_Pool(by_Warsaken)v5

* RGPM_Science_lab(by_kinklade)v5

* RGPM_Skycpraper(by_Peppino)v5

* RGPM_Citymix_01(Gravetown)v5

* RGPM_Citymix_02(gunstore_sm_mod_01)v5

* RGPM_Citymix_03(wareh-pistol-moes-bunker2)v5

* RGPM_Citymix_04(firedep-bookstore_sm_01)v5

* RGPM_Citymix_05(niceh-businesstanh-garage)v5

* RGPM_Citymix_06(simpsonh-gravey-brickh-camp-gar)v5

* RGPM_Citymix_07(guildh-restaurant-firest-xxxclub)v5

* RGPM_Citymix_08(myh-crema-gupchurch-farmsh1)v5

* RGPM_Citymix_09(grocery_sm-barn01-medclinic_sm)v5

* RGPM_Citymix_10(scilab-firewatcht-stayouth)v5

* junkyard_lg_01_mod

* junkyard_med_01_mod

* store_gun_sm_01_mod

* cornfield_sm

* potatofield_sm_mod

 

 

Magoli

23 June 2015

Edited by Magoli (see edit history)

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edit to the v5-update:

 

IMPORTANT NOTE !!!

 

To have the same survival-experiance and hardness you are used to,

I strongly recommend to set the Loot-Abundance down to 50% or 75% !!!

 

WHY ???

 

There are so much buildings everywhere now.

The City/towns are so various and big now - with a lot of Lootcontainer-filled Prefabs inside.

Very very much Loot. To much IMO !!!

 

IMO there was to much Loot even in the vanilla-default-settings (without any PACK or MOD !!!)

But now its totally freaked out. Absolute crazy when u play with 100% Loot-Abundance !!!

 

e.g. the skyscraper alone has got about 20 desks, 20 nightstands and a lot of other Lootcontainers !!!

I already removed about 3/4 of the Lootcontainers - but still to much Loot !!!

I walked-in in Day1 - and as i leaved in day2 :

I had a purple pistol, a blue shotgun, Ammo and food for weeks, and a almost complete iron-armory +kevlarhelmet !!!

Now its day6 - and i didn't build any forge or campfire - because i really didn't need to !!!

 

 

If i remove more Furniture (desks,filecabs,nightstands) and Lootcontainers the meaning of the buildings go away and they turn to boringness.

(and i didn't had the time to take care about all Lootcontainers of all prefabs)

 

 

No No NO - Better turn down the Loot-Abundance - and everything is fine !!!

 

 

23. June 2015

Magoli

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Loot abundance just changes the number of items spawned, I am not sure how good it is at making rare items rarer...

It wouldn't be to hard to rebalance the loot.xml file. ^_^

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Loot abundance just changes the number of items spawned, I am not sure how good it is at making rare items rarer...

It wouldn't be to hard to rebalance the loot.xml file. ^_^

 

yes - u r right !!!

 

I changed LootAbundance to 25%

IMO the default setting on a rented dedi is 50%

 

It makes the survive a little bit harder. But i got a purple pistol yet 13:00 day1 !!!

But its difficult to get Ammo now (feathers,patrones)

 

It seems someone gotta tweak the loot.xml !!!

 

But this is another story. It has nothing to do with the Pack.

Because the weaponparts (whole pistol) i found in a vanilla-Prefab !!!

 

Mag out

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yes - u r right !!!

 

I changed LootAbundance to 25%

IMO the default setting on a rented dedi is 50%

 

It makes the survive a little bit harder. But i got a purple pistol yet 13:00 day1 !!!

But its difficult to get Ammo now (feathers,patrones)

 

It seems someone gotta tweak the loot.xml !!!

 

But this is another story. It has nothing to do with the Pack.

Because the weaponparts (whole pistol) i found in a vanilla-Prefab !!!

 

Mag out

 

Just a suggestion but LT's leveled loot mod is pretty awesome and it doesn't matter prefab or not . You won't be setup in any shape or form in 5 days haha . I haven't updated your prefabs yet but the old pack + Lt loot mod made for a heck of an experience . I kept loot on 100% as well . Not for the faint of heart tho .

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It would be soooooo much better if there was a "not lootable" flag on a block, so you could add decor and not increase the loot spam... better yet a pull down for loot types.

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YOu could very easly edit the specific items to usually drop nothing

 

Give me a list of items, desks, file cabinets, etc that appear a lot I can probably throw something together.

 

I feel good guns should be way rarer then ammo, so that does need to be fixed!

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When designing a prefab, I'd like to edit individual items, so that this desk does have a loot table, but that one does not. Additionally, I'd like to define WHAT loot table the item uses. That possible?

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You could copy the item, and make the copy be not lootable (o idea how to do that off the top of my head)

 

As for the other, you could very easily change it to have another loot table so that desks just spawn like, paper or something instead of guns and rare books.

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Update-time :)

 

UPDATENOTES - Prefabs-Compo-Pack_v5 - versionID:PCP150623

 

This update primary belongs to:

- making the City-spawn more Citylike

- fixing the Collapsing-Issue (cause of air under the prefabs in some strange spawning-situations)

- I found 2 floating-bugs on the RocketLunchPad and house_trailer_burnt_01_intact - and fixed them !

- 9 Prefabs had a sizechange (removed useless boarders to make the prefab smaller!)

- On 6 Prefabs i did significant Blockchanges (balanced amount of Lootcontainers, made the look nicer)

- adding 30 new Prefabs to the Pack:

* 10 of them are bundles of small Prefabs - made exclusive for Cityspawning

* 4 re-added (they are repaired now !!!)

* 5 Vanilla-prefabs-changes (they got new names now !!!)

* and 13 NEW PREFABS - that the RGPM-PACK never had in !!! (6 of them are BRANDNEW !!!)

 

Also I have overdone the complete .xmls again to make the spawningmix even more exciting (especially in the City)

There are no destroyed buildings anymore in the Wasteland-Main-City !!! (except of 3 big ones)

They spawn only in the Wasteland-Towns now!

 

This means: The wasteland-towns are now really wasty and destroyed.

Quite contrary to the Wasteland-Main-City. This place is filled with undestroyed prefabs in almost every free space !!!

 

To get it click the Link on the first Post !!! - click HERE

 

 

DETAILED CHANGELOG:

 

COMMON CHANGES:

* house_trailer_burnt_01_intact - Terrabug found and fixed (set yoffset to -1)

* RGPM_RocketLaunchPad(by_Saeid)v5 - shrinked by1 to 40X55 + Terrabug found and fixed !!!

* RGPM_TheEstate(by_Ekk0)v5 - shrinked to 54X53

* RGPM_Bank(by_Limodor)v5 - shrinked to 45X39

* RGPM_Safehouse(by_Limodor)v5- shrinked to 52X52

 

NEW EXTRA-BASEMENT FOR:

* magoli_stayouthouse_a11_v5 - set to -5

* magoli_minigolf_a11_v5 - set to -5

* magoli_tv_store_a11_v5 - set to -5

* magoli_shootingrange_a11_v5 - set to -5

* magoli_kwikemart_a11_v5 - set to -5

* magoli_kwikemartcity_a11_v5 - set to -5

* RGPM_FuneralParlor(by_Zombieman)v5 - set to -5

* RGPM_ArtGallerySnow(by_Wsiegel)v5 - set to -5

* RGPM_ArtGallery(by_Wsiegel)v5 - set to -5

* RGPM_3BlockStores(by_Leo_Liuos)v5 - set to -5

* RGPM_H0bbit(by_Limodor)v5 - set to -5

* RGPM_LumberMill(by_IceJudge)v5 - set to -5

* RGPM_LumberMillSnow(by_IceJudge)v5 - set to -5

* RGPM_MayaPyramide(by_Curbolt)v5 - set to -10

* RGPM_McDonaldsSnow(by_BigC90210)v5 - set to -5

* RGPM_McDonalds(by_BigC90210)v5 - set to -5

* RGPM_Nuket0wn(by_Limodor)v5 - set to -5

* RGPM_RocketLaunchPad(by_Saeid)v5 - set to -10

* RGPM_TheEstate(by_Ekk0)v5 - set to -5

* RGPM_Villa(by_Limodor)v5 - set to -5

* RGPM_Bank(by_Limodor)v5 - set to -5

* RGPM_Apartment(by_Gertle)v5 - set to -5

* RGPM_kuldlargehouse(by_Kuldiin)_v5 - set to -5

* RGPM_Restaurant(by_Gertle)v5 - set to -5

* RGPM_Firestation(by_Slick50)v5 - set to -5

* RGPM_Nicehouse(by_BigC90210)v5 - set to -5

* RGPM_Motel7(by_Ekk0)v5 - set to -10

* RGPM_Motel(by_Limodor)v5 - set to -10

* RGPM_Office(by_Wsiegel)v5 - set to -10

* RGPM_Safehouse(by_Limodor)v5 - set to -5

* RGPM_School(by_LazMan)v5 - set to -5

* RGPM_Storage(by_ShoNuff)v5 - set to -10

* RGPM_StripClub(by_Wsiegel)v5 - set to -5

* RGPM_StripClubSnow(by_Wsiegel)v5 - set to -5

* RGPM_Supermarket(by_Sudo)v5 - set to -5

* RGPM_Tavern(by_Limodor)v5 - set to -10

* RGPM_Dealership(by_P1ut0nium)v5

* store_grocery_sm_mod_01 - set to -5

* store_gun_sm_mod_01 - set to -5

 

BLOCKCHANGES (Lootcontainers removed - made the look a little bit better - exchanged/updated with new a11 blocks):

* RGPM_kuldlargehouse(by_Kuldiin)v5 (made it a bit nicer)

* RGPM_Restaurant(by_Gertle)v5 (removed some loot - changed kitchen to less loot)

* RGPM_Firestation(by_Slick50)v5 (removed/changed some loot)

* RGPM_Nicehouse(by_BigC90210)v5 (removed some loot - added a little kitchen and a eatingtable)

* RGPM_StripClub(by_Wsiegel)v5 (removed/changed some loot - turned on lights)

* '3 RGPM_Bunker(s)' (removed/changed some loot)

* store_grocery_sm_mod_01 (removed a little bit loot)

* store_gun_sm_mod_01 (removed 1 crate)

* fixed 'all-lights-always-on' in the magoli-prefabs - now just a few lights are Lit ! (also removed a few lootcontainers)

 

REMOVES:

* RGPM_Gravetownstation(by_Caleb68)v2

* RPGM_WulftownB(by_WereWulfen)v2

* mp_waste_bldg_ornate_01_intact

* mp_waste_bldg_ornate_02_intact

* mp_waste_bldg_ornate_03_intact

* campsite_02

* mp_waste_bldg_03_red

* mp_waste_bldg_03_tan

* mp_waste_bldg_03_white

* mp_waste_bldg_05_grey

* junkyard_lg_01

* junkyard_med_01

* store_gun_sm_01

* cornfield_lg

potatofield_sm

 

NEW TO PACK:

* magoli_circus_a11_v5

* magoli_moestaverne_a11_v5

* magoli_stayouthouse_a11_v5

* magoli_timbershop_a11_v5

* RGPM_Alms_house(ex_vanilla_ornate03)v5

* RGPM_Apartments(by_Batman)v5

* RGPM_Bank(by_Guppycur)v5

* RGPM_Church(by_Guppycur)v5

* RGPM_Firedepartment(by_Guppycur)v5

* RGPM_Firewatchtower(bySciFiFlippa)v5

* RGPM_Guildhall(ex_vanilla_ornate01)v5

* RGPM_Hospital(by_Wsiegel)v5

* RGPM_Manorhouse(by_WereWulfen)v5

* RGPM_Orphanage(ex_vanilla_ornate02)v5

* RGPM_Public_Pool(by_Warsaken)v5

* RGPM_Science_lab(by_kinklade)v5

* RGPM_Skycpraper(by_Peppino)v5

* RGPM_Citymix_01(Gravetown)v5

* RGPM_Citymix_02(gunstore_sm_mod_01)v5

* RGPM_Citymix_03(wareh-pistol-moes-bunker2)v5

* RGPM_Citymix_04(firedep-bookstore_sm_01)v5

* RGPM_Citymix_05(niceh-businesstanh-garage)v5

* RGPM_Citymix_06(simpsonh-gravey-brickh-camp-gar)v5

* RGPM_Citymix_07(guildh-restaurant-firest-xxxclub)v5

* RGPM_Citymix_08(myh-crema-gupchurch-farmsh1)v5

* RGPM_Citymix_09(grocery_sm-barn01-medclinic_sm)v5

* RGPM_Citymix_10(scilab-firewatcht-stayouth)v5

* junkyard_lg_01_mod

* junkyard_med_01_mod

* store_gun_sm_01_mod

* cornfield_sm

* potatofield_sm_mod

 

 

Magoli1

23 June 2015

 

Thnx for yr hard work!

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this is a complete list of the Prefabs that are in version5:

 

<!-- City Blocks Wasteland -->

rg_waste_hub_blk_quartered

rg_waste_hub_blk_half

rg_waste_hub_blk_t

rg_waste_hub_blk_full

 

 

<!-- Bridges -->

rg_bridge_45_01

rg_bridge_straight_01

 

 

<!-- Vanilla alphabetical -->

apartment_adobe_red_5_flr

apartment_brick_6_flr

army_camp_01_burnt

army_camp_01_grass

army_camp_01_snow

barn_01

barn_02

barn_03

blueberryfield_sm

business_red_brick_01

business_red_brick_02

business_red_brick_03

business_red_brick_04

business_red_brick_05

business_red_brick_06

business_red_brick_07

business_tan_brick_01

business_tan_brick_02

business_tan_brick_03

business_tan_brick_04

business_tan_brick_05

cabin_01

cabin_01_snow

cabin_02_sm

cabin_02_sm_snow

cabin_03_lg

cabin_03_lg_snow

cabin_04_md

cabin_04_md_snow

cabin_05_lg

cabin_06_lg

campsite_01

campsite_03

campsite_04

campsite_06

campsite_06a

campsite_07

campsite_07a

church_graveyard1

cornfield_med

factory_lg_01

factory_lg_02

farm_shed1

farm_shed2

farm_shed3

farm_shed4

garageblue1" />

garagebrick" />

garageburnt1" />

garagegreen1" />

garagestucco1" />

garagetan1" />

garagewhite1" />

garageyellow1" />

gas_station1" />

gas_station2" />

gas_station3" />

gas_station4" />

gas_station5" />

hotel_new_01

house_new_mansion_01

house_new_mansion_02

house_new_mansion_03

house_trailer_blue_01

house_trailer_burnt_01

house_trailer_burnt_01_intact

house_trailer_green_01

house_trailer_tan_01

house_trailer_white_01

houseblue1

housebrick1

houseburnt1

houseburnt2

houseburnt2_intact

houseburnt3

houseburnt3_intact

houseburnt3b

houseburnt4

houseburnt4_intact

houseburnt5

housegreen1

houseranchblue1

houseranchtan1

houseranchtan2

houseranchwhite1

housestucco1

housestucco2

housetan2

housetanpyramid2

housewhite1

housewhite1basement

housewhite2

housewhitepyramid1

housewhitepyramid2

housewhitepyramid3

houseyellow1

houseyellowpyramid3

indian_burial_grounds_01

mp_waste_bldg_01_red

mp_waste_bldg_01_tan

mp_waste_bldg_01_white

mp_waste_bldg_02_red

mp_waste_bldg_02_tan

mp_waste_bldg_04_grey

mp_waste_bldg_04_red

mp_waste_bldg_04_tan

mp_waste_bldg_04_white

mp_waste_bldg_06_grey

mp_waste_bldg_governer_08

oldwest_church

oldwest_gallows

oldwest_graveyard

oldwest_hotel_01

oldwest_hotel_02

oldwest_jail

oldwest_md_shop_01

oldwest_md_shop_02

oldwest_md_shop_03

oldwest_md_shop_04

oldwest_sm_shop_01

oldwest_sm_shop_02

oldwest_sm_shop_03

oldwest_stables

oldwest_watertower

parking_garage_01

parking_lot_01

parking_lot_02

police_station1

ranger_station1

sign_slow

sign_speed_25

snowy_ski_lodge

street_light_02

store_book_lg_01

store_book_sm_01

store_grocery_lg_01_city_mod

store_grocery_lg_01_mod

store_grocery_sm_01_mod

store_gun_lg_01

store_hardware_lg_01

store_hardware_sm_01

store_pharmacy_sm_01

theater_01

vacant_lot_sm_01

vacant_lot_sm_02

vacant_lot_med_01

vacant_lot_med_02

waste_rubble_bldg_01

waste_rubble_bldg_04

waste_rubble_bldg_06

waste_rubble_bldg_07

waste_rubble_bldg_08

 

 

<!-- Custom Prefabs (magoli) -->

magoli_bowlingcenter_a11_v5

magoli_crematory_a11_v5

magoli_icestadium_a11_v5

magoli_med_clinic_small_a11_v5

magoli_minigolf_a11_v5

magoli_myhouse_a11_v5

magoli_pistol_gunshop_a11_v5

magoli_shootingrange_a11_v5

magoli_simpsonshouse_a11_v5

magoli_strandresort_a11_v5

magoli_stripclub_a11_v5

magoli_swimmingbath_a11_v5

magoli_tv_store_a11_v5

magoli_kwikemart_a11_v5

magoli_kwikemartcity_a11_v5

 

 

<!-- Custom Prefabs -->

RGPM_3BlockStores(by_Leo_Liuos)v5

RGPM_Apartment(by_Gertle)v5

RGPM_ArtGallerySnow(by_Wsiegel)v5

RGPM_ArtGallery(by_Wsiegel)v5

RGPM_Asylum(by_Wsiegel)v5

RGPM_AsylumCity(by_Wsiegel)v5

RGPM_Bank(by_Limodor)v5

RGPM_Bunker1(by_LazMan)v5

RGPM_Bunker2(by_LazMan)v5

RGPM_Bunker3(by_LazMan)v5

RGPM_Cabin(by_Sudo)v5

RGPM_CrashedAirplane(by_LazMan)v5

RGPM_Dealership(by_P1ut0nium)v5

RGPM_DriveIn(by_Wsiegel)v5

RGPM_Farm(by_BigC90210)v5

RGPM_Firehouse(by_Warsaken)v5

RGPM_Firestation(by_Slick50)v5

RGPM_FuneralHome(by_Wsiegel)v5

RGPM_FuneralParlor(by_Zombieman)v5

RGPM_GasStation(by_Warsaken)v5

RGPM_H0bbit(by_Limodor)v5

RGPM_Hightop(by_Curbolt)v5

RGPM_HightopSnow(by_Curbolt)v5

RGPM_House(by_ShoNuff)v5" />

RGPM_kuldbrickhouse(by_Kuldiin)_v5

RGPM_kuldlargehouse(by_Kuldiin)_v5

RGPM_LumberMill(by_IceJudge)v5

RGPM_LumberMillSnow(by_IceJudge)v5

RGPM_MayaPyramide(by_Curbolt)v5

RGPM_McDonalds(by_BigC90210)v5

RGPM_McDonaldsSnow(by_BigC90210)v5

RGPM_Motel(by_Limodor)v5

RGPM_Motel7(by_Ekk0)v5

RGPM_Nicehouse(by_BigC90210)v5

RGPM_Nuket0wn(by_Limodor)v5

RGPM_Office(by_Wsiegel)v5

RGPM_Plant(by_Wsiegel)v5

RGPM_Restaurant(by_Gertle)v5

RGPM_RocketLaunchPad(by_Saeid)v5

RGPM_Safehouse(by_Limodor)v5

RGPM_School(by_LazMan)v5

RGPM_Storage(by_ShoNuff)v5

RGPM_StripClub(by_Wsiegel)v5

RGPM_StripClubSnow(by_Wsiegel)v5

RGPM_Supermarket(by_Sudo)v5

RGPM_Tavern(by_Limodor)v5

RGPM_TheEstate(by_Ekk0)v5

RGPM_Villa(by_Limodor)v5

RGPM_Warehouse(by_Batman)v5

RGPM_WulftownA(by_WereWulfen)v5

RGPM_WulftownCD(by_WereWulfen)v5

RGPM_WWHouse(by_IceJudge)v5

RGPM_ZombieZoo(by_Wsiegel)v5

 

 

<!-- NEW Prefabs in v5 -->

magoli_circus_a11_v5

magoli_moestaverne_a11_v5

magoli_stayouthouse_a11_v5

magoli_timbershop_a11_v5

RGPM_Alms_house(ex_vanilla_ornate03)v5

RGPM_Apartments(by_Batman)v5

RGPM_Bank(by_Guppycur)v5

RGPM_Church(by_Guppycur)v5

RGPM_Firedepartment(by_Guppycur)v5

RGPM_Firewatchtower(bySciFiFlippa)v5

RGPM_Guildhall(ex_vanilla_ornate01)v5

RGPM_Hospital(by_Wsiegel)v5

RGPM_Manorhouse(by_WereWulfen)v5

RGPM_Orphanage(ex_vanilla_ornate02)v5

RGPM_Public_Pool(by_Warsaken)v5

RGPM_Science_lab(by_kinklade)v5

RGPM_Skycpraper(by_Peppino)v5

RGPM_Citymix_01(grtown-strclub-burnth-h-gar)v5

RGPM_Citymix_02(gunst_sm-kuldlargeh-bunk)v5

RGPM_Citymix_03(wareh-pistol-moes-bunker2)v5

RGPM_Citymix_04(firedep-bookstore_sm_01)v5

RGPM_Citymix_05(niceh-businesstanh-garage)v5

RGPM_Citymix_06(simpsonh-gravey-brickh-camp-gar)v5

RGPM_Citymix_07(guildh-restaurant-firest-xxxclub)v5

RGPM_Citymix_08(myh-crema-gupchurch-farmsh1)v5

RGPM_Citymix_09(grocery_sm-barn01-medclinic_sm)v5

RGPM_Citymix_10(scilab-firewatcht-stayouth)v5" />

cornfield_sm

junkyard_lg_01_mod

junkyard_med_01_mod

potatofield_sm_mod

store_gun_sm_01_mod

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Found a small safehouse that has some missing textures on the outside. The inside looks fine, it's just the outside of the iron walls that are missing. I'm not sure which prefab it is. I think its magoli_stayouthouse_a11_v5 or RGPM_Safehouse(by_Limodor)v5 from the looks of it, has some cacti around it.

 

I can't get VLC media player to open the files to look at them if it's even possible since window's player don't like .tts files.

 

2015-06-25_00001.thumb.jpg.09e4eba5929663151ca467024ca2c48a.jpg

 

BTW, Love the pack and how much work you're putting in it to keep it updated. Is there any possible way to cut down on the amount of lights needed in the prefabs? I saw some others have the same problem with a few prefabs. I don't have the best laptop to play this but when I get close to any of the custom prefabs my frames get murdered and drop to single digits. All of my settings or as low as possible. Not sure what else to do besides skip the prefabs to drop my FPS, but then that'll defeat the purpose of having custom prefabs.

 

Thx if you're able to help and fix the missing texture prefab.

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@reyrey2k8:

 

The building on the photo is magoli_stayouthouse.

But there are no missing textures at all.

The sign u mean is a regular block called sign_donotuse (or so).

It is used by many prefabbuilders (above doors or areas that are private :) )

 

It looks like a little bit grappy and very alphalike, but i only use vanilla-blocks to build the prefabs.

 

The building is a funhouse - dont take it seriously.

It was the very first prefab i have made to test the editor-functions.

 

 

@all:

 

I figured out that to much lit lights drop the fps-rate dramaticly.

I will turnoff as many Lights as i could in the next version.

If u destroy them (axe,Auger) then the fps will increase.

 

But first i wait for alpha12 !!!

 

Perhaps a12 will run better - without nasty framedrops on lit lights.

I really hope for !!!

 

Mag out

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@reyrey2k8:

 

The building on the photo is magoli_stayouthouse.

But there are no missing textures at all.

The sign u mean is a regular block called sign_donotuse (or so).

It is used by many prefabbuilders (above doors or areas that are private :) )

 

It looks like a little bit grappy and very alphalike, but i only use vanilla-blocks to build the prefabs.

 

The building is a funhouse - dont take it seriously.

It was the very first prefab i have made to test the editor-functions.

 

 

@all:

 

I figured out that to much lit lights drop the fps-rate dramaticly.

I will turnoff as many Lights as i could in the next version.

If u destroy them (axe,Auger) then the fps will increase.

 

But first i wait for alpha12 !!!

 

Perhaps a12 will run better - without nasty framedrops on lit lights.

I really hope for !!!

 

Mag out

 

With A12 we get framedrops because of the snow and the rain, for sure ;)

Edited by Pacco (see edit history)

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@reyrey2k8:

 

The building on the photo is magoli_stayouthouse.

But there are no missing textures at all.

The sign u mean is a regular block called sign_donotuse (or so).

It is used by many prefabbuilders (above doors or areas that are private :) )

 

It looks like a little bit grappy and very alphalike, but i only use vanilla-blocks to build the prefabs.

 

The building is a funhouse - dont take it seriously.

It was the very first prefab i have made to test the editor-functions.

 

 

@all:

 

I figured out that to much lit lights drop the fps-rate dramaticly.

I will turnoff as many Lights as i could in the next version.

If u destroy them (axe,Auger) then the fps will increase.

 

But first i wait for alpha12 !!!

 

Perhaps a12 will run better - without nasty framedrops on lit lights.

I really hope for !!!

 

Mag out

So you intentionally left in something like that, even though it's totally immersion shattering and unrealistic.... o_o

.... why?

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Maybe you should create another folder for the prefabs like this one, because i'm agree with Chaosocks. I don't like this prefab at all, and some others aren't realistic too.

I don't judge your work, or the others modders. But you should create a folder for these special prefabs IMO.

 

BTW your work is amazing, me and many others people i know enjoy your pack. Keep up the good work !

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As a user, couldn't you just erase the line for the prefab and bye bye framerate drop? I mean i know that means YOU actually have to do something, but the guy obviously put a ton of hours into it and some people like the weird oddball buildings. My friends and i ran across it and figured it was a shack some random survivor put together to live for a day or 2 before being eaten or left for better cover. Plus adding more folders means more work for everyone who downloads it . just a suggestion. and on top of all that per Joel's blog, we should have A12 by the end of next week anyway and nothing will work anyway.

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As a user, couldn't you just erase the line for the prefab and bye bye framerate drop? I mean i know that means YOU actually have to do something, but the guy obviously put a ton of hours into it and some people like the weird oddball buildings. My friends and i ran across it and figured it was a shack some random survivor put together to live for a day or 2 before being eaten or left for better cover. Plus adding more folders means more work for everyone who downloads it . just a suggestion. and on top of all that per Joel's blog, we should have A12 by the end of next week anyway and nothing will work anyway.

Well, it's not that simple actually, prefabs are finicky and complicated, it's very easy to break how the game spawns them if I removed it incorrectly, and I don't know much about it. Or if there are others in the set like that.... TBH one building like that ruins the whole thing for me and makes me not want to download it. >.< I just think it would be best for him to at least make an optional file without these.

 

I am not even saying to go do this right now, just that most people are not going to want these sorts of prefabs that look completely broken, just cause they are technically intentionally made that way...

 

I understand that he put a lot of effort into this pack, but that's why I am suggesting he remove it... it looks very sloppy and makes it seem like little effort was put into this, when we all know he worked very very hard on it. D=

Edited by Chaosocks (see edit history)

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I'm a modder, and i made an installer (extra work for me, but IMO better for the players). It's nothing really hard to do, and if Magoli wants, i can make an installer for the megapack with different options. I could create different categories like full, performance, lore-friendly...

 

I know it's some extra work, but i think it's better for the players who want more options when they download a huge pack like this one.

 

 

I'm planning to maybe create a kind of launcher, where the users can download and install automatically the mods/prefabs listed.

I know the game is still in alpha, but i think this kind of application could be really cool for the players, and for the modding community.

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With A12 we get framedrops because of the snow and the rain, for sure ;)

 

wise words !!!

 

Anyway I hope for a performance-tweak

 

 

i dont know how to say - but i feel like really piككed off !!!

This pack made so much work to me (abot 800h)

with the result - that nobody can use it on their servers.

(i have framedrops down to 15fps too - alone on map !!!)

 

If its only the Lit-Lights - i can switch them all off !!!

I don't know what else i can do now !!!

 

What do u guys think about it ???

 

decrease Pois??? decrease Loot??? decrease lit lights??? forget the pack - and trash it ????

 

Iam really not happy with the situation in 11.6 right now !!!

(to many bugs and performance-holes)

 

 

I wanted to produce a sinful and awesome addiction to the game - not a performance-killer !!!

 

 

If its not the Lights - and A12 don't fix a good amount of that Issues i often reported about,

i think iam gonna stop working on the pack (till it makes sense again - and people will be able to use it - even on dedis ) !!!

 

For the last time - The most important Issues are:

 

- Poi's spawning together in wilderness and City/towns

- Poi's in town (and wilderness also) spawn on hilly ground - so they have air below and collapse when ppl step on them

- The Loot is to good and to much - in the early game

- The Prefab-Rotation-problem

- The BlockID's,Blocknames,Blockfunctions,Blockrotations are a mess - and not coordinated withtogether

- Wilderness-Poi's spawn on roads

 

Mag

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Something like that would work very well for this, and I'd love to see it work in other mods too (I was already thinking of making my mod modular)

 

For mods like this it especially makes since, because a lot of people want different things. Some people can even be putt off by single prefabs. I personally find the 'strip clubs' to be pretty silly and would prefer not have them. Most people do seem to like these for the soul purpose of making jokes about them though, which I can understand.

 

A12 is getting pretty close to what the final version of the game will feel like I imagine, we aren't to far to start thinking about these sorts of thinks. If it comes out the gate with a great modding community and support, it will be an even better game.

 

---------------EDIT:

Magoli: I personally think removing the lights wouldn't be a very big deal. Most of the prefab lights do a pretty poor job of lighting things up, and I take some form of light with me to do most looting.

 

Balancing the loot drop is important, last time I tried this mod it felt very noticeably higher then vanilla.

Rebalancing the loot.xml could fix it without having to edit any prefabs though, it would loose some compatibility as almost all major overhaul mods require that xml... Even my little one. lol

Edited by Chaosocks (see edit history)

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I'm a modder, and i made an installer (extra work for me, but IMO better for the players). It's nothing really hard to do, and if Magoli wants, i can make an installer for the megapack with different options. I could create different categories like full, performance, lore-friendly...

 

I know it's some extra work, but i think it's better for the players who want more options when they download a huge pack like this one.

 

 

I'm planning to maybe create a kind of launcher, where the users can download and install automatically the mods/prefabs listed.

I know the game is still in alpha, but i think this kind of application could be really cool for the players, and for the modding community.

 

 

oh - wow - cool

 

what could the luncher do in case of performance ??? What options could u provide ???

 

Do u know my Componist-tool. Its a working progress - but iam about to program a edit-mode for it too.

So players can choose the prefabs they want - and let tool create a specific own prefabs.xml.

The tool has also a Conflict-viewer - that reports prefabs with spawn-strangers in their .xmls.

 

But this Tool only belongs to the Spawningmix and as a Prefabs-encyclopedia.

 

If u could do anything for the performance in game (especially fps-increasement) -

then i really would welcome it !!!

 

 

Mag

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When i say performances, it's only by excluding the prefabs with almost all the lights on, or with too much spawns inside.

Sorry if you understood something else, but for the moment i don't touch the game's files except the xml. I let TFP doing their job.

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Based on similar programs for Skyrim I know what he is talking about, generally.

basically, what it would do, is when someone installs your mods, it could give them options to pick from.

Pack A] Full version

Pack B] Performance version with larger prefabs removed

Pack C] Full immersive/realistic only version

Pack D] Performance immersive/realistic only version

etc.

 

That or simply have a 'core' part everyone installs, and then you pick which additions you want, like the high performance, or the unrealistic/unimmersive ones.

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