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Compo-Pack for Random Gen


Magoli

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Goldenrod for sure, the yellow flower is just an annoyance and sometimes you are running around picking flowers and looting and you barely have any inventory room and then you get back and you realize one of your slots has been taken up by a useless yellow flower, GRRRRRR

LOL

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OK - I think the result is clear:

 

13 posts:

 

11 for a change to goldenrod

no one for the yellowflowers

2 dont carers :)

 

 

--------------------------------

 

the crowd has spoken:

 

Good bye Yellowflowers - Hello Goldenrods

 

in the next COMPOPACK-version.

 

 

I prepare it now for download - and will release in a few minutes ;)

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UPDATE-TIME !!! :)

 

New COMPOPACK_17(for_alpha13.8) is OUT NOW !!!

 

to get it - go to the OPENING-POST !!!

 

 

IMOPORTANT RECOMMENDATION:

 

I recommend to quit and restart the whole GAME - before u change to a new Seed (=world - =savegame)

I believe the engine remembers parts of the previous loaded savegame - and is affected by it

So every following seed will dont spawn a good and clean world with fresh memory - like it would do when freshly started !!!

 

 

 

here are the detailed changes:

 

CHANGELOG COMPOPACK 17:

 

-standardized the whole filenames - and renamed some of the prefabs

-bugfix: removed unneeded AIR above "xcostum_House_AF02R(19x35)(by_Nodabba)a13_v1"

-bugfix: removed unneeded AIR above "xcostum_House_AF05D(14x17)(by_Nodabba)a13_v1"

-bugfix: removed unneeded AIR above "xcostum_House_AF05R(14x17)(by_Nodabba)a13_v1"

-bugfix: removed unneeded AIR above "xcostum_House_AF06D(29x30)(by_Nodabba)a13_v1"

-bugfix: removed unneeded AIR above "xcostum_House_AF06R(29x30)(by_Nodabba)a13_v1"

-changed: made a balanced lighting in "xcostum_Safehouse(by_Limodor)a13_v1"

-changed: removed many many Lootcontainers from "xcostum_Area51(by_Stallionsden)a13_v1"

-bugfix: removed all conflicts from the Prefabs-xml files

-changed "xcostum_MayaPyramide(by_Curbolt)a13_v1" with the newest version Curbolt has delivered

-changed "xcostum_Hightop(by_Curbolt)a13_v1" with the newest version Curbolt has delivered

-added Slaan's "Sewer and Subway Systems" to the CP (with a 50% chance to appear in city hubs)

-removed "LimodurHospitalHub" (this hospital is now included in the medichub-unit)

-set all meta2-values to "0" in all blocks in all prefabs

-set all density-values to "0" in all blocks in all prefabs (except air-blocks)

-changed all yellow-flower-blocks to goldenrod-flower-blocks

 

-new prefab: "xcostum_Apartments_Curtilage_Playground(by_magoli)a13_v1" (city)

-new prefab: "xcostum_CityCombo01(by_Stallionsden)a13_v1" (city)

-new prefab: "xcostum_CityCombo02(by_Stallionsden)a13_v1" (city)

-new prefab: "xcostum_CityCombo03(by_Stallionsden)a13_v1" (city)

-new prefab: "xcostum_CityCombo04(by_Stallionsden)a13_v1" (city)

-new prefab: "xcostum_CityCombo05(by_Stallionsden)a13_v1" (city)

-new prefab: "xcostum_CityCombo06(by_Stallionsden)a13_v1" (city)

-new prefab: "xcostum_CityCombo07(by_Stallionsden)a13_v1" (city)

-new prefab: "xcostum_CityCombo08(by_Stallionsden)a13_v1" (city)

-new prefab: "xcostum_CityCombo09(by_Stallionsden)a13_v1" (city)

-new prefab: "xcostum_CityCombo10(by_Stallionsden)a13_v1" (city)

-new prefab: "xcostum_CityCombo11(by_Stallionsden)a13_v1" (city)

-new prefab: "xcostum_CityCombo12(by_Stallionsden)a13_v1" (city)

-new prefab: "xcostum_CityCombo13(by_Stallionsden)a13_v1" (city)

-new prefab: "xcostum_CityCombo14(by_Stallionsden)a13_v1" (city)

-new prefab: "xcostum_CityCombo15(by_Stallionsden)a13_v1" (city)

-new prefab: "xcostum_CityCombo16(by_Stallionsden)a13_v1" (city)

-new prefab: "xcostum_CityCombo17(by_Stallionsden)a13_v1" (city)

-new prefab: "xcostum_CityCombo18(by_Stallionsden)a13_v1" (city)

 

-new prefab: "xcostum_Utility_Combo(by_LuckyStar)a13_v1" (city)

-new prefab: "xcostum_Wooden_Palisade(by_LuckyStar)a13_v1" (city)

-new prefab: "xcostum_Dark_Mausoleum(by_LuckyStar)a13_v1" (city)

-new prefab: "xcostum_GasnWash(by_LuckyStar)a13_v1" (city)

-new prefab: "xcostum_Tank_Garage(by_LuckyStar)a13_v1" (city)

-new prefab: "xcostum_Prison1(by_Curbolt)a13_v1" (city,rural)

-new prefab: "xcostum_house1(by_Curbolt)a13_v1" (city,wilderness,rural)

 

-new prefab: "xcostum_Power_Station(by_LuckyStar)a13_v1" (town)

-new prefab: "xcostum_Info_Center(by_LuckyStar)a13_v1" (town)

-new prefab: "xcostum_Hydro_Plant(by_LuckyStar)a13_v1" (town)

-new prefab: "xcostum_GasnWash32(by_LuckyStar)a13_v1" (town)

-new prefab: "xcostum_Dark_Mausoleum32(by_LuckyStar)a13_v1" (town)

-new prefab: "xcostum_Cell_Tower(by_LuckyStar)a13_v1" (town)

 

-new prefab: "xcostum_house2(by_Curbolt)a13_v1" (town)

-new prefab: "xcostum_house3(by_Curbolt)a13_v1" (town)

-new prefab: "xcostum_house4(by_Curbolt)a13_v1" (town)

-new prefab: "xcostum_house7(by_Curbolt)a13_v1" (town)

 

have fun

Magoli

Edited by Magoli (see edit history)
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UPDATE-TIME !!! :)

 

New COMPOPACK_17(for_alpha13.8) is OUT NOW !!!

 

here are the detailed changes:

 

CHANGELOG COMPOPACK 17:

 

-standardized the whole filenames - and renamed some of the prefabs

 

have fun

Magoli

 

Thanks for the update Magoli. Your efforts are appreciated.

You mention that you renamed some of the prefabs.

Could you list a before and after name so I can remove the unused prefabs from my server?

Just trying to keep it clean as possible.

 

Thanks again.

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Installing! Curious why the 50% for the spawn rate for slaans sewer system?

 

I wanted to have it randomly - some areas dont have a subway ! :)

 

 

If u wanna just have Slaans "SEWERS&SUBWYS" in all cityBlocks u have to remove the lines 786-789 from the rwgmixer.xml !

 

delete this:

<prefab name="rg_waste_hub_blk_quartered"/>

<prefab name="rg_waste_hub_blk_half"/>

<prefab name="rg_waste_hub_blk_t"/>

<prefab name="rg_waste_hub_blk_full"/>

 

 

 

Then there will be no Vanilla-City-Lots - and just the SS-Lots are available for the world-generator !

 

 

Mag

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Hey Mag, I have trouble finding these prefabs. Can you tell me where do I find them?

 

- Ruin City with Massive Freeway

- The Walking Dead Prison

 

Also this prefab has issue fitting in the plot size and the result is part of the prefab get cut off. Sometime it's at the back sometimes at the side.

 

TDIN8Qp.jpg

Edited by vosszaa (see edit history)
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The yellow flowers not being useful bugged me long ago so to fix it (rather than modifying prefabs), I simply added a recipe that allowed changing yellow flowers into goldenrod seeds.

 

 <recipe name="goldenrodSeed" count="4" scrapable="False" >
   <ingredient name="yellowflower" count="1"/>
 </recipe>

 

LHammonds

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Will this break my current seed? Alot of my players have put time into new bases and if it will break them I will wait until 14 to update.

 

What i did, was made a backup copy of my save, then installed/updated this mod. I deleted all region files, EXCEPT 5, that we had built bases on. Everything came out well

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I've done overlays MANY times, it's not the best way to do it but it has never broken my game. I also just try and delete all the regions that don't have land claims. If you have a fully explored map (or as close as any of us get) I wouldn't do it.

 

Im going to start a fresh game, it's so fun!!

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vfv5QYb.jpg

 

Any ideas on this error? Server runs just fine, friend tries to connect, then my console will randomly drop down with this message and my mouse cursor disappears and he can't interact with any container until I reboot the server. Only happens in this particular large town from the pack

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I'm sure this has been asked near a hundred times but could anyone point me to a thread explaining on how to get these map packs and mods in general installed on a Dedicated server or just let me know how? I only just started my first dedicated server and made myself admin and just started tweaking with permissions and server settings.

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vfv5QYb.jpg

 

Any ideas on this error? Server runs just fine, friend tries to connect, then my console will randomly drop down with this message and my mouse cursor disappears and he can't interact with any container until I reboot the server. Only happens in this particular large town from the pack

 

give me your output_log.txt ands I will save you.

 

Or you can contact imposters who claim to know everything.

 

Vote h0tr0d 2016 -- smarter than most

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