Dagzambie Posted February 7, 2016 Share Posted February 7, 2016 Goldenrod. Unnecessary things are unnecessary. Can't wait to see the new stuff! Thanks Mag! Link to comment Share on other sites More sharing options...
InsKill Posted February 7, 2016 Share Posted February 7, 2016 More Goldenrod for Goldenrod God! Link to comment Share on other sites More sharing options...
Tahoenvy Posted February 7, 2016 Share Posted February 7, 2016 Goldenrod for sure, the yellow flower is just an annoyance and sometimes you are running around picking flowers and looting and you barely have any inventory room and then you get back and you realize one of your slots has been taken up by a useless yellow flower, GRRRRRR LOL Link to comment Share on other sites More sharing options...
Magoli Posted February 7, 2016 Author Share Posted February 7, 2016 OK - I think the result is clear: 13 posts: 11 for a change to goldenrod no one for the yellowflowers 2 dont carers -------------------------------- the crowd has spoken: Good bye Yellowflowers - Hello Goldenrods in the next COMPOPACK-version. I prepare it now for download - and will release in a few minutes Link to comment Share on other sites More sharing options...
stallionsden Posted February 7, 2016 Share Posted February 7, 2016 HEY I voted for the yellow flower lol :-( Link to comment Share on other sites More sharing options...
Magoli Posted February 7, 2016 Author Share Posted February 7, 2016 HEY I voted for the yellow flower lol :-( Your voice was not considered - u outlander no seriously - thx for ur work and cooperating during the last month buddy Link to comment Share on other sites More sharing options...
Magoli Posted February 7, 2016 Author Share Posted February 7, 2016 UPDATE-TIME !!! New COMPOPACK_17(for_alpha13.8) is OUT NOW !!! to get it - go to the OPENING-POST !!! IMOPORTANT RECOMMENDATION: I recommend to quit and restart the whole GAME - before u change to a new Seed (=world - =savegame) I believe the engine remembers parts of the previous loaded savegame - and is affected by it So every following seed will dont spawn a good and clean world with fresh memory - like it would do when freshly started !!! here are the detailed changes: CHANGELOG COMPOPACK 17: -standardized the whole filenames - and renamed some of the prefabs -bugfix: removed unneeded AIR above "xcostum_House_AF02R(19x35)(by_Nodabba)a13_v1" -bugfix: removed unneeded AIR above "xcostum_House_AF05D(14x17)(by_Nodabba)a13_v1" -bugfix: removed unneeded AIR above "xcostum_House_AF05R(14x17)(by_Nodabba)a13_v1" -bugfix: removed unneeded AIR above "xcostum_House_AF06D(29x30)(by_Nodabba)a13_v1" -bugfix: removed unneeded AIR above "xcostum_House_AF06R(29x30)(by_Nodabba)a13_v1" -changed: made a balanced lighting in "xcostum_Safehouse(by_Limodor)a13_v1" -changed: removed many many Lootcontainers from "xcostum_Area51(by_Stallionsden)a13_v1" -bugfix: removed all conflicts from the Prefabs-xml files -changed "xcostum_MayaPyramide(by_Curbolt)a13_v1" with the newest version Curbolt has delivered -changed "xcostum_Hightop(by_Curbolt)a13_v1" with the newest version Curbolt has delivered -added Slaan's "Sewer and Subway Systems" to the CP (with a 50% chance to appear in city hubs) -removed "LimodurHospitalHub" (this hospital is now included in the medichub-unit) -set all meta2-values to "0" in all blocks in all prefabs -set all density-values to "0" in all blocks in all prefabs (except air-blocks) -changed all yellow-flower-blocks to goldenrod-flower-blocks -new prefab: "xcostum_Apartments_Curtilage_Playground(by_magoli)a13_v1" (city) -new prefab: "xcostum_CityCombo01(by_Stallionsden)a13_v1" (city) -new prefab: "xcostum_CityCombo02(by_Stallionsden)a13_v1" (city) -new prefab: "xcostum_CityCombo03(by_Stallionsden)a13_v1" (city) -new prefab: "xcostum_CityCombo04(by_Stallionsden)a13_v1" (city) -new prefab: "xcostum_CityCombo05(by_Stallionsden)a13_v1" (city) -new prefab: "xcostum_CityCombo06(by_Stallionsden)a13_v1" (city) -new prefab: "xcostum_CityCombo07(by_Stallionsden)a13_v1" (city) -new prefab: "xcostum_CityCombo08(by_Stallionsden)a13_v1" (city) -new prefab: "xcostum_CityCombo09(by_Stallionsden)a13_v1" (city) -new prefab: "xcostum_CityCombo10(by_Stallionsden)a13_v1" (city) -new prefab: "xcostum_CityCombo11(by_Stallionsden)a13_v1" (city) -new prefab: "xcostum_CityCombo12(by_Stallionsden)a13_v1" (city) -new prefab: "xcostum_CityCombo13(by_Stallionsden)a13_v1" (city) -new prefab: "xcostum_CityCombo14(by_Stallionsden)a13_v1" (city) -new prefab: "xcostum_CityCombo15(by_Stallionsden)a13_v1" (city) -new prefab: "xcostum_CityCombo16(by_Stallionsden)a13_v1" (city) -new prefab: "xcostum_CityCombo17(by_Stallionsden)a13_v1" (city) -new prefab: "xcostum_CityCombo18(by_Stallionsden)a13_v1" (city) -new prefab: "xcostum_Utility_Combo(by_LuckyStar)a13_v1" (city) -new prefab: "xcostum_Wooden_Palisade(by_LuckyStar)a13_v1" (city) -new prefab: "xcostum_Dark_Mausoleum(by_LuckyStar)a13_v1" (city) -new prefab: "xcostum_GasnWash(by_LuckyStar)a13_v1" (city) -new prefab: "xcostum_Tank_Garage(by_LuckyStar)a13_v1" (city) -new prefab: "xcostum_Prison1(by_Curbolt)a13_v1" (city,rural) -new prefab: "xcostum_house1(by_Curbolt)a13_v1" (city,wilderness,rural) -new prefab: "xcostum_Power_Station(by_LuckyStar)a13_v1" (town) -new prefab: "xcostum_Info_Center(by_LuckyStar)a13_v1" (town) -new prefab: "xcostum_Hydro_Plant(by_LuckyStar)a13_v1" (town) -new prefab: "xcostum_GasnWash32(by_LuckyStar)a13_v1" (town) -new prefab: "xcostum_Dark_Mausoleum32(by_LuckyStar)a13_v1" (town) -new prefab: "xcostum_Cell_Tower(by_LuckyStar)a13_v1" (town) -new prefab: "xcostum_house2(by_Curbolt)a13_v1" (town) -new prefab: "xcostum_house3(by_Curbolt)a13_v1" (town) -new prefab: "xcostum_house4(by_Curbolt)a13_v1" (town) -new prefab: "xcostum_house7(by_Curbolt)a13_v1" (town) have fun Magoli Link to comment Share on other sites More sharing options...
LewZephyr Posted February 7, 2016 Share Posted February 7, 2016 UPDATE-TIME !!! New COMPOPACK_17(for_alpha13.8) is OUT NOW !!! here are the detailed changes: CHANGELOG COMPOPACK 17: -standardized the whole filenames - and renamed some of the prefabs have fun Magoli Thanks for the update Magoli. Your efforts are appreciated. You mention that you renamed some of the prefabs. Could you list a before and after name so I can remove the unused prefabs from my server? Just trying to keep it clean as possible. Thanks again. Link to comment Share on other sites More sharing options...
Sergant1000 Posted February 7, 2016 Share Posted February 7, 2016 Yeee haaa Link to comment Share on other sites More sharing options...
Dagzambie Posted February 7, 2016 Share Posted February 7, 2016 Awesome, Mag! You're the best! Link to comment Share on other sites More sharing options...
wolverine576 Posted February 7, 2016 Share Posted February 7, 2016 Installing! Curious why the 50% for the spawn rate for slaans sewer system? Link to comment Share on other sites More sharing options...
Magoli Posted February 7, 2016 Author Share Posted February 7, 2016 Installing! Curious why the 50% for the spawn rate for slaans sewer system? I wanted to have it randomly - some areas dont have a subway ! If u wanna just have Slaans "SEWERS&SUBWYS" in all cityBlocks u have to remove the lines 786-789 from the rwgmixer.xml ! delete this: <prefab name="rg_waste_hub_blk_quartered"/> <prefab name="rg_waste_hub_blk_half"/> <prefab name="rg_waste_hub_blk_t"/> <prefab name="rg_waste_hub_blk_full"/> Then there will be no Vanilla-City-Lots - and just the SS-Lots are available for the world-generator ! Mag Link to comment Share on other sites More sharing options...
JayzenFreeze Posted February 7, 2016 Share Posted February 7, 2016 keep up the great work mate you are always busting your ass getting them out to us all. Link to comment Share on other sites More sharing options...
vosszaa Posted February 7, 2016 Share Posted February 7, 2016 Hey Mag, I have trouble finding these prefabs. Can you tell me where do I find them? - Ruin City with Massive Freeway - The Walking Dead Prison Also this prefab has issue fitting in the plot size and the result is part of the prefab get cut off. Sometime it's at the back sometimes at the side. Link to comment Share on other sites More sharing options...
Guppycur Posted February 8, 2016 Share Posted February 8, 2016 Looks good mag. Minor issue at the 0,0 city, the perimeter road flattens a little harshly to the surrounding terrain, but it makes it look cool. Like a ravine on one side. Link to comment Share on other sites More sharing options...
LHammonds Posted February 8, 2016 Share Posted February 8, 2016 The yellow flowers not being useful bugged me long ago so to fix it (rather than modifying prefabs), I simply added a recipe that allowed changing yellow flowers into goldenrod seeds. <recipe name="goldenrodSeed" count="4" scrapable="False" > <ingredient name="yellowflower" count="1"/> </recipe> LHammonds Link to comment Share on other sites More sharing options...
mrsteej Posted February 8, 2016 Share Posted February 8, 2016 Will this break my current seed? Alot of my players have put time into new bases and if it will break them I will wait until 14 to update. Link to comment Share on other sites More sharing options...
wolverine576 Posted February 9, 2016 Share Posted February 9, 2016 Will this break my current seed? Alot of my players have put time into new bases and if it will break them I will wait until 14 to update. What i did, was made a backup copy of my save, then installed/updated this mod. I deleted all region files, EXCEPT 5, that we had built bases on. Everything came out well Link to comment Share on other sites More sharing options...
Guppycur Posted February 9, 2016 Share Posted February 9, 2016 Same. I only had one region to not delete though. Link to comment Share on other sites More sharing options...
Tahoenvy Posted February 9, 2016 Share Posted February 9, 2016 I've done overlays MANY times, it's not the best way to do it but it has never broken my game. I also just try and delete all the regions that don't have land claims. If you have a fully explored map (or as close as any of us get) I wouldn't do it. Im going to start a fresh game, it's so fun!! Link to comment Share on other sites More sharing options...
Tahoenvy Posted February 10, 2016 Share Posted February 10, 2016 Hi Magoli, is the old World Trade center just called Skyscraper now? I need to take it out it still causes way too much lag in my cities. Thank you! Link to comment Share on other sites More sharing options...
FuNiOnZ Posted February 10, 2016 Share Posted February 10, 2016 Any ideas on this error? Server runs just fine, friend tries to connect, then my console will randomly drop down with this message and my mouse cursor disappears and he can't interact with any container until I reboot the server. Only happens in this particular large town from the pack Link to comment Share on other sites More sharing options...
Darkfalz Posted February 11, 2016 Share Posted February 11, 2016 I'm sure this has been asked near a hundred times but could anyone point me to a thread explaining on how to get these map packs and mods in general installed on a Dedicated server or just let me know how? I only just started my first dedicated server and made myself admin and just started tweaking with permissions and server settings. Link to comment Share on other sites More sharing options...
h0tr0d Posted February 11, 2016 Share Posted February 11, 2016 Any ideas on this error? Server runs just fine, friend tries to connect, then my console will randomly drop down with this message and my mouse cursor disappears and he can't interact with any container until I reboot the server. Only happens in this particular large town from the pack give me your output_log.txt ands I will save you. Or you can contact imposters who claim to know everything. Vote h0tr0d 2016 -- smarter than most Link to comment Share on other sites More sharing options...
vosszaa Posted February 11, 2016 Share Posted February 11, 2016 What is it with the sarcastic post above? Link to comment Share on other sites More sharing options...
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