mrsquish Posted January 21, 2016 Share Posted January 21, 2016 Hey all, Just quickly. I think that I've loaded the combo pack into my hosted server (27.50.71.22:27040), but I'm not sure it's working. What's the easiest way to determine if the prefabs are being used in the random gen? I had a quick fly around last night and I'm not sure if the new prefabs are in. I didn't really see any that truely stood out. Link to comment Share on other sites More sharing options...
stallionsden Posted January 21, 2016 Share Posted January 21, 2016 Hey all, Just quickly. I think that I've loaded the combo pack into my hosted server (27.50.71.22:27040), but I'm not sure it's working. What's the easiest way to determine if the prefabs are being used in the random gen? I had a quick fly around last night and I'm not sure if the new prefabs are in. I didn't really see any that truely stood out. Any red lines in the console. Can you screen shot a few prefabs you see randomly and upload Link to comment Share on other sites More sharing options...
mrsquish Posted January 21, 2016 Share Posted January 21, 2016 Cool, I'll take a look at the console tonight when I can login. Would server side issues display in the client console? Link to comment Share on other sites More sharing options...
stryker290 Posted January 21, 2016 Share Posted January 21, 2016 Trying to install this on a rented server, no option to upload the whole prefab file, want's me to do each file one at a time. Is there a better way to install this? Link to comment Share on other sites More sharing options...
SylenThunder Posted January 21, 2016 Share Posted January 21, 2016 Trying to install this on a rented server, no option to upload the whole prefab file, want's me to do each file one at a time. Is there a better way to install this? You should be able to do a bulk upload with FTP. Link to comment Share on other sites More sharing options...
stallionsden Posted January 21, 2016 Share Posted January 21, 2016 Cool, I'll take a look at the console tonight when I can login. Would server side issues display in the client console? You would need the server output.log Link to comment Share on other sites More sharing options...
VooDoo Posted January 21, 2016 Share Posted January 21, 2016 how can add just one building to a location i want me Link to comment Share on other sites More sharing options...
mrsquish Posted January 21, 2016 Share Posted January 21, 2016 You would need the server output.log Ok I've got access to that, what exactly am I looking for (given there is no highlighting) Link to comment Share on other sites More sharing options...
SylenThunder Posted January 21, 2016 Share Posted January 21, 2016 Ok I've got access to that, what exactly am I looking for (given there is no highlighting) Drop the contents of it into pastebin and then post the link. We'll take a look at it for you. Link to comment Share on other sites More sharing options...
stallionsden Posted January 21, 2016 Share Posted January 21, 2016 Ok I've got access to that, what exactly am I looking for (given there is no highlighting) What SylenThunder said lol Link to comment Share on other sites More sharing options...
mrsquish Posted January 21, 2016 Share Posted January 21, 2016 Thanks guys, here you go! http://pastebin.com/bj2jMZK8 Link to comment Share on other sites More sharing options...
Magoli Posted January 21, 2016 Author Share Posted January 21, 2016 Trying to install this on a rented server, no option to upload the whole prefab file, want's me to do each file one at a time. Is there a better way to install this? I use a ftp-tool like FILEZILLA. Here u can work (upload/download) like in a normal Windows. U can copy all files at once to the serverside with this tool. Its freeware. On my rented host-server-client Iam also just allowed to copy 1 file at a time. Its totally mod-unfriendly !!! Using a ftp-tool is the most elegant way - and saves alot of time @mrsqish: I looked at ur output.log. It seems it something to do with Allocs fixes. The engine cant find files of it. Are u sure u installed Allocs server fixes to the right place - where its should be ??? Mag Link to comment Share on other sites More sharing options...
mrsquish Posted January 21, 2016 Share Posted January 21, 2016 Hi Magoli, maybe I'll start from scratch. Link to comment Share on other sites More sharing options...
stallionsden Posted January 21, 2016 Share Posted January 21, 2016 Hi Magoli, maybe I'll start from scratch. Ok on the main game folder where 7daystodie_data. Data etc are you need to make a folder called Mods then add alloc fixes into them. Same process on a server. Make sure you also have the latest dl from alloc fixes Link to comment Share on other sites More sharing options...
vosszaa Posted January 21, 2016 Share Posted January 21, 2016 no release is planned for the next time. I know about 3 or 4 little bugs - but the CP16 works very fine in this '*?!?"§ A13.6 version !!! (esp with the unofficial XML-FILES !!) !! Mag You were talking about unofficial XML-File, do you mean this https://7daystodie.com/forums/showthread.php?37165-Unofficial-XML-Fixes Or do you mean the one that is already in your compo pack? Link to comment Share on other sites More sharing options...
vosszaa Posted January 21, 2016 Share Posted January 21, 2016 I don't know why i cant edit the post but anyway. Disregard the last sentence. I thought Clockwork has included rwgmixer in his archive. But anyway, should I use all of his modified xml files along with your prefab pack? Link to comment Share on other sites More sharing options...
LewZephyr Posted January 21, 2016 Share Posted January 21, 2016 I don't know why i cant edit the post but anyway. Disregard the last sentence. I thought Clockwork has included rwgmixer in his archive. But anyway, should I use all of his modified xml files along with your prefab pack? I did. Go to the first post and there is a link to the change log that will show you all the fixes. Majority of the fixes are eliminating crafting exploits, and others get the zombies to spawn again. Sucks to play in a world without anything to do but loot. Link to comment Share on other sites More sharing options...
Magoli Posted January 21, 2016 Author Share Posted January 21, 2016 I don't know why i cant edit the post but anyway. Disregard the last sentence. I thought Clockwork has included rwgmixer in his archive. But anyway, should I use all of his modified xml files along with your prefab pack? yes i meant the mod from clockwork orange. No - clockwork orange`s mod dont have rwgmixer.xml I did use all of his modified .xml-files - and all works fine Mag Link to comment Share on other sites More sharing options...
vosszaa Posted January 21, 2016 Share Posted January 21, 2016 yes i meant the mod from clockwork orange. No - clockwork orange`s mod dont have rwgmixer.xml I did use all of his modified .xml-files - and all works fine Mag Okay. Will do. Thanks for clarifying that Link to comment Share on other sites More sharing options...
Armor9 Posted January 28, 2016 Share Posted January 28, 2016 Does this work with 13.7 or does something need to be fixed? Thanks. Link to comment Share on other sites More sharing options...
The0n3 Posted January 28, 2016 Share Posted January 28, 2016 Does this work with 13.7 or does something need to be fixed? Thanks. I'm having map loading issues, im not sure if it is this or another mod im using yet tho Link to comment Share on other sites More sharing options...
Throck Morton Posted January 28, 2016 Share Posted January 28, 2016 Does this work with 13.7 or does something need to be fixed? Thanks. I'm having map loading issues, im not sure if it is this or another mod im using yet tho You may have to overwrite the rwgmixer.xml (from the mod PACK file) again with the one in your game folder .../Data/Config/ Don't forget to make a backup copy of the vanilla rwgmixer.xml FIRST. This should work, but I am not 100% certain, as I am at work right now and haven't tested it yet. Link to comment Share on other sites More sharing options...
vosszaa Posted January 28, 2016 Share Posted January 28, 2016 Just tested with 13.7 and it all working fine Link to comment Share on other sites More sharing options...
JayzenFreeze Posted January 29, 2016 Share Posted January 29, 2016 Same here, no errors so far. prefabs could still use a few tweaks but im not getting those errors yet. Link to comment Share on other sites More sharing options...
LHammonds Posted January 29, 2016 Share Posted January 29, 2016 Compo-Pack 16 works with dedicated server 13.7 (using existing 13.6 world). Checked border terrain and seems to mesh existing and new terrain ok. In other words, this pack designed for alpha 13.6 won't blow up on 13.7 if installed correctly. Again, only tested on dedicated server (Ubuntu Server 14.04 LTS). I have not tested single player or non-dedicated client/server but dedicated server tends to be more finicky than the client. Also running the current 13.7 unofficial XML fixes with it (which do not touch the same files) LHammonds Link to comment Share on other sites More sharing options...
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