Jump to content

Compo-Pack for Random Gen


Magoli

Recommended Posts

First one to come across. Simply amazing. The desert has never been better... This place is humongous..... Great job buddy...

 

http://imgur.com/a/0W42y

 

 

yeah - the Asylum - the place where iam escaped last year - LOL !!!

but however: a scary place !!! Even without zeds. Especially the basement-section ;) !!!

 

iam glad u ppl like it so far :whoo::whoo:

 

 

good night everybody

Mag

Link to comment
Share on other sites

Hi folks - its UPDATE-TIME :)

 

The new COMPOPACK9 is out now !!!

 

 

This Pack has a 2nd name this time:

 

EASTERN - WESTERN - AND THE MIDDLE !!!

 

 

Y this ???

Because there is a new oldwest-cowboy-Town - a big Asia TownHub and Slaans ColoradoMix (in Citytyp-condition)

There are also a few new single Prefab's and 5 new Hubs with the long missing BIG PREFABs !!!

 

downloadLink is on OP !!!

 

Here is the detailed Changelog:

 

Changelog for COMPOPACK 9 (for Alhpa 12.5) :

 

CHANGES:

- changed xml-entries on "xvanilla_oldwest_graveyard_sm" - so it spawns now only in plains and desert exclusivly for oldwestTown's

- removed all oldwest-Prefabs from small and large towns

- BUGFIX: "xcostum_RestArea_Desert(by_Guppycur)a12_v1" had air in layer0 - fixed that bug

- changed glassshower-blocks to glassbuisness-blocks in "xcostum_Skycpraper(by_Peppino)a12_v1"

- changed glassshower-blocks to glassbuisness-blocks in "xcostum_Bank(by_Guppycur)a12_v1"

- changed glassshower-blocks to glassbuisness-blocks in "xcostum_Bank(by_Limodor)a12_v1"

- changed glassshower-blocks to glassbuisness-blocks in "xcostum_Cabin(by_Sudo)a12_v1"

- changed glassshower-blocks to glassbuisness-blocks in "xcostum_Citymix_05(niceh-businesstanh-garage)a12_v1"

- changed glassshower-blocks to glassbuisness-blocks in "xcostum_Citymix_10(scilab-firewatcht-stayouth)a12_v1"

- changed glassshower-blocks to glassbuisness-blocks in "xcostum_Courthouse(by_stallionsden)a12_v1"

- changed glassshower-blocks to glassbuisness-blocks in "xcostum_TruckStop_Garage(by_stallionsden)a12_v1"

- changed glassshower-blocks to glassbuisness-blocks in "xcostum_TruckStop_Roadhouse(by_stallionsden)a12_v1"

- changed glassshower-blocks to glassbuisness-blocks in "xcostum_TV_Tower_Restaurant(by_magoli)a12_v1"

- changed glassshower-blocks to glassbuisness-blocks in "xcostum_WWHouse(by_IceJudge)a12_v1"

- changed size from 44X44 to 45X45 in "xcostum_McDonalds(by_BigC90210)a12_v1"

- renamed "xcostum_AsiaRestaurant(by_Redlotus)a12_v1" to "xcostum_Asia_Restaurant_city(by_Redlotus)a12_v1"

- added a new Towntyp: oldwestTown

- added a new Citytyp: CoronadoVillage (thx Slaan :) )

- added a new Hub: AsiaTown (thx to SompyNZ for giving me important tipps on the hub-thing and to RedLotus - who had the whole Asia-idea :) )

- added a new Hub: LimodurHospitalHub

- added a new Hub: ShoppingCenterShopsHub

- added a new Hub: TheMillHub

- added a new Hub: ThemeParkHub

- added a new Hub: TWD_PrisonHub

 

 

NEW PREFABS:

xvanilla_graveyard_sm

xcostum_LittleLeagueBaseball(by_Curmudgeon)a12_v1 (city)

xcostum_TruckStop(by_magoli)a12_v1 (city,rural)

xcostum_Treehouse_sm(by_magoli)a12_v1 (wilderness)

xcostum_Stonehenge(by_magoli)a12_v1 (wilderness)

xcostum_NSiteMissileSilo(byEphoie)a12_v1

 

xvanilla_oldwest_church

xvanilla_oldwest_gallows

xvanilla_oldwest_hotel_01

xvanilla_oldwest_hotel_02

xvanilla_oldwest_jail

xvanilla_oldwest_md_shop_01

xvanilla_oldwest_md_shop_02

xvanilla_oldwest_md_shop_03

xvanilla_oldwest_md_shop_04

xvanilla_oldwest_sm_shop_01

xvanilla_oldwest_sm_shop_02

xvanilla_oldwest_sm_shop_03

xvanilla_oldwest_stables

xvanilla_oldwest_watertower

xcostum_Haulier_md_oldwest(by_Limodor)a12_v1 (a special version especially for oldwestTown)

xcostum_oldwestBank(by_magoli)a12_v1 (oldwestTown)

 

xcostum_Coronado_barn_lg(by_Slaan)a12_v1

xcostum_Coronado_barn_lg2(by_Slaan)a12_v1

xcostum_Coronado_cornfield_crash(by_Slaan)a12_v1

xcostum_Coronado_cornfield_missle_silo(by_Slaan)a12_v1

xcostum_Coronado_farm_lake(by_Slaan)a12_v1

xcostum_Coronado_farmedField(by_Slaan)a12_v1

xcostum_Coronado_farmSheds(by_Slaan)a12_v1

xcostum_Coronado_shamway_plant(by_Slaan)a12_v1

xcostum_Coronado_LLBaseball(by_Curmudgeon)a12_v1

xvanilla_church_graveyard1(for_CoronadoCity)

xcostum_Coronado_Farm(by_BigC90210)a12_v1

xcostum_Coronado_House(by_ShoNuff)a12_v1

xvanilla_gas_station1(for_CoronadoCity)

xvanilla_police_station1(for_CoronadoCity)

xvanilla_bombshelter_lg_01(for_CoronadoCity)

xvanilla_house_new_mansion_03(for_CoronadoCity)

xcostum_Coronado_Shrub_Conservatory(by_Werewulfen)a12_v1

xvanilla_store_grocery_lg_city(for_CoronadoCity)

xcostum_Coronado_bowlingcenter(by_magoli)a12_v1

 

xcostum_Asia_ChineseMarket(by_magoli)a12_v1

xcostum_Asia_Dojo(by_RedLotus)a12_v1

xcostum_Asia_KhooKongsi(by_StompyNZ)a12_v1

xcostum_Asia_KungFuSchool(by_magoli)a12_v1

xcostum_Asia_Livinghouse_sm_01(by_magoli)a12_v1

xcostum_Asia_ModernCottage_01(by_StompyNZ)a12_v1

xcostum_Asia_Pagoda(by_RedLotus)a12_v1

xcostum_Asia_Pagoda_sm_01(by_magoli)a12_v1

xcostum_Asia_Restaurant(by_Redlotus)a12_v1

xcostum_Asia_Swordmaster(by_magoli)a12_v1

xcostum_Asia_Temple9Powermonks(by_magoli)a12_v1

xcostum_Asia_TempleMiddleVillage(by_SylenThunder)a12_v1

xcostum_Asia_ChineseGate(by_XXX)a121_v1

 

xvanilla_apartment_adobe_red_5_flr(city)

xvanilla_apartment_brick_6_flr(city)

xvanilla_police_station1_city

xvanilla_theater_01(city)

xcostum_Shrub_Conservatory_city(by_Werewulfen)a12_v1

xcostum_FuneralHome_city(by_Wsiegel)a12_v1

xcostum_School_city(by_LazMan)a12_v1

xcostum_bowlingcenter_city(by_magoli)a12_v1

 

 

last thoughts:

This release is just to shortn the time till A13 !!! Its working very well.

And I want u guys to watch this - because the whole map looks now even better then before IMO !!!

 

 

have fun

Mag

 

Awesome!! Going in!

Link to comment
Share on other sites

677 region files removed. (Saved 5 that had bases)

 

Jumping in now to give it a whirl.

 

EDIT: OMG Jumped in at my base. The south end of the town that my base is in is wiped, (I mostly expected it to be new town buildings).

After a bit of grass, guess what I find... AsiaTown!!! With my prefab as the center. OMG it looks awesome. But it's midnight on the server, I'll have to wait a bit before I can get some good screenshots.

 

Hmm some of the underground got filled with dirt. I'll have to figure out why that happened.

Link to comment
Share on other sites

Can't edit previous post any longer.

 

Here's where the south side of the town where our main base is was...

 

2015-10-05_00004.thumb.jpg.1b858d27b47b8d7e6f81f074d0462b92.jpgIf you look closely, you can see part of the funeral home.

 

Here's AisaTown!

2015-10-05_00005.thumb.jpg.c1869c86eb57ba54fd39f718e8f3a742.jpg

 

Didn't go far and found a massive theme park!

2015-10-05_00006.thumb.jpg.a988575c20287799dab94d59acb84234.jpg

 

Found a nice treehouse near the Asia Town also. Excellent work.

Link to comment
Share on other sites

Hmm some of the underground got filled with dirt. I'll have to figure out why that happened.

 

<prefab>

<property name="CopyAirBlocks" value="False" />

<property name="AllowTopSoilDecorations" value="False" />

<property name="YOffset" value="-8" />

<property name="Zoning" value="Residential" />

<property name="RotationToFaceNorth" value="3" />

<property name="AllowedTownships" value="town" />

<property name="AllowedBiomes" value="snow,plains,pine_forest,forest,desert" />

<property name="MaxPerHub" value="1" />

</prefab>

 

Change that to true in the xml for the prefab if you dont want the underground filled with terrain

Link to comment
Share on other sites

Hey guys I have question, what do i need to do to fix this?

rwgmixer brings this up:cower:

<!-- these are the big Prefabs - they are to big for RWG right now !!!

<prefab name="xcostum_Hospital(by_Limodor)a12_v1" prob="0.2"/>

<prefab name="xcostum_ShoppingCenterMall(by_Warsaken)a12_v1" prob="0.2"/>

<prefab name="xcostum_ShoppingCenterShops(by_Warsaken)a12_v1" prob="0.2"/>

<prefab name="xcostum_TheMill(by_MoNKeYest1)a12_v1" prob="0.2"/>

<prefab name="xcostum_TWDprison(by_LazMan)a12_v2" prob="0.2"/>

 

<prefab name="football_stadium" prob="0.2"/>

<prefab name="hospital_01" prob="0.2"/>

<prefab name="sawmill_01_snow" prob="0.2"/>

<prefab name="school_01" prob="0.2"/>

-->

thx for the help

Link to comment
Share on other sites

Hey guys I have question, what do i need to do to fix this?

rwgmixer brings this up:cower:

<!-- these are the big Prefabs - they are to big for RWG right now !!!

<prefab name="xcostum_Hospital(by_Limodor)a12_v1" prob="0.2"/>

<prefab name="xcostum_ShoppingCenterMall(by_Warsaken)a12_v1" prob="0.2"/>

<prefab name="xcostum_ShoppingCenterShops(by_Warsaken)a12_v1" prob="0.2"/>

<prefab name="xcostum_TheMill(by_MoNKeYest1)a12_v1" prob="0.2"/>

<prefab name="xcostum_TWDprison(by_LazMan)a12_v2" prob="0.2"/>

 

<prefab name="football_stadium" prob="0.2"/>

<prefab name="hospital_01" prob="0.2"/>

<prefab name="sawmill_01_snow" prob="0.2"/>

<prefab name="school_01" prob="0.2"/>

-->

thx for the help

 

dont care of this lines !!!

 

All prefabs that are work - are already intigrated in custom-hubs

 

 

@SylenThunder:

 

Yes I have removed the basement - to test out something - The neighbor-building spawned always only halfwise.

Since I removed The basement from the big middle-village (and deactivated AirBlocks) everything spawnes fine.

I did this because IMO the basement isnt so exciting to have it spawning too.

Perhaps A13 will have a better performance. Then I readd it back

 

Mag

Link to comment
Share on other sites

Question, i have been playing fine for about an hour and then i died. when i respawned my game crashed and this popped up in the error log. i never was able to get into the world after death

 

 

2015-10-06T06:43:24 2357.501 INF 3. Spawn pos: start point SpawnPoint (308.7, 64.0, 1863.6)/9.4

2015-10-06T06:43:24 2357.847 ERR Exception in thread thread_GenerateChunks:

2015-10-06T06:43:24 2357.847 EXC Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object
 at Prefab.RotateY (Boolean _bLeft) [0x00000] in <filename unknown>:0 

 at RandomGenPrefabDecorator.DecorateChunk (.World _world, .Chunk _chunk, System.Random _random) [0x00000] in <filename unknown>:0 

 at ChunkProviderGenerateWorld.thread_GenerateChunks (.ThreadInfo _threadInfo) [0x00000] in <filename unknown>:0 

 at ThreadManager.V (System.Object ) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
ThreadManager:V(Object)

(Filename:  Line: -1)

2015-10-06T06:43:24 2357.855 INF Exited thread thread_GenerateChunks

2015-10-06T06:43:40 2373.608 INF Time: 37.60m FPS: 58.01 Heap: 471.0MB Max: 509.6MB Chunks: 649 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (25) Items: 20

 

 

 

is that an error from the pack or something else?

Link to comment
Share on other sites

Hi Magoli,

 

Thanks for the cool update... was just wondering if the sewer and subway prefabs by Slaan made it in?

 

Cannot see any mention of them. I am talking about these:

 

https://7daystodie.com/forums/showthread.php?32929-Fully-connected-sewer-subway-syetem-for-random-gen-cities

 

They are excellent and I would of thought they would be perfect for this pack.

 

Cheers!

 

:)

 

Edit: just checked the rwgmixer.xml file and they are not in this pack. I guess I can add them in manually. Was there any reason to not add them? e.g. instability of the prefabs above or something else?

Link to comment
Share on other sites

Question, i have been playing fine for about an hour and then i died. when i respawned my game crashed and this popped up in the error log. i never was able to get into the world after death

 

 

2015-10-06T06:43:24 2357.501 INF 3. Spawn pos: start point SpawnPoint (308.7, 64.0, 1863.6)/9.4

2015-10-06T06:43:24 2357.847 ERR Exception in thread thread_GenerateChunks:

2015-10-06T06:43:24 2357.847 EXC Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object
 at Prefab.RotateY (Boolean _bLeft) [0x00000] in <filename unknown>:0 

 at RandomGenPrefabDecorator.DecorateChunk (.World _world, .Chunk _chunk, System.Random _random) [0x00000] in <filename unknown>:0 

 at ChunkProviderGenerateWorld.thread_GenerateChunks (.ThreadInfo _threadInfo) [0x00000] in <filename unknown>:0 

 at ThreadManager.V (System.Object ) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
ThreadManager:V(Object)

(Filename:  Line: -1)

2015-10-06T06:43:24 2357.855 INF Exited thread thread_GenerateChunks

2015-10-06T06:43:40 2373.608 INF Time: 37.60m FPS: 58.01 Heap: 471.0MB Max: 509.6MB Chunks: 649 CGO: 0 Ply: 1 Zom: 0 Ent: 1 (25) Items: 20

 

 

 

is that an error from the pack or something else?

 

Ok I tried logging back into that game and it still errors out, but i can start an new save and play fine. if this is from the pack i hope that my error log can help out.

Link to comment
Share on other sites

thx for the feedback guys

 

@JaxTeller718: I really hope it is not the pack. But it really seems so. Seems its something wrong with the rotation of a prefab - hmm - no wonder: Since A12 the blocks are even more issued then before !!! I had problems with savegames too.

I got nullref-errors too. Its always when I make changes in the hubs and then directly go back to the world without restarting game.

 

TIPP:

U got to quit the whole game between every world u visit !!! Else he remembers something from the map before.

This is a new Issue IMO - and I hope A13 will fix this !!!

 

The game is very very sensitive in this current build IMO.

 

What i know is: TFP fixed some Issues with rotating of bloxx. In future all block-types will rotate the same :) !!!

(This is what I have waited for since I play it !!!)

 

 

@Matite:

 

No - its not part of the COMPOPACK yet - and iam also dont mentioned it before.

My daily workingplan was filled with tons of other stuff the last weeks.

But I have already started to talk with Slaan about that.

 

Now - that i have some free time i will contact him. And then we figure out the best solution for the sewerpart.

 

 

Mag

Link to comment
Share on other sites

thx for the feedback guys

 

@JaxTeller718: I really hope it is not the pack. But it really seems so. Seems its something wrong with the rotation of a prefab - hmm - no wonder: Since A12 the blocks are even more issued then before !!! I had problems with savegames too.

I got nullref-errors too. Its always when I make changes in the hubs and then directly go back to the world without restarting game.

 

TIPP:

U got to quit the whole game between every world u visit !!! Else he remembers something from the map before.

This is a new Issue IMO - and I hope A13 will fix this !!!

 

The game is very very sensitive in this current build IMO.

 

What i know is: TFP fixed some Issues with rotating of bloxx. In future all block-types will rotate the same :) !!!

(This is what I have waited for since I play it !!!)

 

 

@Matite:

 

No - its not part of the COMPOPACK yet - and iam also dont mentioned it before.

My daily workingplan was filled with tons of other stuff the last weeks.

But I have already started to talk with Slaan about that.

 

Now - that i have some free time i will contact him. And then we figure out the best solution for the sewerpart.

 

 

Mag

 

Thanks for the tip. Wow. Thats pretty game breaking dont you think. I have now tried three different saves and three different seeds and every single one has crashed out with the console popping up. The world stops loading. Quitting and going back in does not fix it though. On my one save I was spawned into a biome that i assume error-ed because i was never able to get back into it.

 

The other two can be loaded but when i enter the world the error immediately pop up and no longer loads the map.

 

It is a good thing i backed up before loading this as it would have surely broke my other saves. There are co ords on the error, maybe that can help you narrow down which one it is?

 

It may be important to note this in the first post as you were getting these same errors. Your last release never gave me an issue and I played for hours on it. I tried just now to load back into the 4th save and i can see the area i am in but ONLY that area. Map ends and wont load beyond. Wouldnt want others to start new saves without backing up because eventually it is going to crash on you and quitting the game before each biome is just unreasonable. That will completely destroy zombie spawns wherever you are.

 

Is anyone else experiencing this or was it just me?

 

 

These are the coords for the crash, but since it is RWG these probably dont really help.

 

Spawn pos: start point SpawnPoint (308.7, 64.0, 1863.6)/9.4
Link to comment
Share on other sites

SO I tell everyone that I'm wiping them map again and they're :cower:

 

Then I tell them what's going to change/be added and they're :cheerful:

 

Off to wipe my map now....

 

You may want to test this first as I am getting numerous save breaking bugs on all my fresh saves. If you have not gotten any, do you have any tips on how you are not getting them but I am?

Link to comment
Share on other sites

Nice work mag, can't wait to see how you've done the new hubs and Im personally grateful for the pre-A13 prep work you've done to some of the prefabs too.

 

As for cityblocks as I see someone already asked, at the moment they are an extra 3 mins work to add to your mixers yourselves (and well worth it !) and they will get a pretty major overhaul come alpha 13, as well as changes based on feedback I've been collecting. Now might not be the best time to have them as a fixed part of the compo pack, but I still appreciate people using them and throwing a few comments on the blog or here.

 

Rest assured, the compo pack is my 'vanilla' and I will always build with it in mind so we always get happyfuntime.

Link to comment
Share on other sites

Hey guys

 

Can anyone download the Slums from Pikero v1.8 PLEASE for me ??

Or does anyone have the original DL-zip ???

 

Please please please send it to me (or post it here)

 

Here is the link

 

The Dl-site is in chinese letters and no matter where iam clicking - I get no download :(

 

 

Thx ahead

Mag

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...