psychatix 4 Posted September 15, 2020 Share Posted September 15, 2020 Does anyone know for sure if this works with War3zuk's AIO overhaul? Link to post Share on other sites
wolfbain5 201 Posted September 15, 2020 Share Posted September 15, 2020 (edited) The LOD thing is a vanilla issue. They have it listed under known issues in the bug forum And with War3zuk, he handles his own if I am not mistaken. Edited September 15, 2020 by wolfbain5 (see edit history) Link to post Share on other sites
stallionsden 441 Posted September 15, 2020 Share Posted September 15, 2020 (edited) 4 hours ago, psychatix said: Does anyone know for sure if this works with War3zuk's AIO overhaul? That be something you would have to ask him. Overhauls and mixing modlets can have a bad reaction together seeing as the overhaul generslly changes alot of the existing files sometimes required for certain modlets. Edited September 15, 2020 by stallionsden (see edit history) Link to post Share on other sites
Ihmislehma 5 Posted September 16, 2020 Share Posted September 16, 2020 Aight, thanks wolfbain. I was just wondering since it seems to have both gotten worse for A19 and to flare up especially bad while using Compopack. Link to post Share on other sites
Laz Man 1,335 Posted September 16, 2020 Share Posted September 16, 2020 On 9/14/2020 at 9:37 PM, wolfbain5 said: The LOD thing is a vanilla issue. They have it listed under known issues in the bug forum And with War3zuk, he handles his own if I am not mistaken. Still TBD. The QA team knows about it but no confirmed vanilla repros. Link to post Share on other sites
wolfbain5 201 Posted September 16, 2020 Share Posted September 16, 2020 53 minutes ago, Laz Man said: Still TBD. The QA team knows about it but no confirmed vanilla repros. I have had it happen several times in pure vanilla. but as you said it, no step by step way to reproduce it. purely random. all I can say is that when it does happen, I am at over 6 gb memory usage in game. and I am using 32 mb of ram. seems others get it when they go over 6.5 gb memory as well Link to post Share on other sites
q123 38 Posted September 16, 2020 Share Posted September 16, 2020 I had it in in pure vanilla when A19 exp came out (never before) on the pregen0x maps. But since there was this update which reduces memory usage (B169 or so?) it's gone again for me. Link to post Share on other sites
Jay_ombie 45 Posted September 17, 2020 Share Posted September 17, 2020 I have had a issue with this POI : Seems to be acceptable to self demolition... Link to post Share on other sites
stallionsden 441 Posted September 17, 2020 Share Posted September 17, 2020 1 hour ago, Jay_ombie said: I have had a issue with this POI : Seems to be acceptable to self demolition... if you could go into dm and press f3 and let us know which prefab it is so we can check it. it be appreciated. Link to post Share on other sites
wolfbain5 201 Posted September 18, 2020 Share Posted September 18, 2020 6 hours ago, stallionsden said: if you could go into dm and press f3 and let us know which prefab it is so we can check it. it be appreciated. were these at 2 different location? because the author of these houses has 2 versions of each of his houses. 1 nice and tidy, and 1 demolished 1 Link to post Share on other sites
Jay_ombie 45 Posted September 18, 2020 Share Posted September 18, 2020 (edited) 20 hours ago, stallionsden said: if you could go into dm and press f3 and let us know which prefab it is so we can check it. it be appreciated. Also I feel some POI are so generously constructed to a point that they tend to over bare the game and tank the FPS. Maybe isolate certain ones and keep them away from built up areas. This one for instance : from 40+fps in the middle of a town I look at this POI and it goes almost under 20fps. Edited September 18, 2020 by Jay_ombie (see edit history) Link to post Share on other sites
stallionsden 441 Posted September 18, 2020 Share Posted September 18, 2020 (edited) 7 hours ago, Jay_ombie said: Also I feel some POI are so generously constructed to a point that they tend to over bare the game and tank the FPS. Maybe isolate certain ones and keep them away from built up areas. This one for instance : from 40+fps in the middle of a town I look at this POI and it goes almost under 20fps. the nodabba house AFO3D (37x54) is meant to be like that. Nodabba released 2 version of the same prefab. One was nice and complete the 2nd version was destroyed version. each of his houses have a counter part. In regard to fps, that has occurred in vanilla as well as the CP for a while now as well. However we are working on easing the texture streaming of the cp prefabs to, may not get to all of them by cp46 tho. Edited September 18, 2020 by stallionsden (see edit history) 1 Link to post Share on other sites
Briston574 0 Posted September 18, 2020 Share Posted September 18, 2020 Anyone know if Sir Loachalot's Castle has been added to the CP yet? Super awesome castle, and I think it would go amazing with the CP If not, check it out here : https://www.nexusmods.com/7daystodie/mods/1106 Link to post Share on other sites
stallionsden 441 Posted September 19, 2020 Share Posted September 19, 2020 (edited) 11 hours ago, Briston574 said: Anyone know if Sir Loachalot's Castle has been added to the CP yet? Super awesome castle, and I think it would go amazing with the CP If not, check it out here : https://www.nexusmods.com/7daystodie/mods/1106 I check nexus regularly at the disgust of wolf lol haha. Yes already have it. However may not make it til cp47 as currently the current pack we have alot of work to fix, loot, misrotated blocks, quests, volumes, texture reductions etc. We are pushing thru them. But guaranteed all prefabs will get in eventually and cp47 onwards shall be alot faster (depending on block changes tfp do ofc) Edited September 19, 2020 by stallionsden (see edit history) Link to post Share on other sites
wolfbain5 201 Posted September 19, 2020 Share Posted September 19, 2020 currently, we have over 300 prefabs. many are out of date and need updating. we are currently working on that, so no new ones will be added to cp until we are caught up. If there are ones you dont like, and there will be as each person's taste is different, as this is a mod, you can always change your own for your game. I know most people want a variety and enjoy the CP and we are glad for that. We will continue to adjust and fix as the game goes on until TFP reaches gold. Link to post Share on other sites
SnowDog1942 520 Posted September 19, 2020 Share Posted September 19, 2020 17 hours ago, wolfbain5 said: currently, we have over 300 prefabs. many are out of date and need updating. we are currently working on that, so no new ones will be added to cp until we are caught up. If there are ones you dont like, and there will be as each person's taste is different, as this is a mod, you can always change your own for your game. I know most people want a variety and enjoy the CP and we are glad for that. We will continue to adjust and fix as the game goes on until TFP reaches gold. You guys are awesome. When do u think the next version will be out? Weeks, months? 1 Link to post Share on other sites
stallionsden 441 Posted September 20, 2020 Share Posted September 20, 2020 5 hours ago, SnowDog1942 said: You guys are awesome. When do u think the next version will be out? Weeks, months? After stable a19.1 and before a30 lol 😁 1 Link to post Share on other sites
wolfbain5 201 Posted September 20, 2020 Share Posted September 20, 2020 (edited) 22 hours ago, SnowDog1942 said: You guys are awesome. When do u think the next version will be out? Weeks, months? after a19.1 stable not gonna say how far after Edited September 20, 2020 by wolfbain5 (see edit history) Link to post Share on other sites
Worrun 39 Posted September 21, 2020 Share Posted September 21, 2020 Where's the actual download link for CP45? There's only a link for the hotfix, which is 200mb. The main file isn't listed, unless I'm being a derp? Link to post Share on other sites
wolfbain5 201 Posted September 21, 2020 Share Posted September 21, 2020 hotfix includes all Link to post Share on other sites
Gouki 131 Posted September 22, 2020 Share Posted September 22, 2020 9 hours ago, Worrun said: Where's the actual download link for CP45? There's only a link for the hotfix, which is 200mb. The main file isn't listed, unless I'm being a derp? Hi Worrun It is at the beginning of the post, in this part: HERE you can download COMPOPACK_45hotfix02 (for Alpha19stable_built180) Press where it says HERE in capital letters, then it sends you to download. 1 Link to post Share on other sites
renejant 2 Posted September 22, 2020 Share Posted September 22, 2020 might it be possible that the next upcoming version will have a rwgmixer-file in it? with a more diversity in buildings being spawned? because personally i think some buildings popup too many times... while others don't... Link to post Share on other sites
stallionsden 441 Posted September 22, 2020 Share Posted September 22, 2020 3 hours ago, renejant said: might it be possible that the next upcoming version will have a rwgmixer-file in it? with a more diversity in buildings being spawned? because personally i think some buildings popup too many times... while others don't... No rwg file has been discussed at this stage. but there be a modlet form you just drop in to mods folder. A nitrogen list as well if you use nitrogen. The diversity unfort is a vanilla thing to it filters which prefabs are chosen at random. Factors include the map spawned. 8k world has more prefabs ofc then the 4k. But the cp is evolving and more prefabs are added constantly adding to the diversity of worlds as well. Will put it to the team. Link to post Share on other sites
Worrun 39 Posted September 22, 2020 Share Posted September 22, 2020 13 hours ago, Gouki said: Hi Worrun It is at the beginning of the post, in this part: HERE you can download COMPOPACK_45hotfix02 (for Alpha19stable_built180) Press where it says HERE in capital letters, then it sends you to download. Thanks, got it now. Because it said "hotfix" I thought it was just a small patch to add to the main files =] Link to post Share on other sites
wolfbain5 201 Posted September 22, 2020 Share Posted September 22, 2020 ok, this stable was out faster than expected. We are about halfway done with cp 46. we wont be shipping it until we are done with this phase. This phase includes quest fixes, paint fixes, block rotations, xml clean ups, texture streaming reduction, and zombie population stream lining of all 331 prefabs. Link to post Share on other sites
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