Magoli Posted August 24, 2020 Author Share Posted August 24, 2020 hotfix01 for CP45 is out now !!! because of the NullRef-error some of us is getting when they try to continue their saved games I decided to deliver a hotfix01 for CP45 We still dont know what exactly is causing these NullRef-errors, but we are working on in and hope this hotfix01 will help against it. We suggest it could have something to do with corrupted/older player-profiles and/or also with corrupted SleeperVolumes We still working on that and try to figure out what causes this. We recommend to choose/create a new player-profile before starting a new A19-game and delete/cleanup all the older profiles !!! further to that I decided to remove all the xvanilla-prefabs and use the original vanilla-prefabs instead again (for the prefablist.txt for Nitrogen) pls let me know if you are still getting errors after using this hotfix01 to get the hotfix01 pls go to the openingpost -COMPOPACK_45(for Alpha19stable_built180) has been exchanged with COMPOPACK_45hotfix01(for Alpha19stable_built180) -COMPOPACK_45(for Alpha19stable_built180) is not available anymore !!! -actual version is now COMPOPACK_45hotfix01(for Alpha19stable_built180) here is the CHANGELOG for COMPOPACK_45hotfix01(for Alpha19stable_built180) : xcostum_Bank(by_Guppycur) checked / checked/cleanup xml xcostum_Cabin(by_Sudo) fixed missing waterblocks / reworked SLvolumes / checked/cleanup xml xcostum_Cantine(by_Limodor) checked / checked/cleanup xml xcostum_CityPark(by_Spider) fixed missing waterblocks / reworked SLvolumes / checked/cleanup xml xcostum_CountyJail(by_Volar) reworked SLvolumes / checked/cleanup xml xcostum_exfarmstead(by_owl79) checked / checked/cleanup xml xcostum_Haulier_lg(by_Limodor) reworked SLvolumes / checked/cleanup xml xcostum_Hobbit(by_Limodor) checked / checked/cleanup xml xcostum_Motel(by_Limodor) checked / checked/cleanup xml xcostum_Prison(by_Limodor) fixed overlapping SLvolumes / checked/cleanup xml xcostum_PublicPool(by_Warsaken) fixed missing waterblocks / checked/cleanup xml xcostum_Recycling(by_Limodor) reworked SLvolumes / checked/cleanup xml xcostum_RedCatDiner(by_Najax) checked / checked/cleanup xml xcostum_ScienceLab(by_kinklade) reworked SLvolumes / checked/cleanup xml xcostum_SeafoodShop(by_Guppycur) reworked SLvolumes / checked/cleanup xml xcostum_WulftownA(by_WereWulfen) checked / checked/cleanup xml xcostum_Dark_Mausoleum32(by_LuckyStar) reset gamestageadjust / checked/cleanup xml xcostum_homestead(by_Mana) reworked SLvolumes / checked/cleanup xml xcostum_house_number14(by_Kam) reworked SLvolumes / reset gamestageadjust / checked/cleanup xml xcostum_house3(by_Curbolt) checked / checked/cleanup xml xcostum_modernvilla(by_owl79) reworked SLvolumes / checked/cleanup xml xcostum_Plant(by_Wsiegel) reworked SLvolumes / checked/cleanup xml removed xcostum_H0bbit(by_Limodor) (duplicate) xcostum_Firedepartment(by_Guppycur) fixed POI-size xcostum_fp_house_medium_002(by_Frank_Souza) reworked SLvolumes removed all xvanilla-prefabs and use the original vanilla-prefabs instead (I removed the xvanilla-prefabs because it seems it is not needed anymore to take care of the corrupted waterblocks (ID256) the waterblocks in the vanilla-prefabs are still corrupted (rotation/metavalue) but it seems the game can handle this now since built180 and there is no negative impact on spawning, missing waterblocks and game-performance anymore) Link to comment Share on other sites More sharing options...
Gouki Posted August 24, 2020 Share Posted August 24, 2020 Hi Magoli This is normal or is it a bug. Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 24, 2020 Share Posted August 24, 2020 4 minutes ago, Gouki said: Hi Magoli This is normal or is it a bug. what the smoke or your framerate? Link to comment Share on other sites More sharing options...
Gouki Posted August 24, 2020 Share Posted August 24, 2020 1 minute ago, wolfbain5 said: what the smoke or your framerate? obvious that the smoke Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 24, 2020 Share Posted August 24, 2020 3 minutes ago, Gouki said: obvious that the smoke lol, not a bug, redid this one myself, it is a crashed plane. perhaps it was a supply plane? Link to comment Share on other sites More sharing options...
Laz Man Posted August 24, 2020 Share Posted August 24, 2020 4 minutes ago, Gouki said: obvious that the smoke Its one of the new dev blocks. Its a bit buggy but has a nice effect. Link to comment Share on other sites More sharing options...
Gouki Posted August 24, 2020 Share Posted August 24, 2020 Ooooh, I didn't know about that new block, it gives better detail to the prefabs, thanks to both. Link to comment Share on other sites More sharing options...
NSHGaming Posted August 25, 2020 Share Posted August 25, 2020 I did not get null error until i starting using hotfix Link to comment Share on other sites More sharing options...
NSHGaming Posted August 25, 2020 Share Posted August 25, 2020 1 hour ago, NSHGaming said: I did not get null error until i starting using hotfix And i generated 2 maps with water going across the middle of map about 30 blocks high Link to comment Share on other sites More sharing options...
Gouki Posted August 25, 2020 Share Posted August 25, 2020 1 hour ago, NSHGaming said: And i generated 2 maps with water going across the middle of map about 30 blocks high Hi NSHGaming You would not have installed the CompoPack hotfix, it was just in case you had NullRef-error, there are some who have had that, for them it is the hotfix. Link to comment Share on other sites More sharing options...
NSHGaming Posted August 25, 2020 Share Posted August 25, 2020 33 minutes ago, Gouki said: Hi NSHGaming You would not have installed the CompoPack hotfix, it was just in case you had NullRef-error, there are some who have had that, for them it is the hotfix. But you added new stuff that wasn't in 44 or did you add it to 44 as well Link to comment Share on other sites More sharing options...
NSHGaming Posted August 25, 2020 Share Posted August 25, 2020 15 minutes ago, NSHGaming said: But you added new stuff that wasn't in 44 or did you add it to 44 as well Link to comment Share on other sites More sharing options...
Gouki Posted August 25, 2020 Share Posted August 25, 2020 23 minutes ago, NSHGaming said: The maps are coming out so badly, it's very strange. I just added prefabs that were not in the CompoPack and I had no problem, the version I am using is 45. Link to comment Share on other sites More sharing options...
NSHGaming Posted August 25, 2020 Share Posted August 25, 2020 1 minute ago, Gouki said: The maps are coming out so badly, it's very strange. I just added prefabs that were not in the CompoPack and I had no problem, the version I am using is 45. It says 45 is no longer available. just the 45hotfix Link to comment Share on other sites More sharing options...
Gouki Posted August 25, 2020 Share Posted August 25, 2020 6 minutes ago, NSHGaming said: It says 45 is no longer available. just the 45hotfix Yes, it is the 45hotfix, it could be a fault of the Nitrogen generator or something of the prefabs, I don't know, just my assumptions. Link to comment Share on other sites More sharing options...
NSHGaming Posted August 25, 2020 Share Posted August 25, 2020 1 minute ago, Gouki said: Yes, it is the 45hotfix, it could be a fault of the Nitrogen generator or something of the prefabs, I don't know, just my assumptions. 3 maps in a row with the wall of water. Will go back to 44 until someone figures out what is causing it. Link to comment Share on other sites More sharing options...
Gouki Posted August 25, 2020 Share Posted August 25, 2020 8 minutes ago, NSHGaming said: 3 maps in a row with the wall of water. Will go back to 44 until someone figures out what is causing it. I suppose people will go back to version 44 if the problem persists even with the Hotfix, my suspicions of what is causing the NullRef-error in the Prefabs and maybe the generation, it may be that they have added the new development block that emits the smoke It's just my guess. Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 25, 2020 Share Posted August 25, 2020 ok, now that is weird. prefab placement has nothing to do with the water and lakes. you are using nitrogen? and making sure to use vanilla prefab list? Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 25, 2020 Share Posted August 25, 2020 7 hours ago, Gouki said: I suppose people will go back to version 44 if the problem persists even with the Hotfix, my suspicions of what is causing the NullRef-error in the Prefabs and maybe the generation, it may be that they have added the new development block that emits the smoke It's just my guess. not the smoke blocks. the null ref we got was from a new prefab we got that had a bad sleeper volume. Vanilla has it's own null refs as well. I believe there are also smoke blocks in some vanilla prefabs as well Link to comment Share on other sites More sharing options...
stallionsden Posted August 25, 2020 Share Posted August 25, 2020 7 hours ago, Gouki said: I suppose people will go back to version 44 if the problem persists even with the Hotfix, my suspicions of what is causing the NullRef-error in the Prefabs and maybe the generation, it may be that they have added the new development block that emits the smoke It's just my guess. Nothing to do with smoke blocks at all. Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 25, 2020 Share Posted August 25, 2020 this was a world I just generated today with hotfix Link to comment Share on other sites More sharing options...
Gouki Posted August 25, 2020 Share Posted August 25, 2020 Ok, good to know that the problem has been discovered and the CompoPack has not produced any other problems, thanks to the whole team. Link to comment Share on other sites More sharing options...
NSHGaming Posted August 25, 2020 Share Posted August 25, 2020 2 hours ago, wolfbain5 said: ok, now that is weird. prefab placement has nothing to do with the water and lakes. you are using nitrogen? and making sure to use vanilla prefab list? I replaced prefab.txt list with with cp45 prefab list as video explained and chose vanilla. the last 3 maps did the water wall Link to comment Share on other sites More sharing options...
NSHGaming Posted August 25, 2020 Share Posted August 25, 2020 I have a logistical question. In the video showing how to use cp45 when the prefab list was copied from the cp45 folder and paste in 7d2d prefab folder the video showed 4485 files. When i do it it only shows 2351. Did prefab file just delete 2100 files on its own since video was made. Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 25, 2020 Share Posted August 25, 2020 7 minutes ago, NSHGaming said: I have a logistical question. In the video showing how to use cp45 when the prefab list was copied from the cp45 folder and paste in 7d2d prefab folder the video showed 4485 files. When i do it it only shows 2351. Did prefab file just delete 2100 files on its own since video was made. we were using copies of the vanilla prefabs that had a few corrections on them. but since they were updated and changed by tfp, we removed the copies. so the files size and amounts dropped. the water pics you are showing I do not think is a cp error. prefab xmls do not affect anything outside of a prefab. the prefab files also do not affect anything outside a prefab. the water in your world is above the ground level. that is not a prefab error. I have no clue what is causing your problem. Link to comment Share on other sites More sharing options...
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