Fab44 0 Posted December 7, 2019 Share Posted December 7, 2019 I am new to the modding World and need some help please. I managed to download Nitrogen and it works great. But how can i install the Compo Pack Mod into my Nitrogen generated world after unpacking...What do i need to copy where ?! Thanks Link to post Share on other sites
Maxx_98 0 Posted December 7, 2019 Share Posted December 7, 2019 Hi just remove all the traders from Nitrogen's prefablist (except the xcostum-pseudo-trader!) and set the traders to "very few" when generating in Nitrogen Than u have no traders in your world TYTY! Link to post Share on other sites
Maxx_98 0 Posted December 7, 2019 Share Posted December 7, 2019 Im with ya, not sure how to run this with NitroGen. Any help is appreciated. Thanks! Link to post Share on other sites
Magoli 110 Posted December 7, 2019 Author Share Posted December 7, 2019 I am new to the modding World and need some help please. I managed to download Nitrogen and it works great. But how can i install the Compo Pack Mod into my Nitrogen generated world after unpacking...What do i need to copy where ?! Thanks just follow the CP-instructions and than exchange the prefablist from COMPOPACK with the default One in your Nitrogen/Resources folder when u than generate a map with Nitrogen u have a world with Vanilla- AND COMPOPACK-prefabs Link to post Share on other sites
Maxx_98 0 Posted December 7, 2019 Share Posted December 7, 2019 Bingo, thanks, that was the piece I was missing. Appreciate it! Link to post Share on other sites
grogo67 0 Posted December 7, 2019 Share Posted December 7, 2019 Hi, first time CP user here. I copied the prefabs and rwgmixer files. I see a folder called Nitrogen-files. I also use Nitrogen from time to time. Do I need to do anything with the files in that folder? Link to post Share on other sites
Magoli 110 Posted December 8, 2019 Author Share Posted December 8, 2019 Hi, first time CP user here. I copied the prefabs and rwgmixer files. I see a folder called Nitrogen-files. I also use Nitrogen from time to time. Do I need to do anything with the files in that folder? It belongs which tool you use to generate the map - tfp's ingame random-map-generator or the NITROGEN tool ! If you use the ingame rwg-generator you dont have to do anymore - u are prepared to generate a map If you wanna use a Nitrogen-map: 1. Copy the Nitrogenfiles from CP42-download into your Nitrogen/Resources-folder 2. generate a map 3. open Nitrogen's output Folder and copy/paste the folder of the map u wanna play there: C:\Users\UserName\AppData\Roaming\7DaysToDie 4. Start the game - choose NEW GAME - choose the map u want to play - click start Link to post Share on other sites
grogo67 0 Posted December 8, 2019 Share Posted December 8, 2019 It belongs which tool you use to generate the map - tfp's ingame random-map-generator or the NITROGEN tool ! If you use the ingame rwg-generator you dont have to do anymore - u are prepared to generate a map If you wanna use a Nitrogen-map: 1. Copy the Nitrogenfiles from CP42-download into your Nitrogen/Resources-folder 2. generate a map 3. open Nitrogen's output Folder and copy/paste the folder of the map u wanna play there: C:\Users\UserName\AppData\Roaming\7DaysToDie 4. Start the game - choose NEW GAME - choose the map u want to play - click start This is what I was looking for. Thank you. Link to post Share on other sites
Ringkeeper 3 Posted December 12, 2019 Share Posted December 12, 2019 got a quest from Trader (Tier 3 Fetch) for the xcostum_NSiteMissileSilo(byEphoie) . There is no Rally point visible. According to the distant i'm on it, but there is nothing to activate. Is this a bug with the POI or different problem? Link to post Share on other sites
Magoli 110 Posted December 12, 2019 Author Share Posted December 12, 2019 got a quest from Trader (Tier 3 Fetch) for the xcostum_NSiteMissileSilo(byEphoie) . There is no Rally point visible. According to the distant i'm on it, but there is nothing to activate. Is this a bug with the POI or different problem? yes - ur right - the questrallymarker-sign is missing in this POI thanks for the headsup will fix this in the next update Link to post Share on other sites
Fab44 0 Posted December 12, 2019 Share Posted December 12, 2019 Thanks Magoli, i got it Running! It is fantastic, got to a „trader“ with around 25 Zombies in it waiting for me...also all the huge Buildings are very cool stuff! i only have one little issue, i died 2 Times on the First day due to mines (i guess, as there was an Explosion and i was flying through the air) i couldnt see as the Block i destroyed did not dissapear. I mean I can run through it but the texture stays there if u know what i mean Link to post Share on other sites
Magoli 110 Posted December 12, 2019 Author Share Posted December 12, 2019 Thanks Magoli, i got it Running! It is fantastic, got to a „trader“ with around 25 Zombies in it waiting for me...also all the huge Buildings are very cool stuff! i only have one little issue, i died 2 Times on the First day due to mines (i guess, as there was an Explosion and i was flying through the air) i couldnt see as the Block i destroyed did not dissapear. I mean I can run through it but the texture stays there if u know what i mean no - i dont know exactly wjat u mean There are some prefabs that have mines in it (also 1 or 2 with cookingPotMines in houses XD !!!) And there is in fact one trader that acts as pseudotrader-POI the case with the staying texture (kinda invisible skeletton of the destroyed block) i noticed a few times myself in A18 This is IMO a very unique gamebug (not related to the CP IMO) Link to post Share on other sites
Zentri 0 Posted December 14, 2019 Share Posted December 14, 2019 (edited) Question, regarding compatibility with character saves (Player folder) I want to transfer character's inventories/levels/skills/etc from a Nitrogen generated map which was generated WITHOUT CompoPack, using only stock POI's to a new Nitrogen generated map using CompoPack42. I made the new map and the world loads fine and all the new POI's from your pack are there, but I cannot get my character to transfer, every time I load into the world, I start off level 1 fresh character and the server overwrites the Player files. Almost like the server is finding the player files as invalid or corrupt (but they work fine in the map I'm trying to transfer the player's from) If there's an issue with compatibility between Player files on maps made without custom prefabs and with, please let me know, but I thought the Player files only saved info about your character and nothing regarding the map. (for reference I'm talking about the character files stored in Save/MapName/GameName/Players on dedicated or appdata/roaming/7daystodie/saves/MapName/GameName/Players on single player which is how you normally transfer over a character to a new map.) Edited December 14, 2019 by Zentri (see edit history) Link to post Share on other sites
danielspoa 11 Posted December 14, 2019 Share Posted December 14, 2019 Magoli, I'm facing an issue on two pois, I see walls that are actually not there, I can go through them and its like a big box around the POI, once inside things look normal. those walls are also flashing sometimes one of the pois is the airport is this a known issue? Link to post Share on other sites
PvM in RS 0 Posted December 14, 2019 Share Posted December 14, 2019 I'm having a indexoutofrangeexception: index was outaide of the bounds of the array error when loading up a new nitrogen map with these prefabs, and i unpacked and copied the files into my prefabs on my game files, i dont get any errors of missing stuff not sure whats up. Game works fine on every other one of my worlds. Link to post Share on other sites
Faith_Of_Sin 0 Posted December 14, 2019 Share Posted December 14, 2019 Can we use compopack when playing on different servers? Our players have a few servers where they play on, but only ours will come with compopack. Is this a problem? Because you have to overwrite files. Link to post Share on other sites
Magoli 110 Posted December 15, 2019 Author Share Posted December 15, 2019 Question, regarding compatibility with character saves (Player folder) I want to transfer character's inventories/levels/skills/etc from a Nitrogen generated map which was generated WITHOUT CompoPack, using only stock POI's to a new Nitrogen generated map using CompoPack42. I made the new map and the world loads fine and all the new POI's from your pack are there, but I cannot get my character to transfer, every time I load into the world, I start off level 1 fresh character and the server overwrites the Player files. Almost like the server is finding the player files as invalid or corrupt (but they work fine in the map I'm trying to transfer the player's from) If there's an issue with compatibility between Player files on maps made without custom prefabs and with, please let me know, but I thought the Player files only saved info about your character and nothing regarding the map. (for reference I'm talking about the character files stored in Save/MapName/GameName/Players on dedicated or appdata/roaming/7daystodie/saves/MapName/GameName/Players on single player which is how you normally transfer over a character to a new map.) Idk in which places all the player-character-saves are done All I can say CP has nothing to do with player-stats I personaly was never successful when trying to get an other character to other worlds Link to post Share on other sites
Magoli 110 Posted December 15, 2019 Author Share Posted December 15, 2019 Magoli, I'm facing an issue on two pois, I see walls that are actually not there, I can go through them and its like a big box around the POI, once inside things look normal. those walls are also flashing sometimes one of the pois is the airport is this a known issue? I never had or saw such Issue before The airport(s) are pretty new prefabs - I put them in CP42, but didnt examined them in a real gameplay I will give feedback when I encounter them in my actual survivalgame In the editor(s) the prefabs looked ok However there are some strange wierd situations with Pillars or chunks of terrain where they shouldnt be. IMO this is related to the game itself and has nothing to do with CP Link to post Share on other sites
Magoli 110 Posted December 15, 2019 Author Share Posted December 15, 2019 I'm having a indexoutofrangeexception: index was outaide of the bounds of the array error when loading up a new nitrogen map with these prefabs, and i unpacked and copied the files into my prefabs on my game files, i dont get any errors of missing stuff not sure whats up. Game works fine on every other one of my worlds. idk for sure what this belongs to maybe u have used some strange settings for Nitrogen's world-generation? have u used a new fresh seedname (folder) ? pls try to generate another map and check your gamefiles Link to post Share on other sites
Magoli 110 Posted December 15, 2019 Author Share Posted December 15, 2019 Can we use compopack when playing on different servers? Our players have a few servers where they play on, but only ours will come with compopack. Is this a problem? Because you have to overwrite files. There are no problems with playing on several worlds with CP The only file that have to be overwritten is the rwgmixer.xml And this u only have to do when u want to generate a gamegenerated rwg-map If u use Nitrogen to generate ur maps u dont have to overwrite the rwgmixer.xml at all If its not u who generate the world u just gonna have the prefabs copied to ur 7d-prefabs-folder and u are prepared to join any map u like (no matter if Nitrogen- or vanillamaps) Link to post Share on other sites
danielspoa 11 Posted December 15, 2019 Share Posted December 15, 2019 I never had or saw such Issue before The airport(s) are pretty new prefabs - I put them in CP42, but didnt examined them in a real gameplay I will give feedback when I encounter them in my actual survivalgame In the editor(s) the prefabs looked ok However there are some strange wierd situations with Pillars or chunks of terrain where they shouldnt be. IMO this is related to the game itself and has nothing to do with CP I recorded it so u can have a better idea of what I'm facing. PLEASE excuse my English. I thought about video settings but two other players went there and saw the same it happens in both airport pois, both have tier 5 quests. Also, the quest exclamation point in the airport didn't appear, nor did the satchel position in airport2 (the military thing). thank you for the amazing work tho!! edit: video link Link to post Share on other sites
stallionsden 419 Posted December 15, 2019 Share Posted December 15, 2019 I recorded it so u can have a better idea of what I'm facing. PLEASE excuse my English. I thought about video settings but two other players went there and saw the same it happens in both airport pois, both have tier 5 quests. Also, the quest exclamation point in the airport didn't appear, nor did the satchel position in airport2 (the military thing). thank you for the amazing work tho!! edit: video link Thats a mesh issue. When you create the mesh (the imposter) in the prefab editor sometimes it bugs out and doesnt do it properly and will need to be redone in the prefab editor. Normally happens with the big prefabs. Link to post Share on other sites
PvM in RS 0 Posted December 15, 2019 Share Posted December 15, 2019 How am I supposed to copy and paste files into a server that doesn't have a paste function? Like a rented server. Im currently using Ping Perfect Link to post Share on other sites
stallionsden 419 Posted December 15, 2019 Share Posted December 15, 2019 How am I supposed to copy and paste files into a server that doesn't have a paste function? Like a rented server. Im currently using Ping Perfect Use filezilla or contact ping perfect they can add it for you Link to post Share on other sites
PvM in RS 0 Posted December 15, 2019 Share Posted December 15, 2019 thanks, i contacted support, but i'll also try this filezilla thing Link to post Share on other sites
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