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Compo-Pack for Random Gen


Magoli

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If you read the most recent posts, you'd see the answer is basically "maybe, but the 17.1 RWG mixer is better".

 

Unfortunately, I'm unable to get a clean download of the file for testing. It doesn't matter what computer I use, when I download the entire pack, the mixer file is instructions, and not xml. Had to hack dropbox to get the file data and paste it in manually, but now I get nothing but errors.

 

Update: After some tinkering, a download worked with valid xml files. Really not sure what was going on there. Now will spend a day making maps and tweaking the mixer.

 

 

thanks for the info

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Ok, loaded this up on 17.1 and made a 10k map.

 

I'm noticing that a lot of the cities are a bit sparse for POI's.

 

ddf7478a01baa11724872e34450ee04f.png

 

This one has some big clumps, but still a LOT of vacant lots.

9c66ee7ca1afacd017f4d465a1d1904c.png

 

Cities at 0,0

3573686cde4ae40acbd8fd48a3c2d3db.png

 

The only change I've made to the mixer is adjusting the biome sizes.

 

Any ideas?

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u are right: These pics looks aweful - absolut horrible

(maybe u had very bad luck with the seedname, but I dont think so)

 

must have something to do with the map-size and also the change u made on biomesize !

CP38 works best with 8k-maps (16k-maps are also good)

 

overall:

As u know a17.1 RWG is pretty bugged anyway

But (almost) all maps I have tested before Release CP38 was pretty succesful.

 

Maybe there was some empty areas in the towns, but overall the world looked always playable

I have generated about 5 8k-maps and I was very happy with the results.

 

In CP38 I wanted the towns to be smaller than vanilla - and also kinda far away from each other

 

for example - This is how the towns looked like:

[ATTACH=CONFIG]28101[/ATTACH] [ATTACH=CONFIG]28104[/ATTACH]

20190216234339_1.thumb.jpg.f1fdc1f29eb4a31f92dc7132dcb44d99.jpg

20190226214735_1.thumb.jpg.50328290ebefcdf578545aa2a2e9218e.jpg

20190216234459_1.thumb.jpg.97aa6e00e33379222d6550a06b6464cd.jpg

20190216234252_1.thumb.jpg.cf805ad082e74c757db35189c43cb669.jpg

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I would like to contribute a POI built by me for your Compo Pack

 

It is a coliseum / arena where we often had run PVP events on a PVE server. The arena can even be used to have player vs zed(s). There is an easy way to open a door while standing above it. It has the feel of a roman coliseum.

 

I have placed it for download here. Please feel free to add this if you like.

 

https://www.dropbox.com/s/5l7sk4i3fe30gtj/AfternightArena.zip?dl=0

 

-Dino

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I would like to contribute a POI built by me for your Compo Pack

 

It is a coliseum / arena where we often had run PVP events on a PVE server. The arena can even be used to have player vs zed(s). There is an easy way to open a door while standing above it. It has the feel of a roman coliseum.

 

I have placed it for download here. Please feel free to add this if you like.

 

https://www.dropbox.com/s/5l7sk4i3fe30gtj/AfternightArena.zip?dl=0

 

-Dino

 

thx

 

I will throw an eye on it when I continue with the CP maybe in A17.3 (or A18?)

 

Right now I took a break from prefabbing and just enjoy playing other games ;)

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Hey Magoli, I see the following were removed for this version. Was this for technical reasons like bugs or non technical reason? I ask because I have used a few of these in previous builds, specially the bunkers and occasionally the pyramid if i do a casino city.

 

-removed:

xcostum_Treehouse_sm(by_magoli)

xcostum_Bunker_deep(by_Devilhunter)

xcostum_Bunker_Top(by_Fr0gb0mber)

xcostum_Bunker1(by_LazMan)

xcostum_Bunker2(by_LazMan)

xcostum_Bunker3(by_LazMan)

xcostum_StallsCasino(by_Stallionsden)

xcostum_TheVillage(by_Stallionsden)

xcostum_ThePyramid_1(by_Andyjoki)

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Hey Magoli, I see the following were removed for this version. Was this for technical reasons like bugs or non technical reason? I ask because I have used a few of these in previous builds, specially the bunkers and occasionally the pyramid if i do a casino city.

 

-removed:

xcostum_Treehouse_sm(by_magoli)

xcostum_Bunker_deep(by_Devilhunter)

xcostum_Bunker_Top(by_Fr0gb0mber)

xcostum_Bunker1(by_LazMan)

xcostum_Bunker2(by_LazMan)

xcostum_Bunker3(by_LazMan)

xcostum_StallsCasino(by_Stallionsden)

xcostum_TheVillage(by_Stallionsden)

xcostum_ThePyramid_1(by_Andyjoki)

 

they are not totally gone! they are now included to other prefabs´(pls read the complete changelog):

 

worked on:

...

xcostum_simpsonshouse(by_magoli) (added xcostum_Treehouse_sm(by_magoli) - Repaired some blocks inside - added Sleepers - added quests - set tier=3)

xcostum_cityhouse3(by_Kam) (Repaired some textures - Rotated some medCabinets)

xcostum_TheMill(by_MoNKeYest1) (decreased size of prefab)

xcostum_Cabin(by_Sudo) (added xcostum_Bunker_Top(by_Fr0gb0mber) )

xcostum_ZHigh(by_Volar) (added xcostum_Bunker_Top(by_Fr0gb0mber) )

xcostum_DriveIn(by_Wsiegel) (added xcostum_Bunker_deep(by_Devilhunter) )

xcostum_Tavern(by_Limodor) (added xcostum_Bunker3(by_LazMan) )

xcostum_TheSect_Followers-of-M(by_magoli) (added xcostum_Bunker2(by_LazMan) - added dogbox2(by_TopMinder) )

xcostum_FuneralParlor(by_Zombieman) (added xcostum_Bunker1(by_LazMan) )

...

xcostum_ThePyramid_1(by_Andyjoki)

was removed because it has to be repaired first before 100% functionable (SleeperVolumes)
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  • 4 weeks later...
Hey Magoli, I see the following were removed for this version. Was this for technical reasons like bugs or non technical reason? I ask because I have used a few of these in previous builds, specially the bunkers and occasionally the pyramid if i do a casino city.

 

-removed:

xcostum_Treehouse_sm(by_magoli)

xcostum_Bunker_deep(by_Devilhunter)

xcostum_Bunker_Top(by_Fr0gb0mber)

xcostum_Bunker1(by_LazMan)

xcostum_Bunker2(by_LazMan)

xcostum_Bunker3(by_LazMan)

xcostum_StallsCasino(by_Stallionsden)

xcostum_TheVillage(by_Stallionsden)

xcostum_ThePyramid_1(by_Andyjoki)

 

The Pyramid will get an Overhaul in the Future but there is no ETA. Probably might be in a18 since its a big prefab and i want to adapt the style i built the sphinx with.

the Pyramid is not forgetten :)

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they are not totally gone! they are now included to other prefabs´(pls read the complete changelog):

 

worked on:

...

xcostum_simpsonshouse(by_magoli) (added xcostum_Treehouse_sm(by_magoli) - Repaired some blocks inside - added Sleepers - added quests - set tier=3)

xcostum_cityhouse3(by_Kam) (Repaired some textures - Rotated some medCabinets)

xcostum_TheMill(by_MoNKeYest1) (decreased size of prefab)

xcostum_Cabin(by_Sudo) (added xcostum_Bunker_Top(by_Fr0gb0mber) )

xcostum_ZHigh(by_Volar) (added xcostum_Bunker_Top(by_Fr0gb0mber) )

xcostum_DriveIn(by_Wsiegel) (added xcostum_Bunker_deep(by_Devilhunter) )

xcostum_Tavern(by_Limodor) (added xcostum_Bunker3(by_LazMan) )

xcostum_TheSect_Followers-of-M(by_magoli) (added xcostum_Bunker2(by_LazMan) - added dogbox2(by_TopMinder) )

xcostum_FuneralParlor(by_Zombieman) (added xcostum_Bunker1(by_LazMan) )

...

xcostum_ThePyramid_1(by_Andyjoki)

was removed because it has to be repaired first before 100% functionable (SleeperVolumes)

 

Thanks Magoli! If I get my server back up before i leave for work in fall, I will send you server info and passwd. Thanks for all the great work!

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The Pyramid will get an Overhaul in the Future but there is no ETA. Probably might be in a18 since its a big prefab and i want to adapt the style i built the sphinx with.

the Pyramid is not forgetten :)

 

Glad to hear! Hope A18 doesnt make everything from 17 incompatible.

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  • 2 weeks later...
Does it still work for 17.3?

 

any chance that we might get an update for 17.3?

 

Any update for 17.3? :strawberry:

 

(someone had to ask)

 

 

I am attempting to use it with 17.3 today, i will update when i have it working. ive patched it in the past to work with a new version before an update was released. so i should be able to, i will let you know how it goes

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Unofficial Combo-Pack 39 for 17.3s

 

Unofficial Combo-Pack 39 17.3s

i have patched version 38 to work with 17.3stable

 

there are two files, only use one, rename to rwgmixer.xml of course, and overwrite your current one in Data\Config\

 

rwgmixer-uCP39reg.xml is true to regular combo-pack rules

 

rwgmixer-uCP39mctaco.xml is custom McTaco EPIC CITIES rules. maximum roads, and prefab limits removed, also custom/rarer prefabs preferred. (you DONT need epic cities to use this file)

 

INSTALLATION:

install version 38 of this mod

then overwrite the rwgmixer.xml with ONE of mine.

 

EPIC CITIES RULES (recommended)

https://drive.google.com/open?id=1G-3V8UVljzXt2fWBGgtjU-TEBSYVjC1U

 

REGULAR COMBO-PACK RULES

https://drive.google.com/open?id=140BYzjxP5TzFU4qKuCnDIKVMmjvW3H2a

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Ok where am I messing up?

 

Hey everyone, I would greatly appreciate it if someone could help me find out what dumb mistake(s) I'm making here before I {unnecessarily] break a poor innocent nearby object or two.

 

I'm trying to setup a dedi server for the wife and kids using D2D HD mod(2k 17.3 Stable) + Epic City 17.3 (4k) but whenever I start the server I keep getting a bunch of these errors:

 

ERR Loading prefab "xcostum_TheSphinx3(by_Andyjoki)" failed: Block name to ID mapping file missing.
2019-06-05T19:33:21 122.859 WRN Could not load prefab 'xcostum_TheSphinx3(by_Andyjoki)'. Skipping it

 

What I have done up to this point:

--Started from a clean install (I had 17.4, uninstalled it, disabled "experimental" in Steam, reinstalled Stable 17.3)

--Placed EC folder in /Data/Worlds

--Downloaded Unofficial CP 39 xml for EC from here

--Replaced the rwgmixer.xml.

 

Here are server settings for "worlds" - which I think is probably the issue here?

GameWorld value="EpicCities4k"/>

WorldGen value="EpicCities4k"/>

WorldGenSize value="4096"/>

 

Not sure if this is relevant but here is a list of mods I have also installed.

 

 

AnimationSDX

aXUi_Dialog

Brass Mining

CCTV

Donovan_BigStacks

Donovan_CraftJail

Donovan_LevelFaster

Donovan_LootCleanup

Firearms2

Guppycur's BloodMoonTickle

Guppycur's Rage Zombies

Guppycur's Vehicle Madness

Hal's DLL Fixes

HDHQBiomeAlpineRedux

HDHQBiomeBurntRedux

HDHQBiomeDesertRedux

HDHQBiomePineRedux

HDHQBiomeWasteRedux

HDHQGuns

HDHQItems

HDHQParticles

HDHQPlants

HDHQPlants-Wind

HDHQVehicles

JaxTeller718_60MinuteDeathPenalty

JaxTeller718_BiggerWanderingHordes

JaxTeller718_CarLootFix

JaxTeller718_CookingPotBalance

JaxTeller718_Lockpicks

JaxTeller718_PotAndGrillRecipeRemoval

JaxTeller718_ToolsAndWeaponsBreak

JaxTeller718_TraderBalances

JaxTeller718_WorkingMicrowaves

JunkItems

Khelldon - Awww Nuts

Khelldon - Bad Company UMA Zombies

Large Storage Containers

modlist.txt

NailgunSpeedMod

Patch_Entity

Radios

Ragsy_Brighter_Vehicle_Headlights_V2

RussianDood Makes Solar Panels

S420_SimpleUI-BiggerBackpack120

SDX - Elevator A17

SDX_Buffs

SDX_Dialog

SDX_EAITasks

SDX_EntityAliveSDX

SDX_ItemActions

SDX_Quests

SphereII Wandering Traders

Stallionsdens Supply Crates Mod

SteelGarageDoorMod

Wolfgang_A16Nailgun

Xyth Bandits

Xyth NPCs

Xyth Wandering Traders"

 

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