legendfire77 Posted March 29, 2019 Share Posted March 29, 2019 If you read the most recent posts, you'd see the answer is basically "maybe, but the 17.1 RWG mixer is better". Unfortunately, I'm unable to get a clean download of the file for testing. It doesn't matter what computer I use, when I download the entire pack, the mixer file is instructions, and not xml. Had to hack dropbox to get the file data and paste it in manually, but now I get nothing but errors. Update: After some tinkering, a download worked with valid xml files. Really not sure what was going on there. Now will spend a day making maps and tweaking the mixer. thanks for the info Link to comment Share on other sites More sharing options...
SylenThunder Posted March 30, 2019 Share Posted March 30, 2019 Ok, loaded this up on 17.1 and made a 10k map. I'm noticing that a lot of the cities are a bit sparse for POI's. This one has some big clumps, but still a LOT of vacant lots. Cities at 0,0 The only change I've made to the mixer is adjusting the biome sizes. Any ideas? Link to comment Share on other sites More sharing options...
Magoli Posted March 31, 2019 Author Share Posted March 31, 2019 u are right: These pics looks aweful - absolut horrible (maybe u had very bad luck with the seedname, but I dont think so) must have something to do with the map-size and also the change u made on biomesize ! CP38 works best with 8k-maps (16k-maps are also good) overall: As u know a17.1 RWG is pretty bugged anyway But (almost) all maps I have tested before Release CP38 was pretty succesful. Maybe there was some empty areas in the towns, but overall the world looked always playable I have generated about 5 8k-maps and I was very happy with the results. In CP38 I wanted the towns to be smaller than vanilla - and also kinda far away from each other for example - This is how the towns looked like: [ATTACH=CONFIG]28101[/ATTACH] [ATTACH=CONFIG]28104[/ATTACH] Link to comment Share on other sites More sharing options...
Abrondino Posted April 1, 2019 Share Posted April 1, 2019 I would like to contribute a POI built by me for your Compo Pack It is a coliseum / arena where we often had run PVP events on a PVE server. The arena can even be used to have player vs zed(s). There is an easy way to open a door while standing above it. It has the feel of a roman coliseum. I have placed it for download here. Please feel free to add this if you like. https://www.dropbox.com/s/5l7sk4i3fe30gtj/AfternightArena.zip?dl=0 -Dino Link to comment Share on other sites More sharing options...
Magoli Posted April 2, 2019 Author Share Posted April 2, 2019 I would like to contribute a POI built by me for your Compo Pack It is a coliseum / arena where we often had run PVP events on a PVE server. The arena can even be used to have player vs zed(s). There is an easy way to open a door while standing above it. It has the feel of a roman coliseum. I have placed it for download here. Please feel free to add this if you like. https://www.dropbox.com/s/5l7sk4i3fe30gtj/AfternightArena.zip?dl=0 -Dino thx I will throw an eye on it when I continue with the CP maybe in A17.3 (or A18?) Right now I took a break from prefabbing and just enjoy playing other games Link to comment Share on other sites More sharing options...
Cpt Krunch Posted April 4, 2019 Share Posted April 4, 2019 Hey Magoli, I see the following were removed for this version. Was this for technical reasons like bugs or non technical reason? I ask because I have used a few of these in previous builds, specially the bunkers and occasionally the pyramid if i do a casino city. -removed: xcostum_Treehouse_sm(by_magoli) xcostum_Bunker_deep(by_Devilhunter) xcostum_Bunker_Top(by_Fr0gb0mber) xcostum_Bunker1(by_LazMan) xcostum_Bunker2(by_LazMan) xcostum_Bunker3(by_LazMan) xcostum_StallsCasino(by_Stallionsden) xcostum_TheVillage(by_Stallionsden) xcostum_ThePyramid_1(by_Andyjoki) Link to comment Share on other sites More sharing options...
Magoli Posted April 4, 2019 Author Share Posted April 4, 2019 Hey Magoli, I see the following were removed for this version. Was this for technical reasons like bugs or non technical reason? I ask because I have used a few of these in previous builds, specially the bunkers and occasionally the pyramid if i do a casino city. -removed: xcostum_Treehouse_sm(by_magoli) xcostum_Bunker_deep(by_Devilhunter) xcostum_Bunker_Top(by_Fr0gb0mber) xcostum_Bunker1(by_LazMan) xcostum_Bunker2(by_LazMan) xcostum_Bunker3(by_LazMan) xcostum_StallsCasino(by_Stallionsden) xcostum_TheVillage(by_Stallionsden) xcostum_ThePyramid_1(by_Andyjoki) they are not totally gone! they are now included to other prefabs´(pls read the complete changelog): worked on: ... xcostum_simpsonshouse(by_magoli) (added xcostum_Treehouse_sm(by_magoli) - Repaired some blocks inside - added Sleepers - added quests - set tier=3) xcostum_cityhouse3(by_Kam) (Repaired some textures - Rotated some medCabinets) xcostum_TheMill(by_MoNKeYest1) (decreased size of prefab) xcostum_Cabin(by_Sudo) (added xcostum_Bunker_Top(by_Fr0gb0mber) ) xcostum_ZHigh(by_Volar) (added xcostum_Bunker_Top(by_Fr0gb0mber) ) xcostum_DriveIn(by_Wsiegel) (added xcostum_Bunker_deep(by_Devilhunter) ) xcostum_Tavern(by_Limodor) (added xcostum_Bunker3(by_LazMan) ) xcostum_TheSect_Followers-of-M(by_magoli) (added xcostum_Bunker2(by_LazMan) - added dogbox2(by_TopMinder) ) xcostum_FuneralParlor(by_Zombieman) (added xcostum_Bunker1(by_LazMan) ) ... xcostum_ThePyramid_1(by_Andyjoki) was removed because it has to be repaired first before 100% functionable (SleeperVolumes) Link to comment Share on other sites More sharing options...
TheZorcs Posted April 30, 2019 Share Posted April 30, 2019 I'm curious if you could update it to 17.2 Or would it work with 17.2 currently? Link to comment Share on other sites More sharing options...
Cpt Krunch Posted May 1, 2019 Share Posted May 1, 2019 I'm curious if you could update it to 17.2 Or would it work with 17.2 currently? Far as I know, the buildings are fine, its just the RWG file thats problematic. Grab the previous versions rwg file and experiment. Link to comment Share on other sites More sharing options...
Andyjoki Posted May 3, 2019 Share Posted May 3, 2019 Hey Magoli, I see the following were removed for this version. Was this for technical reasons like bugs or non technical reason? I ask because I have used a few of these in previous builds, specially the bunkers and occasionally the pyramid if i do a casino city. -removed: xcostum_Treehouse_sm(by_magoli) xcostum_Bunker_deep(by_Devilhunter) xcostum_Bunker_Top(by_Fr0gb0mber) xcostum_Bunker1(by_LazMan) xcostum_Bunker2(by_LazMan) xcostum_Bunker3(by_LazMan) xcostum_StallsCasino(by_Stallionsden) xcostum_TheVillage(by_Stallionsden) xcostum_ThePyramid_1(by_Andyjoki) The Pyramid will get an Overhaul in the Future but there is no ETA. Probably might be in a18 since its a big prefab and i want to adapt the style i built the sphinx with. the Pyramid is not forgetten Link to comment Share on other sites More sharing options...
Cpt Krunch Posted May 3, 2019 Share Posted May 3, 2019 they are not totally gone! they are now included to other prefabs´(pls read the complete changelog): worked on: ... xcostum_simpsonshouse(by_magoli) (added xcostum_Treehouse_sm(by_magoli) - Repaired some blocks inside - added Sleepers - added quests - set tier=3) xcostum_cityhouse3(by_Kam) (Repaired some textures - Rotated some medCabinets) xcostum_TheMill(by_MoNKeYest1) (decreased size of prefab) xcostum_Cabin(by_Sudo) (added xcostum_Bunker_Top(by_Fr0gb0mber) ) xcostum_ZHigh(by_Volar) (added xcostum_Bunker_Top(by_Fr0gb0mber) ) xcostum_DriveIn(by_Wsiegel) (added xcostum_Bunker_deep(by_Devilhunter) ) xcostum_Tavern(by_Limodor) (added xcostum_Bunker3(by_LazMan) ) xcostum_TheSect_Followers-of-M(by_magoli) (added xcostum_Bunker2(by_LazMan) - added dogbox2(by_TopMinder) ) xcostum_FuneralParlor(by_Zombieman) (added xcostum_Bunker1(by_LazMan) ) ... xcostum_ThePyramid_1(by_Andyjoki) was removed because it has to be repaired first before 100% functionable (SleeperVolumes) Thanks Magoli! If I get my server back up before i leave for work in fall, I will send you server info and passwd. Thanks for all the great work! Link to comment Share on other sites More sharing options...
Cpt Krunch Posted May 3, 2019 Share Posted May 3, 2019 The Pyramid will get an Overhaul in the Future but there is no ETA. Probably might be in a18 since its a big prefab and i want to adapt the style i built the sphinx with. the Pyramid is not forgetten Glad to hear! Hope A18 doesnt make everything from 17 incompatible. Link to comment Share on other sites More sharing options...
Cpt Krunch Posted May 3, 2019 Share Posted May 3, 2019 ----- Link to comment Share on other sites More sharing options...
SylenThunder Posted May 15, 2019 Share Posted May 15, 2019 Any update for 17.3? (someone had to ask) Link to comment Share on other sites More sharing options...
jenniann Posted May 15, 2019 Share Posted May 15, 2019 any chance that we might get an update for 17.3? Link to comment Share on other sites More sharing options...
geengaween Posted May 16, 2019 Share Posted May 16, 2019 Does it still work for 17.3? Link to comment Share on other sites More sharing options...
Cadamier Posted May 16, 2019 Share Posted May 16, 2019 Hello Magoli, and thanks again. I've been wondering if you've seen Damocles' mod? Of particular interest might be this post. Yes it uses java... yes there can be issues... Roads need work... Link to comment Share on other sites More sharing options...
dhlmaster Posted May 16, 2019 Share Posted May 16, 2019 Hello Magoli, and thanks again. I've been wondering if you've seen Damocles' mod? Of particular interest might be this post. Yes it uses java... yes there can be issues... Roads need work... Seeing these 2 mods combined would make my day! Link to comment Share on other sites More sharing options...
backdownhipi Posted May 23, 2019 Share Posted May 23, 2019 Does it still work for 17.3? any chance that we might get an update for 17.3? Any update for 17.3? (someone had to ask) I am attempting to use it with 17.3 today, i will update when i have it working. ive patched it in the past to work with a new version before an update was released. so i should be able to, i will let you know how it goes Link to comment Share on other sites More sharing options...
backdownhipi Posted May 24, 2019 Share Posted May 24, 2019 Unofficial Combo-Pack 39 for 17.3s Unofficial Combo-Pack 39 17.3s i have patched version 38 to work with 17.3stable there are two files, only use one, rename to rwgmixer.xml of course, and overwrite your current one in Data\Config\ rwgmixer-uCP39reg.xml is true to regular combo-pack rules rwgmixer-uCP39mctaco.xml is custom McTaco EPIC CITIES rules. maximum roads, and prefab limits removed, also custom/rarer prefabs preferred. (you DONT need epic cities to use this file) INSTALLATION: install version 38 of this mod then overwrite the rwgmixer.xml with ONE of mine. EPIC CITIES RULES (recommended) https://drive.google.com/open?id=1G-3V8UVljzXt2fWBGgtjU-TEBSYVjC1U REGULAR COMBO-PACK RULES https://drive.google.com/open?id=140BYzjxP5TzFU4qKuCnDIKVMmjvW3H2a Link to comment Share on other sites More sharing options...
marcou44 Posted May 29, 2019 Share Posted May 29, 2019 Thanks will try your mod Magoli Link to comment Share on other sites More sharing options...
backdownhipi Posted June 3, 2019 Share Posted June 3, 2019 Seeing these 2 mods combined would make my day! Consider your Day Made my friend : https://7daystodie.com/forums/showthread.php?118879-Compo-pack-lt-gt-NitroGen Link to comment Share on other sites More sharing options...
SnowDog1942 Posted June 3, 2019 Share Posted June 3, 2019 Consider your Day Made my friend : https://7daystodie.com/forums/showthread.php?118879-Compo-pack-lt-gt-NitroGen Simply amazing. Thanks Damocles, Magoli, and backdownhipi!!!!! Link to comment Share on other sites More sharing options...
dhlmaster Posted June 5, 2019 Share Posted June 5, 2019 Consider your Day Made my friend : https://7daystodie.com/forums/showthread.php?118879-Compo-pack-lt-gt-NitroGen Thanks! I will be using this for my next server reset Link to comment Share on other sites More sharing options...
Sal Posted June 6, 2019 Share Posted June 6, 2019 Ok where am I messing up? Hey everyone, I would greatly appreciate it if someone could help me find out what dumb mistake(s) I'm making here before I {unnecessarily] break a poor innocent nearby object or two. I'm trying to setup a dedi server for the wife and kids using D2D HD mod(2k 17.3 Stable) + Epic City 17.3 (4k) but whenever I start the server I keep getting a bunch of these errors: ERR Loading prefab "xcostum_TheSphinx3(by_Andyjoki)" failed: Block name to ID mapping file missing. 2019-06-05T19:33:21 122.859 WRN Could not load prefab 'xcostum_TheSphinx3(by_Andyjoki)'. Skipping it What I have done up to this point: --Started from a clean install (I had 17.4, uninstalled it, disabled "experimental" in Steam, reinstalled Stable 17.3) --Placed EC folder in /Data/Worlds --Downloaded Unofficial CP 39 xml for EC from here --Replaced the rwgmixer.xml. Here are server settings for "worlds" - which I think is probably the issue here? GameWorld value="EpicCities4k"/> WorldGen value="EpicCities4k"/> WorldGenSize value="4096"/> Not sure if this is relevant but here is a list of mods I have also installed. AnimationSDX aXUi_Dialog Brass Mining CCTV Donovan_BigStacks Donovan_CraftJail Donovan_LevelFaster Donovan_LootCleanup Firearms2 Guppycur's BloodMoonTickle Guppycur's Rage Zombies Guppycur's Vehicle Madness Hal's DLL Fixes HDHQBiomeAlpineRedux HDHQBiomeBurntRedux HDHQBiomeDesertRedux HDHQBiomePineRedux HDHQBiomeWasteRedux HDHQGuns HDHQItems HDHQParticles HDHQPlants HDHQPlants-Wind HDHQVehicles JaxTeller718_60MinuteDeathPenalty JaxTeller718_BiggerWanderingHordes JaxTeller718_CarLootFix JaxTeller718_CookingPotBalance JaxTeller718_Lockpicks JaxTeller718_PotAndGrillRecipeRemoval JaxTeller718_ToolsAndWeaponsBreak JaxTeller718_TraderBalances JaxTeller718_WorkingMicrowaves JunkItems Khelldon - Awww Nuts Khelldon - Bad Company UMA Zombies Large Storage Containers modlist.txt NailgunSpeedMod Patch_Entity Radios Ragsy_Brighter_Vehicle_Headlights_V2 RussianDood Makes Solar Panels S420_SimpleUI-BiggerBackpack120 SDX - Elevator A17 SDX_Buffs SDX_Dialog SDX_EAITasks SDX_EntityAliveSDX SDX_ItemActions SDX_Quests SphereII Wandering Traders Stallionsdens Supply Crates Mod SteelGarageDoorMod Wolfgang_A16Nailgun Xyth Bandits Xyth NPCs Xyth Wandering Traders" Link to comment Share on other sites More sharing options...
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