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thanks stallion!

 

yes - thx -Stallion

 

 

hey folks

 

ofc build231 has brought a new problem - iam about to fix this Issue atm:

changed block treePlantedGrass to treeGrassBrowndiagonal because TFP removed this block in build231 !!!

 

Iam working hard to enable a Release today

so stay tuned - Iam almost there :-)

 

oh - and btw: It will be CP34 - not35 !!! this was a typo up above there

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UPDATE-TIME !!!

 

COMPOPACK_34(for Alpha17exp_b231) is out now !!!

 

POI-quests are working now - and the removed blocks are changed/replaced

 

to get it go to the OP

 

here are the Changes in detail and also a detailed list of the Prefabs who haven't quests and/or Sleepers:

(all unnamed do have Sleepers and also "fetch"- and "clear-all" - quests !!!

 

 

CHANGELOG COMPOPACK 34:

 

changed block XXXX : cntMedicineCabinet to 1604 : cntMedicineCabinetClosedRandomLootHelper (in all prefabs)

changed block 1607 : cntPillCaseRandomLootHelper to 1757 : cntPillCase

changed Rotation on block 1604 (8to0 , 13to3 , 16to2 , 23to1)

 

changed block 1237 : treeLargeRandomHelper to 1235 : treeSmallRandomHelper

changed block 1236 : treeMediumRandomHelper to 1235 : treeSmallRandomHelper

 

removed prefab xcostum_house1(by_Curbolt) - (out for repair)

repaired xcostum_Cliff_House(by_War3zuk) - (changed 2008 : candleTableLightPlayer to 2005 : candleTableLight

removed xcostum_storeset1(by_Guppycur) - (out for repair)

 

repaired quest-POI's / most POI's are quest-POI's now (fetch-quest and clear-all-quests are now work fine)

 

readded xcostum_Woodhouse(by_Tom) (back from repair / thx to Tom)

readded xcostum_Hostel(by_Tom) (back from repair / thx to Tom)

readded xcostum_Shoppingcenter(by_Tom) (back from repair / thx to Tom)

readded xcostum_Spirallibrary(by_Tom) (back from repair / thx to Tom)

exchanged prefab xcostum_Firestation(by_Slick50) (exchanged with a better version - thx to SandyBeaches)

brandnew added prefab xcostum_rave_factory1.1(by_orak)

brandnew added xcostum_Trailerhousemix03(by_SandyBeaches)

brandnew added xcostum_Trailerhousemix04(by_SandyBeaches)

 

works for build231:

changed block treePlantedGrass to treeGrassBrowndiagonal because TFP removed this block in build231 !!! (done in all prefabs)

 

thats all

have fun

 

 

FYI:

 

total prefabs-count: 231 (LOL - what a coincedence)

63 prefabs has no Sleepers at all - and also NO quest-POI's

56 prefabs has got Sleepers - but aren't quest-POI's

 

in detail:

 

prefabs without Sleepers and without quests:

 

xcostum_3BlockStores(by_Leo_Liuos)

xcostum_Apartment(by_Spider)

xcostum_ArtGallery(by_Wsiegel)

xcostum_Bavarian_Bowse_Shop(by_magoli)

xcostum_bowlingcenter(by_magoli)

xcostum_Bunker1(by_LazMan)

xcostum_Bunker2(by_LazMan)

xcostum_Bunker3(by_LazMan)

xcostum_Bunker_deep(by_Devilhunter)

xcostum_Bunker_Top(by_Fr0gb0mber)

xcostum_burialshrine(by_snake0567)

xcostum_Cell_Tower(by_LuckyStar)

xcostum_circus(by_magoli)

xcostum_CityPark(by_Spider)

xcostum_collapsed_bldg_01(by_BuLLeTZ)

xcostum_CrashedAirplane(by_LazMan)

xcostum_CurlingCenter(by_magoli)

xcostum_Dark_Mausoleum32(by_LuckyStar)

xcostum_Farm(by_BigC90210)

xcostum_Firewatchtower(by_SciFiFlippa)

xcostum_GasnWash32(by_LuckyStar)

xcostum_Guildhall(ex_vanilla_ornate01)

xcostum_Haulier_md(by_Limodor)

xcostum_house2(by_Curbolt)

xcostum_House_AF01P(19x35)(by_Nodabba)

xcostum_House_AF02R(19x35)(by_Nodabba)

xcostum_House_AF04D(15x15)(by_Nodabba)

xcostum_House_AF04P(15x15)(by_Nodabba)

xcostum_House_AF04R(15x15)(by_Nodabba)

xcostum_House_AF05D(14x17)(by_Nodabba)

xcostum_House_AF05P(14x19)(by_Nodabba)

xcostum_House_AF06D(29x30)(by_Nodabba)

xcostum_Hydro_Plant(by_LuckyStar)

xcostum_Info_Center(by_LuckyStar)

xcostum_LittleLeagueBaseball(by_Curmudgeon)

xcostum_MayaPyramide(by_Curbolt)

xcostum_med_clinic_small(by_magoli)

xcostum_Multi_Storey(by_War3zuk)

xcostum_myhouse(by_magoli)

xcostum_nepa_base(by_Eihwaz)

xcostum_NotreDamn_(by_tehkarma)

xcostum_Pawnshop(by_magoli)

xcostum_pistol_gunshop(by_magoli)

xcostum_Power_Station(by_LuckyStar)

xcostum_RestArea_Desert(by_Guppycur)

xcostum_SC_Bunker(by_Rhapsodos)

xcostum_Shrub_Conservatory(by_Werewulfen)

xcostum_simpsonshouse(by_magoli)

xcostum_Stonehenge(by_magoli)

xcostum_storeset2(by_Guppycur)

xcostum_strange_cornfield(by_magoli)

xcostum_StripClub(by_Wsiegel)

xcostum_Tank_Garage(by_LuckyStar)

xcostum_TheMill(by_MoNKeYest1)

xcostum_ThePyramid_1(by_Andyjoki)*

xcostum_TheVillage(by_Stallionsden)*

xcostum_townsquare(by_snake0567)

xcostum_townvilla(by_owl79)

xcostum_Trailer(by_Sorrowthief)

xcostum_Treehouse_sm(by_magoli)

xcostum_TruckStop(by_magoli)

xcostum_tv_store(by_magoli)

xcostum_Villa(by_Limodor)

 

 

 

prefabs with Sleepers but without quests:

(several reasons: to many or to less Sleepers in POI)

 

xcostum_bridgesideapartmentsA16(by_Batman)

xcostum_Chernobyl(by_Maz_Burt)

xcostum_cityhouse3(by_Kam)

xcostum_Courthouse(by_stallionsden)

xcostum_crematory(by_magoli)

xcostum_donut_shop(by_bigstep70)

xcostum_drivethru(by_bigstep70)

xcostum_FarmerJoesNursery(by_Stallionsden)

xcostum_Firehouse(by_Warsaken)

xcostum_Flagstonemansion_sm(by_elitelex)

xcostum_Hospital(by_Wsiegel)

xcostum_House(by_LastI)

xcostum_house01(byGuppycur)

xcostum_house05(byGuppycur)

xcostum_house3(by_Curbolt)

xcostum_house4(by_Curbolt)

xcostum_house7(by_Curbolt)

xcostum_housewhiteblue(by_owl79)

xcostum_House_AF02P(17x16)(by_Nodabba)

xcostum_House_AF05R(14x17)(by_Nodabba)

xcostum_house_modern_04(by_Kam)

xcostum_house_number14(by_Kam)

xcostum_kuldbrickhouse(by_Kuldiin)

xcostum_kuldlargehouse(by_Kuldiin)

xcostum_Library(by_War3zuk)

xcostum_MiniBikeRaceTrack(by_Spider)

xcostum_modernvilla(by_owl79)

xcostum_Nuclear_Powerplant(by_Rocky)

xcostum_Office(by_Wsiegel)

xcostum_Paintballarena(by_Jackelmyer)

xcostum_PersianMansion(by_saeid)

xcostum_Power_Station(by_LuckyStar)

xcostum_Prison(by_Limodur)

xcostum_RaceTrack(by_Guppycur)

xcostum_Rangercabin(by_Guppycur)

xcostum_Redhouse(by_Tom)

xcostum_ResidentEvilMansion(by_magoli)

xcostum_Restaurant(by_Gertle)

xcostum_Roundhouse(by_Tom)

xcostum_shootingrange(by_magoli)

xcostum_ShoppingCenter_Galleria(by_Laz_Man)

xcostum_Skycpraper(by_Peppino)

xcostum_spanish_mission(by_The_Cure)

xcostum_Sphinx_2(by_Andyjoki)

xcostum_Stonehouse01(by_Tom)

xcostum_VarietiesDepartmentStore(by_Stallionsden)

xcostum_wastelandtrain(by_Horst)

xcostum_wastelandtrain(by_incrediblejimmy)

xcostum_Wooden_Store(by_Guppycur)

xcostum_WulftownCD(by_WereWulfen)

xcostum_ZHigh(by_Volar)

xcostum_ZombieZoo(by_Wsiegel)

xvanilla_cornfield_md

xvanilla_cornfield_sm

xvanilla_potatofield1

xvanilla_Trailerhousemix01

xvanilla_Trailerhousemix02

 

 

Magoli

2018-12-19

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UPDATE-TIME !!!

 

COMPOPACK_34(for Alpha17exp_b231) is out now !!!

 

POI-quests are working now - and the removed blocks are changed/replaced

 

to get it go to the OP

 

here are the Changes in detail and also a detailed list of the Prefabs who haven't quests and/or Sleepers:

(all unnamed do have Sleepers and also "fetch"- and "clear-all" - quests !!!

 

 

CHANGELOG COMPOPACK 34:

 

changed block XXXX : cntMedicineCabinet to 1604 : cntMedicineCabinetClosedRandomLootHelper (in all prefabs)

changed block 1607 : cntPillCaseRandomLootHelper to 1757 : cntPillCase

changed Rotation on block 1604 (8to0 , 13to3 , 16to2 , 23to1)

 

changed block 1237 : treeLargeRandomHelper to 1235 : treeSmallRandomHelper

changed block 1236 : treeMediumRandomHelper to 1235 : treeSmallRandomHelper

 

removed prefab xcostum_house1(by_Curbolt) - (out for repair)

repaired xcostum_Cliff_House(by_War3zuk) - (changed 2008 : candleTableLightPlayer to 2005 : candleTableLight

removed xcostum_storeset1(by_Guppycur) - (out for repair)

 

repaired quest-POI's / most POI's are quest-POI's now (fetch-quest and clear-all-quests are now work fine)

 

readded xcostum_Woodhouse(by_Tom) (back from repair / thx to Tom)

readded xcostum_Hostel(by_Tom) (back from repair / thx to Tom)

readded xcostum_Shoppingcenter(by_Tom) (back from repair / thx to Tom)

readded xcostum_Spirallibrary(by_Tom) (back from repair / thx to Tom)

exchanged prefab xcostum_Firestation(by_Slick50) (exchanged with a better version - thx to SandyBeaches)

brandnew added prefab xcostum_rave_factory1.1(by_orak)

brandnew added xcostum_Trailerhousemix03(by_SandyBeaches)

brandnew added xcostum_Trailerhousemix04(by_SandyBeaches)

 

works for build231:

changed block treePlantedGrass to treeGrassBrowndiagonal because TFP removed this block in build231 !!! (done in all prefabs)

 

thats all

have fun

 

 

FYI:

 

total prefabs-count: 231 (LOL - what a coincedence)

63 prefabs has no Sleepers at all - and also NO quest-POI's

56 prefabs has got Sleepers - but aren't quest-POI's

 

in detail:

 

prefabs without Sleepers and without quests:

 

xcostum_3BlockStores(by_Leo_Liuos)

xcostum_Apartment(by_Spider)

xcostum_ArtGallery(by_Wsiegel)

xcostum_Bavarian_Bowse_Shop(by_magoli)

xcostum_bowlingcenter(by_magoli)

xcostum_Bunker1(by_LazMan)

xcostum_Bunker2(by_LazMan)

xcostum_Bunker3(by_LazMan)

xcostum_Bunker_deep(by_Devilhunter)

xcostum_Bunker_Top(by_Fr0gb0mber)

xcostum_burialshrine(by_snake0567)

xcostum_Cell_Tower(by_LuckyStar)

xcostum_circus(by_magoli)

xcostum_CityPark(by_Spider)

xcostum_collapsed_bldg_01(by_BuLLeTZ)

xcostum_CrashedAirplane(by_LazMan)

xcostum_CurlingCenter(by_magoli)

xcostum_Dark_Mausoleum32(by_LuckyStar)

xcostum_Farm(by_BigC90210)

xcostum_Firewatchtower(by_SciFiFlippa)

xcostum_GasnWash32(by_LuckyStar)

xcostum_Guildhall(ex_vanilla_ornate01)

xcostum_Haulier_md(by_Limodor)

xcostum_house2(by_Curbolt)

xcostum_House_AF01P(19x35)(by_Nodabba)

xcostum_House_AF02R(19x35)(by_Nodabba)

xcostum_House_AF04D(15x15)(by_Nodabba)

xcostum_House_AF04P(15x15)(by_Nodabba)

xcostum_House_AF04R(15x15)(by_Nodabba)

xcostum_House_AF05D(14x17)(by_Nodabba)

xcostum_House_AF05P(14x19)(by_Nodabba)

xcostum_House_AF06D(29x30)(by_Nodabba)

xcostum_Hydro_Plant(by_LuckyStar)

xcostum_Info_Center(by_LuckyStar)

xcostum_LittleLeagueBaseball(by_Curmudgeon)

xcostum_MayaPyramide(by_Curbolt)

xcostum_med_clinic_small(by_magoli)

xcostum_Multi_Storey(by_War3zuk)

xcostum_myhouse(by_magoli)

xcostum_nepa_base(by_Eihwaz)

xcostum_NotreDamn_(by_tehkarma)

xcostum_Pawnshop(by_magoli)

xcostum_pistol_gunshop(by_magoli)

xcostum_Power_Station(by_LuckyStar)

xcostum_RestArea_Desert(by_Guppycur)

xcostum_SC_Bunker(by_Rhapsodos)

xcostum_Shrub_Conservatory(by_Werewulfen)

xcostum_simpsonshouse(by_magoli)

xcostum_Stonehenge(by_magoli)

xcostum_storeset2(by_Guppycur)

xcostum_strange_cornfield(by_magoli)

xcostum_StripClub(by_Wsiegel)

xcostum_Tank_Garage(by_LuckyStar)

xcostum_TheMill(by_MoNKeYest1)

xcostum_ThePyramid_1(by_Andyjoki)*

xcostum_TheVillage(by_Stallionsden)*

xcostum_townsquare(by_snake0567)

xcostum_townvilla(by_owl79)

xcostum_Trailer(by_Sorrowthief)

xcostum_Treehouse_sm(by_magoli)

xcostum_TruckStop(by_magoli)

xcostum_tv_store(by_magoli)

xcostum_Villa(by_Limodor)

 

 

 

prefabs with Sleepers but without quests:

(several reasons: to many or to less Sleepers in POI)

 

xcostum_bridgesideapartmentsA16(by_Batman)

xcostum_Chernobyl(by_Maz_Burt)

xcostum_cityhouse3(by_Kam)

xcostum_Courthouse(by_stallionsden)

xcostum_crematory(by_magoli)

xcostum_donut_shop(by_bigstep70)

xcostum_drivethru(by_bigstep70)

xcostum_FarmerJoesNursery(by_Stallionsden)

xcostum_Firehouse(by_Warsaken)

xcostum_Flagstonemansion_sm(by_elitelex)

xcostum_Hospital(by_Wsiegel)

xcostum_House(by_LastI)

xcostum_house01(byGuppycur)

xcostum_house05(byGuppycur)

xcostum_house3(by_Curbolt)

xcostum_house4(by_Curbolt)

xcostum_house7(by_Curbolt)

xcostum_housewhiteblue(by_owl79)

xcostum_House_AF02P(17x16)(by_Nodabba)

xcostum_House_AF05R(14x17)(by_Nodabba)

xcostum_house_modern_04(by_Kam)

xcostum_house_number14(by_Kam)

xcostum_kuldbrickhouse(by_Kuldiin)

xcostum_kuldlargehouse(by_Kuldiin)

xcostum_Library(by_War3zuk)

xcostum_MiniBikeRaceTrack(by_Spider)

xcostum_modernvilla(by_owl79)

xcostum_Nuclear_Powerplant(by_Rocky)

xcostum_Office(by_Wsiegel)

xcostum_Paintballarena(by_Jackelmyer)

xcostum_PersianMansion(by_saeid)

xcostum_Power_Station(by_LuckyStar)

xcostum_Prison(by_Limodur)

xcostum_RaceTrack(by_Guppycur)

xcostum_Rangercabin(by_Guppycur)

xcostum_Redhouse(by_Tom)

xcostum_ResidentEvilMansion(by_magoli)

xcostum_Restaurant(by_Gertle)

xcostum_Roundhouse(by_Tom)

xcostum_shootingrange(by_magoli)

xcostum_ShoppingCenter_Galleria(by_Laz_Man)

xcostum_Skycpraper(by_Peppino)

xcostum_spanish_mission(by_The_Cure)

xcostum_Sphinx_2(by_Andyjoki)

xcostum_Stonehouse01(by_Tom)

xcostum_VarietiesDepartmentStore(by_Stallionsden)

xcostum_wastelandtrain(by_Horst)

xcostum_wastelandtrain(by_incrediblejimmy)

xcostum_Wooden_Store(by_Guppycur)

xcostum_WulftownCD(by_WereWulfen)

xcostum_ZHigh(by_Volar)

xcostum_ZombieZoo(by_Wsiegel)

xvanilla_cornfield_md

xvanilla_cornfield_sm

xvanilla_potatofield1

xvanilla_Trailerhousemix01

xvanilla_Trailerhousemix02

 

 

Magoli

2018-12-19

 

Very Nice work mags. Question the village am I needing to add sleepers to it since it's a horror theme or your getting to that lol.

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urgh mags sorry to say this but B233 -

 

TFP removed -

 

cntFridgeTop

cntFridgeBottom

 

wuut?

 

2 updates inner 4 days ???

what's up with the Pimps LOL

 

ok - i through an eye on it tonight after work

 

seems like i have to remove all cntfridgeTop and change cntfridgeBottom to the other new fridge that was implemented in A17

no big deal so far

if thats the only change i maybe could Release a b233-version tonight

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wuut?

 

2 updates inner 4 days ???

what's up with the Pimps LOL

 

ok - i through an eye on it tonight after work

 

seems like i have to remove all cntfridgeTop and change cntfridgeBottom to the other new fridge that was implemented in A17

no big deal so far

if thats the only change i maybe could Release a b233-version tonight

 

I guess i need to wipe my server again? :(

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Heya! I have converted the rwgmixer portion of the mod into a modlet!

 

This way we can ignore 7d2d's constant changing of terrain features etc and only worry about adding prefabs.

Download -> https://drive.google.com/file/d/1k3hPStTFFLhXkPZEHFVvK82uXi94SoMT/view?usp=sharing Current for CompoPack 34

 

I am now sharing stuff on google drive so people can view it without logging in.

Got some more prefabs coming later.

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I just generated a world just to test, with the fridge block modlet from SandyBeaches and v24 of the prefab pack. Generated without issues. And the map is full of towns. Towns as far as the eye can see :D Seed I got from General Discussion: Priests Home

 

2096904597_Annotation2018-12-19184057.jpg.83f6fb06e64c1672e11b23d66927ed32.jpg

1548692574_Annotation2018-12-19184127.jpg.6cff37ae2e311525c25429c6d8944dbf.jpg

 

Edit: When loading the world in the world editor I get error. Block fridge uses texture not in atlas :p

Edited by Quasimiyao (see edit history)
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error loading prefab xcostum storeset1 by guppycur failed: blockname to id mapping file missing (it's not freezing the load though)

 

Use my modlet. He forgot to remove store1 from the rwgmixer.

 

I just generated a world just to test, with the fridge block modlet from SandyBeaches and v24 of the prefab pack. Generated without issues. And the map is full of towns. Towns as far as the eye can see :D Seed I got from General Discussion: Priests Home

 

[ATTACH=CONFIG]26437[/ATTACH]

[ATTACH=CONFIG]26438[/ATTACH]

 

Edit: When loading the world in the world editor I get error. Block fridge uses texture not in atlas :p

 

Whoops, looks like they removed the texture I was using. Dayumn.

Edited by SandyBeaches (see edit history)
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hi people

 

I just checked all CP-prefabs and sadly found a couple of new problems:

 

1. cntFridgeBottom was removed in build 231

2. cntFridgeTop was removed in build 231

3. cntFridgeBottom-texture was removed in build 231

4. cntFridgeTop-texture was removed in build 231

 

 

points 1 and 2 are no big deal - its already changed (fridgebottom to fridgeRetroRLH and fridgetop to air)

 

points 3 and 4 are the real problem

it happens to many of the prefabs which has special-painting

its the blocks that are painted with textur76(fridgebottom-textur) and also textur75(fridgetop-texture)

these textures causes REDMSGS (ID265=ID75) and Whitemsgs. (76)

 

I have to do about 30 blocks to texturechange with all prefabs

this will take a while - i think 2-3 days

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Is that something thats dificult to do for someone who has never ever messed with the prefab editor? If it would take me a day or two to learn how, in between christmas stuff, then I wouldnt really be of much help.. But if its a quick thing to learn how to "just" change out some textures then I might be able to help.

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hi people

 

I just checked all CP-prefabs and sadly found a couple of new problems:

 

1. cntFridgeBottom was removed in build 231

2. cntFridgeTop was removed in build 231

3. cntFridgeBottom-texture was removed in build 231

4. cntFridgeTop-texture was removed in build 231

 

 

points 1 and 2 are no big deal - its already changed (fridgebottom to fridgeRetroRLH and fridgetop to air)

 

points 3 and 4 are the real problem

it happens to many of the prefabs which has special-painting

its the blocks that are painted with textur76(fridgebottom-textur) and also textur75(fridgetop-texture)

these textures causes REDMSGS (ID265=ID75) and Whitemsgs. (76)

 

I have to do about 30 blocks to texturechange with all prefabs

this will take a while - i think 2-3 days

 

i think this may be what has happened in one of my favorite houses in this collection (sadly-i'm not sure what it's called) in the kitchen-there is a hole in the floor and wall where the fridge may have been-in which you can't place any blocks

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hi people

 

I just checked all CP-prefabs and sadly found a couple of new problems:

 

1. cntFridgeBottom was removed in build 231

2. cntFridgeTop was removed in build 231

3. cntFridgeBottom-texture was removed in build 231

4. cntFridgeTop-texture was removed in build 231

 

 

points 1 and 2 are no big deal - its already changed (fridgebottom to fridgeRetroRLH and fridgetop to air)

 

points 3 and 4 are the real problem

it happens to many of the prefabs which has special-painting

its the blocks that are painted with textur76(fridgebottom-textur) and also textur75(fridgetop-texture)

these textures causes REDMSGS (ID265=ID75) and Whitemsgs. (76)

 

I have to do about 30 blocks to texturechange with all prefabs

this will take a while - i think 2-3 days

 

Magoli, your dedication to this is incredible. I love the Compopack - it makes the game 100x better. Especially now with too many "dungeon" POI's in vanilla. Thank you so much.

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hi people

 

I just checked all CP-prefabs and sadly found a couple of new problems:

 

1. cntFridgeBottom was removed in build 231

2. cntFridgeTop was removed in build 231

3. cntFridgeBottom-texture was removed in build 231

4. cntFridgeTop-texture was removed in build 231

 

 

points 1 and 2 are no big deal - its already changed (fridgebottom to fridgeRetroRLH and fridgetop to air)

 

points 3 and 4 are the real problem

it happens to many of the prefabs which has special-painting

its the blocks that are painted with textur76(fridgebottom-textur) and also textur75(fridgetop-texture)

these textures causes REDMSGS (ID265=ID75) and Whitemsgs. (76)

 

I have to do about 30 blocks to texturechange with all prefabs

this will take a while - i think 2-3 days

 

Hi magoli. You know users can add textures now with the modlet system?

Instead of removing the textures. How about we add it back in? More texture options are always good.

Also, I have switched to using git hub for the modlet. Could you add a link in the front page?

https://github.com/Sandy-Beaches/ComboPack

My solution was to add two temp blocks that extend washing machine, use the fridges lootlist and texture 267 on all sides.

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Hi magoli. You know users can add textures now with the modlet system?

Instead of removing the textures. How about we add it back in? More texture options are always good.

Also, I have switched to using git hub for the modlet. Could you add a link in the front page?

https://github.com/Sandy-Beaches/ComboPack

My solution was to add two temp blocks that extend washing machine, use the fridges lootlist and texture 267 on all sides.

 

Can you let us know in a thread in the mods section how to add custom textures please

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Hi magoli. You know users can add textures now with the modlet system?

Instead of removing the textures. How about we add it back in? More texture options are always good.

Also, I have switched to using git hub for the modlet. Could you add a link in the front page?

https://github.com/Sandy-Beaches/ComboPack

My solution was to add two temp blocks that extend washing machine, use the fridges lootlist and texture 267 on all sides.

 

as long we are in alpha-state i don't use and support custom-blocks or custom-textures for the CP at all

Maybe i introduce all the custom-stuff when game is finally gold - but atm no way

 

I never used git hub because it makes things more complicated as it should. Have bad experience with that.

What is a modlet ??? A new word for mod ??? Sry iam a stonegrey old guy ;)

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as long we are in alpha-state i don't use and support custom-blocks or custom-textures for the CP at all

Maybe i introduce all the custom-stuff when game is finally gold - but atm no way

 

I never used git hub because it makes things more complicated as it should. Have bad experience with that.

What is a modlet ??? A new word for mod ??? Sry iam a stonegrey old guy ;)

 

You will love modlets just create a mod folder in the exe folder drag a folder(modlet) into it and play remove with out any issues or changes to the actual vanilla files.

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There is no download link available? IS this collection no longer available? I can change or add the textures myself, but I can't do anything if I can't download the files. I will have to see if compopack31 will work and what changes I need to make to get it to work...

 

EDIT after tinkering with available files.

I kind of got it working...

First I downlaoded and installed COMPOPACK_31(for_alpha16.4)

 

Then I downlaoded and installed...

https://www.dropbox.com/s/nr9eu8ac6z...12-15.zip?dl=0

 

It's working but with the errors that SandyBeaches modlet was supposed to fix. The modlet is not changing anything that I can tell.

 

For the SandyBeaches fix I downloaded and installed the modlet from https://drive.google.com/file/d/1d04...ew?usp=sharing

to fix the fridge problem, and downloaded and installed

https://github.com/Sandy-Beaches/ComboPack

 

But still I am getting the errors on the trash compactor and fridge... Works, but the fridge and trash compactor are just standard metal gray blocks.

 

1880866135_Screenshot2018-12-2015_22_00.thumb.jpg.1ebb938876edf38ce3d0439432fc86aa.jpg

 

Edit - Last for dec, 20.

 

Ran out of time to try to change the references in the mod or try to get the mod to work. If nothing is done by tomorrow, I will try to fix them then. Was really hoping to play tonight, but just not going to happen with the constant red-line errors.

Edited by GrinningStudio (see edit history)
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