dcsobral Posted January 10, 2018 Share Posted January 10, 2018 Magoli, I have a small fix I'm not sure it's worth packing into a zip file (but I'll do it, if you prefer): I noticed that xcostum_bank(by_Guppycur) has Rotation to Face North set to "None" (which I presume is absence of property), but it should be "2", like in the abandoned houses, since the bank entrance is pointing South. Link to comment Share on other sites More sharing options...
dcsobral Posted January 10, 2018 Share Posted January 10, 2018 Also, I've made a few changes to xcostum_Prison(by_Limodur), which I have posted on its own thread with download link. Link to comment Share on other sites More sharing options...
Magoli Posted January 11, 2018 Author Share Posted January 11, 2018 Magoli, I have a small fix I'm not sure it's worth packing into a zip file (but I'll do it, if you prefer): I noticed that xcostum_bank(by_Guppycur) has Rotation to Face North set to "None" (which I presume is absence of property), but it should be "2", like in the abandoned houses, since the bank entrance is pointing South. thx for the head up no - u dont need to upload it - its just a quick change to the xml thx for ur work Link to comment Share on other sites More sharing options...
Guppycur Posted January 12, 2018 Share Posted January 12, 2018 Yo mag, any of the prefabs in your pack up to standards and would fit well in a medieval mod? I need around 500... I've another prefab server up (see server thread) to import and fix them. Link to comment Share on other sites More sharing options...
Magoli Posted January 12, 2018 Author Share Posted January 12, 2018 Yo mag, any of the prefabs in your pack up to standards and would fit well in a medieval mod? I need around 500... I've another prefab server up (see server thread) to import and fix them. hm - lemme see: maybe xcostum_woodenPalisade - ur Rangerstation here are some prefabs that could fit (but not contents of CP): -Lazmans guardtower, AltenburgCastle, notredame thats all i have in mind atm u could change some blocks on some prefabs to have it look like medievel POI's (e.g. concrete to wood / brick to flagstone / etc.) - i know its lota work, but anyway Link to comment Share on other sites More sharing options...
bida2 Posted January 12, 2018 Share Posted January 12, 2018 @Magoli Can your Compo-Pack be combined with Starvation Mod? Link to comment Share on other sites More sharing options...
Magoli Posted January 12, 2018 Author Share Posted January 12, 2018 @Magoli Can your Compo-Pack be combined with Starvation Mod? Its been talked about here (pls also read the following answeres): https://7daystodie.com/forums/showthread.php?28057-Compo-Pack-for-Random-Gen&p=749240&viewfull=1#post749240 It seems starvasion has its own rwgmixer.xml - so u have to choose or add all relevant poi's to the xml u wanna use. Link to comment Share on other sites More sharing options...
Guppycur Posted January 12, 2018 Share Posted January 12, 2018 hm - lemme see: maybe xcostum_woodenPalisade - ur Rangerstation here are some prefabs that could fit (but not contents of CP): -Lazmans guardtower, AltenburgCastle, notredame thats all i have in mind atm u could change some blocks on some prefabs to have it look like medievel POI's (e.g. concrete to wood / brick to flagstone / etc.) - i know its lota work, but anyway Hm, I had hoped a few more might fit well; this is what I have going so far, but building all these from scratch is going to take a while. Obviously I'm using custom textures, so would re-work other prefabs anyway... What would you consider a good count of houses? I'm thinking 20 city, 20 rural, 20 farmland? Link to comment Share on other sites More sharing options...
dcsobral Posted January 12, 2018 Share Posted January 12, 2018 Yo mag, any of the prefabs in your pack up to standards and would fit well in a medieval mod? I need around 500... I've another prefab server up (see server thread) to import and fix them. I have a medieval tower in mind that I just haven't worked on because I'm not doing medieval work atm. But I figured a way of making better round structures, and though it would be small, actual medieval towers were rather small. It would also make for good watch towers on a castle, though I'd use a square structure for a gate tower, as that also seems to have been the usual case. Want it? Link to comment Share on other sites More sharing options...
Magoli Posted January 13, 2018 Author Share Posted January 13, 2018 Hm, I had hoped a few more might fit well; this is what I have going so far, but building all these from scratch is going to take a while. Obviously I'm using custom textures, so would re-work other prefabs anyway... What would you consider a good count of houses? I'm thinking 20 city, 20 rural, 20 farmland? this is looking very sweet - the left building reminds me to Seyda Neen in Morrowind yo sry i cant deliver more atm, but u know medievil is not my site yes with 60 POI's u can enable a nice world IMO Link to comment Share on other sites More sharing options...
Guppycur Posted January 13, 2018 Share Posted January 13, 2018 I have a medieval tower in mind that I just haven't worked on because I'm not doing medieval work atm. But I figured a way of making better round structures, and though it would be small, actual medieval towers were rather small. It would also make for good watch towers on a castle, though I'd use a square structure for a gate tower, as that also seems to have been the usual case. Want it? Yes! =) Link to comment Share on other sites More sharing options...
TopMinder Posted January 13, 2018 Share Posted January 13, 2018 If you need some ideas, we have just finished our medieval contest on our server. There you can see a lot of medieval stuff. Link to comment Share on other sites More sharing options...
Guppycur Posted January 13, 2018 Share Posted January 13, 2018 If you need some ideas, we have just finished our medieval contest on our server. There you can see a lot of medieval stuff. Can I haz it all? Like, zip me the region files and lemme have my pick? Link to comment Share on other sites More sharing options...
TopMinder Posted January 13, 2018 Share Posted January 13, 2018 Hehe, sry the buildings on our server will vanish with the Version 17 We have a complete town here, with a lot of small houses around this town. Perhaps we will get a video, like the video from th version 15 Link to comment Share on other sites More sharing options...
Guppycur Posted January 13, 2018 Share Posted January 13, 2018 So no chance you'll zip me the save game and upload it? Seems a shame to tease that you have them and not share them. =) Link to comment Share on other sites More sharing options...
dcsobral Posted January 13, 2018 Share Posted January 13, 2018 Guppy, where's this server thread you spoke of? - - - Updated - - - Yes! =) Alright, I'll get it out later today. I'm rather busy today. Link to comment Share on other sites More sharing options...
TopMinder Posted January 13, 2018 Share Posted January 13, 2018 Sry, it´s not my server, not my rules. I am only a player there. Link to comment Share on other sites More sharing options...
Guppycur Posted January 13, 2018 Share Posted January 13, 2018 Guppy, where's this server thread you spoke of? https://7daystodie.com/forums/showthread.php?49210-Guppy-Server - - - Updated - - - Sry, it´s not my server, not my rules. I am only a player there. Who's server is it? Maybe I can bug them? Link to comment Share on other sites More sharing options...
dcsobral Posted January 14, 2018 Share Posted January 14, 2018 Yes! =) Ok, I've just submitted it on Prefabs. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted January 15, 2018 Share Posted January 15, 2018 Hey Magoli. I hear they are updating some/many of the houses and giving them a dungeon crawl feel. Is it possible & how would you feel about moving all the old ones from A16 over to A17 compo pack in addition to having the new A17 versions. I think the variation would be nice. Link to comment Share on other sites More sharing options...
Magoli Posted January 16, 2018 Author Share Posted January 16, 2018 Hey Magoli. I hear they are updating some/many of the houses and giving them a dungeon crawl feel. Is it possible & how would you feel about moving all the old ones from A16 over to A17 compo pack in addition to having the new A17 versions. I think the variation would be nice. COMPOPACK is always just an addition to the actual vanilla-spawn. This means CP-worlds contain the vanilla-prefabs + all the custom-prefabs. Link to comment Share on other sites More sharing options...
Dracos99 Posted January 17, 2018 Share Posted January 17, 2018 COMPOPACK is always just an addition to the actual vanilla-spawn. This means CP-worlds contain the vanilla-prefabs + all the custom-prefabs. i think he is asking if you can save the current vanilla POIs as they are and put them in the CP for the ones that they change in a17 so they dont disappear and the old buildings can exist along side the new ones...assuming they are replacing the files and not just adding new ones. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted January 18, 2018 Share Posted January 18, 2018 i think he is asking if you can save the current vanilla POIs as they are and put them in the CP for the ones that they change in a17 so they dont disappear and the old buildings can exist along side the new ones...assuming they are replacing the files and not just adding new ones. That is correct. That is what i was trying to ask Link to comment Share on other sites More sharing options...
Magoli Posted January 18, 2018 Author Share Posted January 18, 2018 That is correct. That is what i was trying to ask IMO that will not work for several Reasons: 1. i believe the new prefabs will look better as the a16 ones. 2. i believe some block-ID's will change, that would force me to rename all the a16-vanilla-prefabs and make them custom-prefabs. That also would mean, that i had to take care of all following repairs and updates. And this work i dont want to do (again). The Vanilla-Prefabs are no casefile to me anymore. The devs have top-designers who do their job well. Iam more concerned about the custom-prefabs, because they need to be converted to A17 and also updated/repaired/painted. And thats a very big job which will eat up all my time. Link to comment Share on other sites More sharing options...
Dobriy Posted January 21, 2018 Share Posted January 21, 2018 Hi! Sorry for stupid question Is this mod 16.4 compatible ? download link says 16.3 Link to comment Share on other sites More sharing options...
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