Guppycur Posted December 12, 2017 Share Posted December 12, 2017 If that's a question, yes... If it's a statement, it's true. =) Link to comment Share on other sites More sharing options...
SnowDog1942 Posted December 24, 2017 Share Posted December 24, 2017 How bad will A17 mess up the pack? any guesses? Link to comment Share on other sites More sharing options...
Cadamier Posted December 24, 2017 Share Posted December 24, 2017 Anyone seen the NEPA building? Be a bit careful when making additions to the NEPA building! Link to comment Share on other sites More sharing options...
Magoli Posted December 29, 2017 Author Share Posted December 29, 2017 How bad will A17 mess up the pack? any guesses? Not sure - As i have saw on the latest vid on the MM-blog there will be a bunch of new blocks and textures - not sure if old block-ID's will move. If Yes --> i need the editor running in A17. If No --> I also need the editor running in A17 (blink blink Pille ) Atm iam not sure if the editor (esp. block-ID-Replacer-tool) will work in A17. However - most of the CP-Prefabs do need a facelift - thats fact. I will do a final facelift to all of them WHEN THERE ARE NO BLOCKCHANGES ANYMORE (somewhen about gold) As far its alpha i just do emergency-repairs and some little details and blockfixes here and there. If anyone wanna help me getting the prefabs modernized - u pretty welcome !!! Just grab one of them and modernize it, then post the dl-link in prefabs !!! Link to comment Share on other sites More sharing options...
TopMinder Posted December 30, 2017 Share Posted December 30, 2017 Hi, i would make a decent repair of Nuket0wn. I like the CompoPack and help a little bit. I don´t know the original version, but i try to get close to it. Is it ok? Here is an example of this building. left side compopack, right side little updated Link to comment Share on other sites More sharing options...
TopMinder Posted December 30, 2017 Share Posted December 30, 2017 Hi, in the morning i don´t know what to do, so i think this Prefab is updated. The concrete is changed in ground, some errors in the houses are fixed, the sheds are usable and lootable, the stairs are painted, the garden has more fences and the ceilings are painted. The fixes are decent i think. This is the fixed version. https://workupload.com/file/2878XWn Sleepers, mesh and xml are your turn if you like it. Link to comment Share on other sites More sharing options...
Magoli Posted December 30, 2017 Author Share Posted December 30, 2017 Hi, in the morning i don´t know what to do, so i think this Prefab is updated. The concrete is changed in ground, some errors in the houses are fixed, the sheds are usable and lootable, the stairs are painted, the garden has more fences and the ceilings are painted. The fixes are decent i think. This is the fixed version. https://workupload.com/file/2878XWn Sleepers, mesh and xml are your turn if you like it. kewl - thank you - I will use it on the next CP-Release I havent checked it atm but i believe in you I will take care of sleepers,mesh and xml tho Iam just a littlebit confused: Whats that concrete-surface all about ??? Thats not how its should look like in game on the Pic. rock on mate Link to comment Share on other sites More sharing options...
TopMinder Posted December 30, 2017 Share Posted December 30, 2017 I was not sure. Therefor i downloaded the newest 29 Compopack and copied it on my server. The result is the same. The Prefab is insert by bc-import and looks like you see on my Pics with concrete. Don´t know if random generation gives other results. Please test it if i am right or if i must throw my pc out of the window It could be that there is no ground, and the prefab begins with the fence level, but then there is no woodbase for the garden. (Oh oh my english, ask if you don´t understand what i mean with the last sentence) Link to comment Share on other sites More sharing options...
Magoli Posted December 30, 2017 Author Share Posted December 30, 2017 I was not sure. Therefor i downloaded the newest 29 Compopack and copied it on my server. The result is the same. The Prefab is insert by bc-import and looks like you see on my Pics with concrete. Don´t know if random generation gives other results. Please test it if i am right or if i must throw my pc out of the window It could be that there is no ground, and the prefab begins with the fence level, but then there is no woodbase for the garden. (Oh oh my english, ask if you don´t understand what i mean with the last sentence) Ah - ok - maybe u have found another bug in the COMPOPACK - I will check Nuketown from CP29 - Its possible that its already broken Link to comment Share on other sites More sharing options...
Magoli Posted December 30, 2017 Author Share Posted December 30, 2017 OK - i have checked the prefabs (Nuketown from CP29 and yours) sry - but i guess u screwedup the surface on Layer4 (terrainFiller outside) For some reason it has changed to PlainsGround now. This means the Prefab has PlainsGround now in every Biome it spawns - even Snow. To fit in the Prefab perfectly to the Landscape I strongly recommend to use TerrainFiller instead of presetted earth-blocks. So the prefabs become universal spawnable in every Biome, because the prefabs-surface will be the same surface of the Landscape around The problem continues on Layer5 then. The presetted Plants and Grasses - The outside decoration (Trees,Plants,Grasses) will be there in all Biomes - even when it is not fitting the scenario. To avoid this normaly i dont use outside-decorations - better switch on TopSoilDecoration in XML I hope u understood what i mean and it helped a bit rock on Link to comment Share on other sites More sharing options...
TopMinder Posted December 30, 2017 Share Posted December 30, 2017 Ah, ok I havn´t seen the filler. I will test it on my server. I thought the Prefab was designed for the grass i used. Next time i will take the filler. Perhaps tomorrow i test the next prefab, or change this one i build. Link to comment Share on other sites More sharing options...
TopMinder Posted December 31, 2017 Share Posted December 31, 2017 Hi, i have test it. How do you work on this Prefabs. If i insert this Prefab with bc all the filler change in that Block that was there before. I work in the real world on Prefabs, not in the Editor. How do you insert the Prefab to work on it without setting all that filler again. Link to comment Share on other sites More sharing options...
TopMinder Posted December 31, 2017 Share Posted December 31, 2017 Hi, next try I hope this Version is better. With Mesh but no Sleeper. All the ground i have changed to fillerground. I don´t like it to build. But the result in random gen is really good. I have no additional decoration outside inserted. The flowers and the bushes are in the original version. Heres a Pic of the changed version: and this in a random generated world: Heres the new download link: https://workupload.com/file/nAUkufE Link to comment Share on other sites More sharing options...
Guppycur Posted December 31, 2017 Share Posted December 31, 2017 ...I love watching the two of you talk to each other in english... Welcome back Mag, and nicely done Top... a lot of the older prefabs could use some loving. =) Yehs, terrain filler is THE block to use, so that prefabs can be in any biome and still look good. Sure it's ugly to build with in game, but what you can do is build using regular terrain blocks and then swap them out for terrain fillers in the editor. It's a bit of a pain, but not TOO terrible. Link to comment Share on other sites More sharing options...
dcsobral Posted January 1, 2018 Share Posted January 1, 2018 Step one, identify the prefab... Speaking of which, is there any easy way to identify the prefab? It now occurs to me that there might be one I'm not aware of. Link to comment Share on other sites More sharing options...
Guppycur Posted January 1, 2018 Share Posted January 1, 2018 Speaking of which, is there any easy way to identify the prefab? It now occurs to me that there might be one I'm not aware of. Ask magoli. =) ...it's what I do. Link to comment Share on other sites More sharing options...
Magoli Posted January 2, 2018 Author Share Posted January 2, 2018 Speaking of which, is there any easy way to identify the prefab? It now occurs to me that there might be one I'm not aware of. u could use the screenshots to find the specific prefab (link is in OP) - or ask me thx guppy - i never was away - just in da underground happy new year everyone Link to comment Share on other sites More sharing options...
Pille Posted January 3, 2018 Share Posted January 3, 2018 Not sure - As i have saw on the latest vid on the MM-blog there will be a bunch of new blocks and textures - not sure if old block-ID's will move. If Yes --> i need the editor running in A17. If No --> I also need the editor running in A17 (blink blink Pille ) Atm iam not sure if the editor (esp. block-ID-Replacer-tool) will work in A17. Happy new year! I am still trying to push A17 to the back of my mind. So don't bother me. Do you see this thing? It's a 'ban undead' button. Don't force me to press it. That's the first and last warning. Link to comment Share on other sites More sharing options...
dcsobral Posted January 4, 2018 Share Posted January 4, 2018 Well, the prison in question is named xcostum_Prison(by_Limodur). The question being I have replaced iron bars with prison doors, and added sinks and ovens to the refectory. I also added the same sleeper volumes that Ravenhearst is using (Compo's prison doesn't have any). How does one submit updates? Post links accepted. It's impossible that no one has asked this before! - - - Updated - - - Oh, Magoli, the Space Needle is yours! Great POI! Now make a mod that makes it spin once every hour like the one in Seattle. Link to comment Share on other sites More sharing options...
dcsobral Posted January 6, 2018 Share Posted January 6, 2018 Hey, Magoli, how can I get in touch with Limodur? I haven't found his name in the forum, and I believe he might have a more recent version of the Prison. Link to comment Share on other sites More sharing options...
Magoli Posted January 6, 2018 Author Share Posted January 6, 2018 Hey, Magoli, how can I get in touch with Limodur? I haven't found his name in the forum, and I believe he might have a more recent version of the Prison. idk - i think i myself never saw Limodur in forum or anywhere else. The stuff from Limodur is in the CP since the very first times so i think the newest version is in the current COMPOPACK to find Link to comment Share on other sites More sharing options...
QuakeNaked Posted January 8, 2018 Share Posted January 8, 2018 Hi there! I'm new to using this prefab pack. I'm amused by the ones I've discovered so far, it's definitely made exploring the world more interesting by far! I have a question about the Chernobyl POI, is it booby-trapped? I was exploring it and being very careful not to get too close to the land mines. I found some stairs to a room below the main room (the big one with all the mines) and I got halfway down the stairs when I heard the explosions begin. A chain reaction of explosions caused a complete collapse of the primary building. It would definitely be apropos for a meltdown/collapse to occur, but I was just wondering if it was intentional, or if I was just unlucky? Link to comment Share on other sites More sharing options...
Magoli Posted January 8, 2018 Author Share Posted January 8, 2018 Hi there! I'm new to using this prefab pack. I'm amused by the ones I've discovered so far, it's definitely made exploring the world more interesting by far! I have a question about the Chernobyl POI, is it booby-trapped? I was exploring it and being very careful not to get too close to the land mines. I found some stairs to a room below the main room (the big one with all the mines) and I got halfway down the stairs when I heard the explosions begin. A chain reaction of explosions caused a complete collapse of the primary building. It would definitely be apropos for a meltdown/collapse to occur, but I was just wondering if it was intentional, or if I was just unlucky? there are landmines in the basement meltingcapsule and also Sleepers who awakes when u near the area. So - yes - its kinda boobytrapped ty for response Link to comment Share on other sites More sharing options...
dcsobral Posted January 9, 2018 Share Posted January 9, 2018 How does one contribute to Compo? Link to comment Share on other sites More sharing options...
Guppycur Posted January 9, 2018 Share Posted January 9, 2018 Make a prefab, post it on the prefabs section, mag will come by and pm for your permission to add it. He's quite friendly. Link to comment Share on other sites More sharing options...
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