AaronG85 Posted April 6, 2022 Share Posted April 6, 2022 (edited) ULTIMATE TOOL This adds the Ultimate Tool to your game, This is an 3 in 1 tool combing the Axe, Shovel and Pick Axe. I have made this based on the original Entrenching Tool by robnunn10 and I have his permission to continue the mod. I've made this as a late game steel tool but if people want lower version let me know and ill add them in. I'm using the Steel Axe as the mesh as I have no idea how to make custom meshes so if anyone wants to be helped that would be great. Version: 1.1 (Released 04/08/2022): Thanks to @Gouki for helping fix the console error and an error with the schematic. DOWNLOAD ULTIMATE ROCK This is a small modlet I modified based on the work of @Claymore. This changes the boulders (ResourceStones) in game to give you a small chance at mining Coal, Potassium Nitrate Powder, Lead, Sand and Clay This also gives you a rare chance of mining Brass, Silver, Gold and Diamond Also gives the ability to mine a small amount of iron from terrestrial stone boulders. The percentages can be changed higher or lower to suit your gaming needs via the blocks.xml. DOWNLOAD NOTE: This changes all boulders currently, If anyone has any tips on how to make the changes ONLY affect the ResourceStone Boulder, not the specialized boulders, they are very welcome to PM me so I can implement it. ULTIMATE PROGRESSION Just a small modlet that increases the number of skill points you get per level to 2 - Customizable by changing the XML file DOWNLOAD Edited April 8, 2022 by AaronG85 (see edit history) 1 Link to comment Share on other sites More sharing options...
Gouki Posted April 8, 2022 Share Posted April 8, 2022 On 4/6/2022 at 12:06 AM, AaronG85 said: ULTIMATE TOOL This adds the Ultimate Tool to your game, This is an 3 in 1 tool combing the Axe, Shovel and Pick Axe. I have made this based on the original Entrenching Tool by robnunn10 and I have his permission to continue the mod. I've made this as a late game steel tool but if people want lower version let me know and ill add them in. I'm using the Steel Axe as the mesh as I have no idea how to make custom meshes so if anyone wants to be helped that would be great. NOTE: It's throwing a small error in the console but as I'm new to modding I can't figure out why the error is occurring if someone wants to have a look it would be greatly appreciated. DOWNLOAD ULTIMATE ROCK This is a small modlet I modified based on the work of @Claymore. This changes the boulders (ResourceStones) in game to give you a small chance at mining Coal, Potassium Nitrate Powder, Lead, Sand and Clay This also gives you a rare chance of mining Brass, Silver, Gold and Diamond Also gives the ability to mine a small amount of iron from terrestrial stone boulders. The percentages can be changed higher or lower to suit your gaming needs via the blocks.xml. DOWNLOAD NOTE: This changes all boulders currently, If anyone has any tips on how to make the changes ONLY affect the ResourceStone Boulder, not the specialized boulders, they are very welcome to PM me so I can implement it. ULTIMATE PROGRESSION Just a small modlet that increases the number of skill points you get per level to 2 - Customizable by changing the XML file DOWNLOAD Hi AaronG85 Thanks for sharing your mods. Regarding the console error, it is due to the loot.xml file (Mod UltimateTool), you need to close this code: <item name="agUltimateTool" It should be like this: <item name="agUltimateTool"/> In the items.xml file, when I checked it, I realized that with the schematic to unlock the tool you also want to unlock the schematic, which cannot be done and will give you an error, you have to delete this line of code: <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ultimateToolSchematic" operation="set" value="1"/> With these changes you should load without problems. Regards 1 Link to comment Share on other sites More sharing options...
AaronG85 Posted April 8, 2022 Author Share Posted April 8, 2022 1 hour ago, Gouki said: Hi AaronG85 Thanks for sharing your mods. Regarding the console error, it is due to the loot.xml file (Mod UltimateTool), you need to close this code: <item name="agUltimateTool" It should be like this: <item name="agUltimateTool"/> In the items.xml file, when I checked it, I realized that with the schematic to unlock the tool you also want to unlock the schematic, which cannot be done and will give you an error, you have to delete this line of code: <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ultimateToolSchematic" operation="set" value="1"/> With these changes you should load without problems. Regards Thank you so much for your help Link to comment Share on other sites More sharing options...
Spicy Fresh Posted April 20, 2022 Share Posted April 20, 2022 Are these client side or server side? Thanks in advance 1 Link to comment Share on other sites More sharing options...
AaronG85 Posted April 22, 2022 Author Share Posted April 22, 2022 To be honest I'm super new to modding and not exactly sure how to test. Maybe one of the more experienced modders can have a look and tell us @Gouki? Link to comment Share on other sites More sharing options...
Gouki Posted April 22, 2022 Share Posted April 22, 2022 Hi AaronG85 and Spicy Fresh As I understand it, a mod is a server if it doesn't add any custom icon or asset. In case you add them, you have to install the mods on the server and client side. Two of AaronG85's mods are server side and UltimateTool's is server side and client side, because it has the tool icon. Regards 2 Link to comment Share on other sites More sharing options...
AaronG85 Posted April 23, 2022 Author Share Posted April 23, 2022 Thanks so much for the explanation @Gouki and all your help. Link to comment Share on other sites More sharing options...
Elmagnusito Posted August 2, 2022 Share Posted August 2, 2022 Hi! Is there any way of making this mod only count on certain levels? I just feel when using it, that I reach skillcaps too quickly. And figured maybe spacing the double points out, say each other level. Or every fifth level? Link to comment Share on other sites More sharing options...
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