Jump to content
bbh_blocked_dnftl

AaronG85's A20 Modlets


AaronG85

Recommended Posts

ULTIMATE TOOL

 

This adds the Ultimate Tool to your game, This is an 3 in 1 tool combing the Axe, Shovel and Pick Axe. I have made this based on the original Entrenching Tool by robnunn10 and I have his permission to continue the mod.

 

I've made this as a late game steel tool but if people want lower version let me know and ill add them in.

 

I'm using the Steel Axe as the mesh as I have no idea how to make custom meshes so if anyone wants to be helped that would be great.

 

Version: 1.1 (Released 04/08/2022): Thanks to @Gouki for helping fix the console error and an error with the schematic.

 

DOWNLOAD

 

ULTIMATE ROCK


This is a small modlet I modified based on the work of @Claymore.

 

This changes the boulders (ResourceStones) in game to give you a small chance at mining

Coal, Potassium Nitrate Powder, Lead, Sand and Clay
This also gives you a rare chance of mining 

Brass, Silver, Gold and Diamond

 

Also gives the ability to mine a small amount of iron from terrestrial stone boulders.

 

The percentages can be changed higher or lower to suit your gaming needs via the blocks.xml.

 

DOWNLOAD

 

NOTE: This changes all boulders currently, If anyone has any tips on how to make the changes ONLY affect the ResourceStone Boulder, not the specialized boulders, they are very welcome to PM me so I can implement it.

 

ULTIMATE PROGRESSION

 

Just a small modlet that increases the number of skill points you get per level to 2 - Customizable by changing the XML file

 

DOWNLOAD

Edited by AaronG85 (see edit history)
Link to comment
Share on other sites

On 4/6/2022 at 12:06 AM, AaronG85 said:

ULTIMATE TOOL

 

This adds the Ultimate Tool to your game, This is an 3 in 1 tool combing the Axe, Shovel and Pick Axe. I have made this based on the original Entrenching Tool by robnunn10 and I have his permission to continue the mod.

 

I've made this as a late game steel tool but if people want lower version let me know and ill add them in.

 

I'm using the Steel Axe as the mesh as I have no idea how to make custom meshes so if anyone wants to be helped that would be great.

 

NOTE: It's throwing a small error in the console but as I'm new to modding I can't figure out why the error is occurring if someone wants to have a look it would be greatly appreciated.

 

DOWNLOAD

 

ULTIMATE ROCK


This is a small modlet I modified based on the work of @Claymore.

 

This changes the boulders (ResourceStones) in game to give you a small chance at mining

Coal, Potassium Nitrate Powder, Lead, Sand and Clay
This also gives you a rare chance of mining 

Brass, Silver, Gold and Diamond

 

Also gives the ability to mine a small amount of iron from terrestrial stone boulders.

 

The percentages can be changed higher or lower to suit your gaming needs via the blocks.xml.

 

DOWNLOAD

 

NOTE: This changes all boulders currently, If anyone has any tips on how to make the changes ONLY affect the ResourceStone Boulder, not the specialized boulders, they are very welcome to PM me so I can implement it.

 

ULTIMATE PROGRESSION

 

Just a small modlet that increases the number of skill points you get per level to 2 - Customizable by changing the XML file

 

DOWNLOAD

 

 

Hi AaronG85

 

Thanks for sharing your mods.
Regarding the console error, it is due to the loot.xml file (Mod UltimateTool), you need to close this code:   <item name="agUltimateTool"

It should be like this:    <item name="agUltimateTool"/>

 

In the items.xml file, when I checked it, I realized that with the schematic to unlock the tool you also want to unlock the schematic, which cannot be done and will give you an error, you have to delete this line of code:

  <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ultimateToolSchematic" operation="set" value="1"/>

 

With these changes you should load without problems.
Regards

Link to comment
Share on other sites

1 hour ago, Gouki said:

 

 

Hi AaronG85

 

Thanks for sharing your mods.
Regarding the console error, it is due to the loot.xml file (Mod UltimateTool), you need to close this code:   <item name="agUltimateTool"

It should be like this:    <item name="agUltimateTool"/>

 

In the items.xml file, when I checked it, I realized that with the schematic to unlock the tool you also want to unlock the schematic, which cannot be done and will give you an error, you have to delete this line of code:

  <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ultimateToolSchematic" operation="set" value="1"/>

 

With these changes you should load without problems.
Regards

 

Thank you so much for your help

Link to comment
Share on other sites

  • 2 weeks later...

Hi AaronG85 and Spicy Fresh

 

As I understand it, a mod is a server if it doesn't add any custom icon or asset.
In case you add them, you have to install the mods on the server and client side.
Two of AaronG85's mods are server side and UltimateTool's is server side and client side, because it has the tool icon.
Regards

Link to comment
Share on other sites

  • 3 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...