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My list of DEMANDS!!!! (Suggestions on how the weapon Quality system works)


xxultimategopnikxx

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Weapon ( Fire Arm's ) 

Quality should not be determined by level, But instead by Part Quality and Durability, However instead of the original way this was handled.
A part system based on different Weapons manufacturers, Example Barrel - Made by : Joe's Cheap Gun Co. Quality poor (Decreased accuracy) (Decreased Range)
 Example 2. Receiver - Made by : Rugen and Rugen Firearm's Quality Good (Accurate) (Moderate Range) Example 3. Stock - Made by Colt-n-smith Gun Inc.  Quality Fair ( Slightly Reduced Weapon Control (Weapon has kick, making it less accurate for low strength players) "Weapon is still less accurate for strong players than a weapon with a Good or Excellent Quality Stock"

Effect's of Poor Weapon Maintenance/Idea's for improved Realism
 
Weapon Jamming when weapon durability Becomes too low. Weapon Parts also decrease in quality if weapon is Over used with poor durability. Weapon parts can all be fixed with a tool kit inside the workstation
However Barrels cannot be fixed ( Because you would need to add a Lathe to the game and even then, you cant Really FIX a Barrel )

Weapon Modding Suggestion's 

Weapon Mod's are not limited by the "Level" or "Quality" of the weapon 
But instead by Installing Rail systems onto the Weapon 
Weapons without rail mod's should have the ability to screw on attachment's such as ( Sight's, Flashlight, Laser Light, Bayonet ( If possible in the Engine )

Weapon Effects

Shot guns - Shot guns should Blow zombies away ( Literally ) any Non-special Zombie should Be significantly Slowed and Injured apon receiving a direct shotgun blast to the Fast or Torso 
This is exempt for Large Zombies such as, The Lumber Jack, The Police, The Overweight Zombie'(s), and the Military Zombies
Moderate to Hight Quality Shotguns should have at least 35% Chance to Insta-kill any normal Zombie's with a Headshot 

Rifle Effect's 

Rifle's should be able to be found in Multiple calibers, Including 7.62 (.223) ,5.56 , 308.  We Need more Rifle Variety 

Different Rifles Serve Different Purposes, While 7.62 (.223) is the most common Ammunition that can be found in the game ( for Rifle's ) 
Rifle's should also be chambered in 5.56 Which would Act as a weaker yet cheaper to manufacture and Hopefully Easier to find ammunition 
And .308 for Ammunition that has Increased Penetration and "Stopping power" 

I'm stopping here. But I will be back ;)

Edited by xxultimategopnikxx (see edit history)
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I liked the assemble mechanic. Felt good to find a higher quality part and improve your weapon, as well as it helped keep a slower pace in progression by segmenting it with diverse mechanics.
Screenshot
I'm not a fan of manufacturers representing the different qualities however, I think its much less intuitive or bloats the description to have its effects clear.

 

"Weapon Parts also decrease in quality if weapon is Over used with poor durability. "
this was also somewhat available before. Everytime you repaired the weapon it would lose quality.

 

However Barrels cannot be fixed ( Because you would need to add a Lathe to the game and even then, you cant Really FIX a Barrel )

sometimes we have to sacrifice realism for better gameplay. Ofc better gameplay is subjective, I think having one part fixable and another not is confusing and would generate a lot of questions. Im not so in favor of this part. I didn't even know this was the case.


Rifle's should be able to be found in Multiple calibers, Including 7.62 (.223) ,5.56 , 308.  We Need more Rifle Variety 

wouldn't hurt 😁 I would implement 1 or 2 more weapons/ammo.

Im always worried for menus where you have to roll a lot to find what you want, and Im worried for performance as well. Not sure how much this would affect it, I imagine higher loading times and more RAM usage? Maybe more stuttering when you find other people carrying items you didn't see before? (if its loaded on demand)
Many people don't know much about guns, its not as popular of a topic in many places. For those, having variety to details might hurt and not give any practical benefit, thats my point. Weapon is relatively easy to mod in if needed :)

Amount of ammo is purely balance and I don't see it as a problem for those who don't like it, so whatever. To me they should just go with what the majority likes and we mod as needed.

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16 hours ago, danielspoa said:

I liked the assemble mechanic. Felt good to find a higher quality part and improve your weapon, as well as it helped keep a slower pace in progression by segmenting it with diverse mechanics.
Screenshot
I'm not a fan of manufacturers representing the different qualities however, I think its much less intuitive or bloats the description to have its effects clear.

 

"Weapon Parts also decrease in quality if weapon is Over used with poor durability. "
this was also somewhat available before. Everytime you repaired the weapon it would lose quality.

 

However Barrels cannot be fixed ( Because you would need to add a Lathe to the game and even then, you cant Really FIX a Barrel )

sometimes we have to sacrifice realism for better gameplay. Ofc better gameplay is subjective, I think having one part fixable and another not is confusing and would generate a lot of questions. Im not so in favor of this part. I didn't even know this was the case.


Rifle's should be able to be found in Multiple calibers, Including 7.62 (.223) ,5.56 , 308.  We Need more Rifle Variety 

wouldn't hurt 😁 I would implement 1 or 2 more weapons/ammo.

Im always worried for menus where you have to roll a lot to find what you want, and Im worried for performance as well. Not sure how much this would affect it, I imagine higher loading times and more RAM usage? Maybe more stuttering when you find other people carrying items you didn't see before? (if its loaded on demand)
Many people don't know much about guns, its not as popular of a topic in many places. For those, having variety to details might hurt and not give any practical benefit, thats my point. Weapon is relatively easy to mod in if needed :)

Amount of ammo is purely balance and I don't see it as a problem for those who don't like it, so whatever. To me they should just go with what the majority likes and we mod as needed.

Well they decidede to make "perk system" + this same number of weapons in every catergory ( blade, pistols, shotguns, bows, spears etc)

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