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Fat Cops


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And then what? They're just normal, melee-only zombies?  A weaker demolisher at best?


Why would you want to nerf what is (almost) the only ranged enemy in the game?  Just for realism?  You're entitled to your opinion, but I believe gameplay must take priority over "realism," which I put in scare quotes because we're talking about zombie abilities.


I guess the cop's attack animation could be lengthened so he's shown munching on some grass before he spits.  That animation is already janky - he seems to not face the direction he's spitting.

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