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(A20) Oakraven Forest Collection


arramus

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2 hours ago, arramus said:

The crystals are found in the Wasteland/Burnt Forest area. They are found more often at night.

Hi

yes I realized that it is only in the Wasteland/Burnt Forest area but i spent 1 hour in the wasteland and found none...

I must be doing something wrong...  the crystals they spawn on the ground or is it some zombie that we have to kill to drop?

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5 hours ago, jetta_pt said:

Hi

yes I realized that it is only in the Wasteland/Burnt Forest area but i spent 1 hour in the wasteland and found none...

I must be doing something wrong...  the crystals they spawn on the ground or is it some zombie that we have to kill to drop?

The crystals will spawn, in the same way as other entities spawn, and then stay on the ground to be chopped to collect the resources.

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5 hours ago, arramus said:

The crystals will spawn, in the same way as other entities spawn, and then stay on the ground to be chopped to collect the resources.

Hi mate

My map did not generate the Burnt Forest but in the wastland it is not spawning any

thanks for your help I'll try to figure out what's wrong.

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Hey, having a hard time with the cooking mod. Can't seem to find the 2 oven things (seen in the far right of the pic linked below) in the creative menu, I can find the rest just fine though. Am I just not looking hard enough/ using wrong key words? Or were they disabled for some reason?

20220322015657_1.jpg.3ecbed99ca5ba3cea601228b1affcec1.jpg

Edited by MathiasAdemar
Added image from topic for clarity (see edit history)
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2 hours ago, MathiasAdemar said:

Can't seem to find the 2 oven things (seen in the far right of the pic linked below) in the creative menu...

I wonder if you are using an earlier version. I just downloaded the current version to make sure the download was providing the correct build.

 

I used Oak as my key word and they show up on the Workbench and in the Creative Menu.

20220402150435_1.thumb.jpg.3319688a045f2bdf12c1440270cfbc41.jpg

 

20220402150430_1.thumb.jpg.80e63de8d2d3305fbd23424b2184f728.jpg

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Odd. Could have sworn I had the latest version. I'll try to redownload after work. Out of curiosity, when was the last update? My files said I grabbed it around the 24th of last month. I'm inclined to believe something got broke when I downloaded it, but not entirely sure.

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2 hours ago, MathiasAdemar said:

Odd. Could have sworn I had the latest version. I'll try to redownload after work. Out of curiosity, when was the last update? My files said I grabbed it around the 24th of last month. I'm inclined to believe something got broke when I downloaded it, but not entirely sure.

It was updated on exactly the 24th. In fact, it was those two new Cooking Stations which were added as updates.

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Yup, I definitely needed the update. They are in-game now. Quick question, is there a reason to craft a specific one (between the 4 big ones) aside from looks? Or are there certain recipes that need a specific cooker? I'm fine either way, just asking to plan resource collecting.

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The download list has been update to include the Rock Drill mod.

 

The Oakraven Rock Drill allows players to extract mining resources from the ground. The resources collected provide a mixture of definite and random resources in variable amounts. The Oakraven Rock Drill is powered with specific Rock Drill Gas that is produced using shale on the chemistry table.

 

Here are a few images to demonstrate.

The Rock Drill is crafted on the Workbench.

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The Rock Drill Gas Can is crafted on the Chemistry Table.

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After you place the Rock Drill, it requires 1 Rock Drill Gas Can to power it for one complete cycle.

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Animated drilling stage.

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Example of resources mined. There are additional varieties to reflect all game play mining efforts.

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20220406183556_1.jpg

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Is the rock drill screamer friendly or will it increase the chances of attracting them?

Also I finally found a firefly and the light is awesome but what happens if you try to remove it? 

Could you make it to where you can pick it up in land claimed areas if we can't get it back.

Thank you.

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Here is a new Mod for the Oakraven Forest Collection, called 'Fish Farm Mod'.

 

Down here.

 

Here is a brief description.

The Oakraven Fish Farm mod allows players to manage the process of fishing through all stages of growth and development. The process for management is as follows - Create your Fish Farm, place it on the ground, add Fish Growing Kit, and wait as the fish go through an incubation, hatching, growth and breeding stage, and finally collection. Fish are only harvested in this final collection stage, but this resets the Fish Farm to the final growth and breeding stage. Once harvested and collected (just like accessing a loot box), the fish can be placed on the ground and harvested for fillets (3 kinds of unique fillets). Alternatively, you can craft a Fish Stick and cook a 'Fish on a Stick' snack. The Fish Stick can also be used as a melee weapon. Oakraven Fish are cooked on a stand alone Fish Oven.

 

Here are a few pikkies to demonstrate how this mod works.

 

Oakraven Fish Oven

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Oakraven Fish Farm

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Oakraven Fish Farming Kit

20220415002334_1.thumb.jpg.85850279e85bb7552cb66412226b963c.jpg

 

Fish Stick

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Add the Oakraven Fish Farming Kit to a Fish Farm

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Test the Fish Stick as you are waiting.

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Farming for Salmon. There are quite a variety of fish that can randomly be collected.

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Place the Salmon on the ground and strike it to collect the fillets.

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Want some Fish on a Stick?

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Fish Curry

20220415003823_1.thumb.jpg.8a82ce4b439e294b385091dd1f61f05e.jpg

Edited by arramus (see edit history)
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1 hour ago, swmeek said:

Oaky you hooked me so I'm gonna give it a try.

Did the firefly jars get updated by chance ?

Oakraven may be thinking about updating the Firefly jar from now. It was a little busy completing the Fish Farm because it is pretty sophisticated.

 

Until it is updated, here is a way you can very easily add this feature for yourself.

 

1. Open the blocks.xml in the Config folder for the HydroponicUndergroundFarming Mod.

2. For the very first entry 'FireFlyJar' add:

 

    <property name="CanPickup" value="true"/>

 

just under the     <drop event="Harvest" name="resourceBrokenGlass" count="2,4" tag="allHarvest"/> line.

 

This will allow you to pickup the Firefly Jar and also see the prompt when you are looking at it.

 

Oakraven may also add some other updates to this mod, so I'll just add this instruction here for now.

 

20220415151542_1.thumb.jpg.586a81ad284e41895657da2d1169f48b.jpg

 

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10 hours ago, arramus said:

Oakraven may be thinking about updating the Firefly jar from now. It was a little busy completing the Fish Farm because it is pretty sophisticated.

 

Until it is updated, here is a way you can very easily add this feature for yourself.

 

1. Open the blocks.xml in the Config folder for the HydroponicUndergroundFarming Mod.

2. For the very first entry 'FireFlyJar' add:

 

    <property name="CanPickup" value="true"/>

 

just under the     <drop event="Harvest" name="resourceBrokenGlass" count="2,4" tag="allHarvest"/> line.

 

This will allow you to pickup the Firefly Jar and also see the prompt when you are looking at it.

 

Oakraven may also add some other updates to this mod, so I'll just add this instruction here for now.

 

20220415151542_1.thumb.jpg.586a81ad284e41895657da2d1169f48b.jpg

 

Thank you very much.

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Hello, I tried to message you but it said you do not receive messages so apologies for posting this in here

 

I was interested in if you would allow me to use 2 or 3 of your mods in my mod Ravenhearst, all with proper credit on my Discord and this forum with links back to you full mod.

 

I will understand if the answer is no, but I had to ask because your work is very very good and I think the Drawbridges and Underground Farming would work very well as rewards for players in the mod. Thank you for your time.

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2 hours ago, JaxTeller718 said:

Hello, I tried to message you but it said you do not receive messages so apologies for posting this in here

 

I was interested in if you would allow me to use 2 or 3 of your mods in my mod Ravenhearst, all with proper credit on my Discord and this forum with links back to you full mod.

 

I will understand if the answer is no, but I had to ask because your work is very very good and I think the Drawbridges and Underground Farming would work very well as rewards for players in the mod. Thank you for your time.

You are very welcome to use them in the Ravenhearst mod in any capacity you see fit, and thank you for asking. We all appreciate both the Ravenhearst Mod, and the abundance of single and grouped modlets that are shared with the community as stand alone options because they bring greater life and expansion to the 7 Days experience. I personally use a variety of your single and grouped modlets to help balance servers as standard.

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On 3/1/2022 at 12:05 PM, arramus said:

I shall discuss this with oakraven and spend more time looking at optimal range and also compare sound range with the default chicken.

Here is a small update to the Oakraven Forest Collection

 

Extendable Drawbridge Walkways

The Drawbridges Mod allows players to add 4 varieties of Walkway in a 1 x 4 (1 block wide and extends additional 4 blocks from base block) and 3 x 4 format (3 blocks wide and extends additional 4 blocks from base block).

 

These can be used for various purposes, such as crossing rivers, defensive trenches, and mining operations, among others.

 

They use a simple extend/retract feature and are activated in the same manner as doors.

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They can also be staggered in a chain.

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It is possible to create alternative sizes and feel free to share suggestions.

Hello arramus. The drawbridges are amazing. I really like the ones that have lights. You mentioned "It is possible to create alternative sizes." Does this mean I can extend the drawbridges further? Also, I was messing around a little bit trying to get these powered (to use with a sensor). I was able to get as far as seeing the power icon on the bridge, but the wire tool cannot hook up to it from a generator. Have you tried or are there plans on powering these? Thank you and oakraven for great mods.

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On 3/30/2022 at 7:40 AM, wickidaurazgaming said:

for the Walkways Mod would it be possible to have a vertical option in addition to the extendable horizontal version with in the mod I am looking for a working elevator that can fit the dishong tower elevator shaft

We could discuss this briefly non publicly, but for the record to show that it has been considered. Oakraven looked at the feasibility of elevator/lift type blocks for the Oakraven Forest Collection but past experience has shown it to be very unstable. For the time being, only the horizontal type walkways show sufficient stability. Things may always change in the future depending on how 7 Days/Game Engine functionality develops.

3 hours ago, vonerich said:

Hello arramus. The drawbridges are amazing. I really like the ones that have lights. You mentioned "It is possible to create alternative sizes." Does this mean I can extend the drawbridges further? Also, I was messing around a little bit trying to get these powered (to use with a sensor). I was able to get as far as seeing the power icon on the bridge, but the wire tool cannot hook up to it from a generator. Have you tried or are there plans on powering these? Thank you and oakraven for great mods.

This means you can request a size and Oakraven can check how stable it is in game. For example, 8 x 1 or 8 x 3 to allow for wider trenches/moats. One useful thing is that they can be mounted on periodic supports and added in chain to cross wide rivers.

 

I hadn't considered or tested how they would function with electricity simply because they were manually operated. But, adding a powered version that is triggered by the sensor would be an interesting expansion for @oakraven to consider.

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