arramus Posted May 24, 2023 Author Share Posted May 24, 2023 45 minutes ago, Jay7 said: It's ridiculous how easy that fix was - it worked, thanks a lot! Has there been something obvious I've been missing, because I tried so hard to fix it, it's kinda embarassing that it got fixed by adding one "Z" Best regards, Jay The Dangerous Cities Mod, with the folder beginning with 'K' loads after the Oakraven Collection Mods with 'B' and 'H' since they load in alphabetical order. The Dangerous Cities Mod rewrites everything that loads before it and wipes out their spawning settings due to the way it was coded ('set' command). It is possible to allow the Dangerous Cities Mod to be compatible with other mods that use custom spawning so that it can do its thing and not overwrite them, but that is the creator's choice. It would be easier to simply rename A21, and beyond builds of the Oakraven Mod Collection, as ZombieOak-BeeHives or ZombieOak-HydroponicUndergroundFarming to give them a higher chance of loading last. Since Oakraven's mods add to the default game rather than replace or overwrite things, it wouldn't cause issues for other mods. 1 Link to comment Share on other sites More sharing options...
arramus Posted May 26, 2023 Author Share Posted May 26, 2023 Here is an update for the Collection. https://www.moddb.com/mods/oakraven-forest-collection/downloads/monobikes Monobikes The vehicles provide motorcycle performance and features in a compact form. They are hooked up to loot, traders, and Grease Monkey Skill 3. They come in 7 types with pretty much something for everyone. 2 Link to comment Share on other sites More sharing options...
RAGE PVE Posted June 11, 2023 Share Posted June 11, 2023 Interesting, just a note for this pack of mods where it stats EAC off I can confirm we have most these mods running on one of our servers with EAC on, the only problem I've seen so far is the largest solar panel doesn't connect its wiring to batteries for some reason but the smaller one does, the fishing one was weird also where the baskets would gobble up water blocks and things like this but a bunch of the other ones are working fine for us. Great work honestly! Link to comment Share on other sites More sharing options...
Samhain Posted August 8, 2023 Share Posted August 8, 2023 We are gonna get update for oakraven mods? They are the best Link to comment Share on other sites More sharing options...
arramus Posted August 8, 2023 Author Share Posted August 8, 2023 It'll take time, but some have moved over to A21. Link to comment Share on other sites More sharing options...
lordneg Posted October 19, 2023 Share Posted October 19, 2023 can I pick up the beehive or the chicken coop? if not can you make it so I can thnks Link to comment Share on other sites More sharing options...
arramus Posted October 19, 2023 Author Share Posted October 19, 2023 It was not possible in this A20 version and isn't in the A21 version. However, both the Coops and Hives are being used in Preppocalypse and Wild West Mod and they allow them to be broken at laying stage and they drop back into the player inventory to be placed again. This is similar to how the Dew Collector used to drop back into the player inventory, but now only drops a Water Filter with a 50% chance. I shall discuss this with Oakraven for A21. The A20 version is kind of in the archives now and not being touched. This is how it will potentially work for A21 and is how Preppocalypse and Wild West Mod do it. 1. Place a coop or hive. In that empty stage it can be picked up and moved. 2. Add Queen Bee or Chicks. 3. At this stage, once added, the player can break the hive and it drops back to player inventory but the Queen Bee is lost. For the Coop, it has to go one more step to laying stage. As with the hive, the coop can be broken and drops back into the player inventory. This shouldn't be an issue to add this feature since the player will lose their Bee or Chicks and it can't be exploited in any way. Server Admin can accept that. 1 Link to comment Share on other sites More sharing options...
lordneg Posted October 20, 2023 Share Posted October 20, 2023 6 hours ago, arramus said: It was not possible in this A20 version and isn't in the A21 version. However, both the Coops and Hives are being used in Preppocalypse and Wild West Mod and they allow them to be broken at laying stage and they drop back into the player inventory to be placed again. This is similar to how the Dew Collector used to drop back into the player inventory, but now only drops a Water Filter with a 50% chance. I shall discuss this with Oakraven for A21. The A20 version is kind of in the archives now and not being touched. This is how it will potentially work for A21 and is how Preppocalypse and Wild West Mod do it. 1. Place a coop or hive. In that empty stage it can be picked up and moved. 2. Add Queen Bee or Chicks. 3. At this stage, once added, the player can break the hive and it drops back to player inventory but the Queen Bee is lost. For the Coop, it has to go one more step to laying stage. As with the hive, the coop can be broken and drops back into the player inventory. This shouldn't be an issue to add this feature since the player will lose their Bee or Chicks and it can't be exploited in any way. Server Admin can accept that. That’s awesome. Being able to move them would be really great. Thanks 😊 Link to comment Share on other sites More sharing options...
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