Azuhe Posted February 1, 2022 Share Posted February 1, 2022 all the hard work just to die to the super tyrant fight. IT was not even the tyrant killing me. I shoot the rocket and killed myself XD Link to comment Share on other sites More sharing options...
FranticDan Posted February 1, 2022 Author Share Posted February 1, 2022 6 minutes ago, Azuhe said: all the hard work just to die to the super tyrant fight. IT was not even the tyrant killing me. I shoot the rocket and killed myself XD That's the worst way to go, you're not the first person to die at the Super Tyrant. When you feel up for another run, you'll know to play on the latest experimental, which might fix that weird door bug too Thank you for playing my mod! Link to comment Share on other sites More sharing options...
Azuhe Posted February 1, 2022 Share Posted February 1, 2022 Does the mod only support the experimental, or overall 20.1? Link to comment Share on other sites More sharing options...
FranticDan Posted February 2, 2022 Author Share Posted February 2, 2022 5 hours ago, Azuhe said: Does the mod only support the experimental, or overall 20.1? It will work with the new stable build Link to comment Share on other sites More sharing options...
FranticDan Posted February 18, 2022 Author Share Posted February 18, 2022 A huge Congratulations to MiLKMAN for completing The Spencer Mansion Incident on the second hardest settings of S Difficulty and zombies at Sprint Speed, with a clear time of 12 hours 37 minutes and 52 seconds! I'm very impressed and was greatly entertained watching him live! I am beaming with joy to witness someone make a massive achievement like this! If you want to watch the journey for yourself! (Spoilers, obviously!) Part 1: https://youtu.be/PLzY9MJUafA?t=14504 Part 2: https://youtu.be/sl5o8qFG5wM Link to comment Share on other sites More sharing options...
Epicfailman Posted March 29, 2022 Share Posted March 29, 2022 Heya so I started this mod today and having fun, tho I've hit a road block and cant progress no further, I've opened all the rooms I could open but there's no more items to collect or even any keys or the broken shotgun. I have Jill's lockpicks and the sword key but I cant go any farther, these are all the items I currently have, where ir what do i do next? Link to comment Share on other sites More sharing options...
FranticDan Posted March 29, 2022 Author Share Posted March 29, 2022 14 hours ago, Epicfailman said: Heya so I started this mod today and having fun, tho I've hit a road block and cant progress no further, I've opened all the rooms I could open but there's no more items to collect or even any keys or the broken shotgun. I have Jill's lockpicks and the sword key but I cant go any farther, these are all the items I currently have, where ir what do i do next? Did you get the dog whistle and "read" it? Link to comment Share on other sites More sharing options...
dahkdm Posted June 1, 2022 Share Posted June 1, 2022 (edited) Is there a way I can add the "zombies don't feel pain" feature to any game, not just this modpack? Like is it a part of the Difficulty modlet, is it an expansion of NoZombieRage? I assume it's a .dll file and I'm really bad with that stuff; xpath is the limit of my abilities haha. My b, I think it's a custom alteration of "PainResistPerHit" in xpath. Edited June 1, 2022 by dahkdm (see edit history) Link to comment Share on other sites More sharing options...
FranticDan Posted June 2, 2022 Author Share Posted June 2, 2022 On 6/1/2022 at 3:11 PM, dahkdm said: My b, I think it's a custom alteration of "PainResistPerHit" in xpath. Correct. I used two different values for most of the zombies. One of the values allows the player to make a zombie miss if the zombie is hit just before they connect an attack, while the other value allows the zombie to hit the player regardless if the zombie gets hit which I gave to the slower zombies so that the slow zombies are to be feared more than the fast zombies Link to comment Share on other sites More sharing options...
FranticDan Posted August 21, 2022 Author Share Posted August 21, 2022 (edited) Updated for A20.6 Supports MP and Twitch Integration The Linked Storage modlet is disabled by default, it is recommended to only enable when playing SP I have also put together a spreadsheet full of information on the enemies, weapons and healing. View at your own discretion of spoilers.https://docs.google.com/spreadsheets/d/1Tqa0JeUROVYSJv0rxZ2YRkOFY4njxbUISr7dm96D83s/edit#gid=0 Edited August 21, 2022 by FranticDan (see edit history) Link to comment Share on other sites More sharing options...
FranticDan Posted September 11, 2022 Author Share Posted September 11, 2022 Update v1.06 The A20.6 update changed the speed variable for Nightmare speed, and so: - Removed the Nightmare speed option for Ferals, as it became impossible to outrun specific hostiles when Feral Speed was set to Nightmare. Link to comment Share on other sites More sharing options...
Avernus Posted October 12, 2022 Share Posted October 12, 2022 (edited) I seem to be having an issue, same as this person: On 1/29/2022 at 11:50 AM, Rixuous said: When I try to load the world it gives me an error "NullReferenceException: Object reference not set to an instance of an object" and repeats indefinitely until I force quit the application. I had to manually install, as the 7D2D mod launcher doesn't run on mac (which, I know, it's a mac, haha macs can't play games), and I think I've put some of the files in the wrong places, which folder should all of the config data from the github link be put into? I've modded the game prior and am 99% sure I have all the mods in the right folder, it's just the config data I'm worried about. Edited October 12, 2022 by Avernus Further information, forgot prior to posting (see edit history) Link to comment Share on other sites More sharing options...
FranticDan Posted October 28, 2022 Author Share Posted October 28, 2022 (edited) On 10/12/2022 at 9:28 AM, Avernus said: I seem to be having an issue, same as this person: I had to manually install, as the 7D2D mod launcher doesn't run on mac (which, I know, it's a mac, haha macs can't play games), and I think I've put some of the files in the wrong places, which folder should all of the config data from the github link be put into? I've modded the game prior and am 99% sure I have all the mods in the right folder, it's just the config data I'm worried about. You copy and paste the data folder where the main data and mods folders are and overwrite DO NOT delete any files (some people have in the past) Make sure you have a copy of the vanilla game, it won't work if you try to apply this to the actual vanilla game folder Edited October 28, 2022 by FranticDan (see edit history) Link to comment Share on other sites More sharing options...
FranticDan Posted November 27, 2022 Author Share Posted November 27, 2022 Update v2.0 changes *Requires a Fresh New Game* - Changed: You now start with 12 perk points, instead of 2, in the form of Training Manuals. Choose your points wisely, as there are no refunds and no extras for the entire playthrough. - Changed: Perks are rebalanced, and each level now costs 1 Training Manual. Before, some perks cost 2 points. - Changed: All attributes are only 1 level, granting 250% headshot damage and 15% bonus to dismember. - Changed: You now start with 120 Health and Stamina instead of 100. - Changed: Power Attacks no longer pause stamina regeneration. - Removed: Demolitions Expert perk. - Added: Armour Tolerance perk. This perk does what Pain Tolerance used to do, but now also reduces the stamina and mobility penalties of armour. - Changed: Pain Tolerance now works like in vanilla, but slightly more potent. (TFP fixed a bug recently so this perk works as intended now) - Removed: Gloves, there are now 4 pieces of armour instead of 5. - Changed: Rebalanced the armour rating of all armour to compensate the loss of the gloves piece. - Changed: Rebalanced ammo crafting with the Reloading Tool, the amount of gunpowder to craft each round is equivilant to the firepower of that round. - Changed: Reloading Tool now stacks to 10 instead of 1, so ammo crafting is less tedious than before. - Added: Reloading Tool can now also allow you to dismantle standard ammo, at a cost of 25% gunpowder. (Requires Reloading Tool on you to dismantle) - Changed: Moved one of the Locked Reinforced chests to an earlier section of the mod for earlier access. - Changed: Removed campfire recipe and added campfires in most locations with a Storage Box. Includes the kitchen. - Added: Placed a Blue Herb in each of the mansion's Save Rooms. - Changed: Poison is now more deadly, lowering health every 30 seconds instead of 50. - Removed: You no longer get XP from harvesting anything, or reading books. XP is mostly earned from kills. - Changed: Player Level and Gamestage is solely used for Twitch Integration and mod progression, no perk points. - Changed: Herbs heal more, up to 60 with a mixture of G+R+B. This mixture used to heal 40. - Changed: Medical healing recovers health at 5 per tick instead of 2. - Changed: Nerfed the firepower of the AK-47 from 42 Standard and 56 HiPower, to 24 Standard and 30 HiPower. - Added: Another 60 rounds of Assault Rifle ammo, bringing the total non-crafted amount from 90 to 150. - Changed: Extra 2 Player support, some looted items now come in doubles. - Fixed: Rockets now cause radius damage instead of just impact damage. Displayed value applies to both, so direct hits are double the displayed value. - Changed: Makeshift Mines and Grenades deal an extra 25% more damage. - Changed: Difficulty rebalanced, higher difficulties now increase Enemy HP instead of reducing the players damage inflicted to enemies. 1 Link to comment Share on other sites More sharing options...
jdog84 Posted January 26 Share Posted January 26 Hello I'm new to the game i used to play it on console but then got a pc, started playing it and found this mod but its not working for me can someone help? Link to comment Share on other sites More sharing options...
FranticDan Posted January 26 Author Share Posted January 26 9 hours ago, jdog84 said: Hello I'm new to the game i used to play it on console but then got a pc, started playing it and found this mod but its not working for me can someone help? Find your vanilla copy of the game, and make a copy of it so you have two copies. Vanilla and soon-to-be modded. If there is a Mods folder in the new copy, delete it. Spencer Mansion isn't compatible with foreign mods/modlets Download the mod manually, unzip and COPY both Data and Mods folders and PASTE them into the main directory of the copy you just made. (Which contains the 7 Days to Die application file) You'll be prompted to overwrite some files, yes to overwrite Launch the 7 Days to Die application file Link to comment Share on other sites More sharing options...
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