MikeyUK Posted May 4, 2022 Share Posted May 4, 2022 (edited) Hey all I wanted to share my creation with this mod, feel free to use it Note I wanted to restrict the amount of traders (6) and cities (2). This 10k map was generated using Improved RWG with 7 Days to Die 20.4 and Undead Legacy 2.5.76. https://drive.google.com/file/d/1rmwOZYW9A7-UbiGsVgrYz5wlM55OoStg/view?usp=sharing All player spawns (edited) are in the north of the forest biome near to wilderness POIs. Trader is around 2-3k from spawn points, country towns along the way. 2 Cities (2 Snow) 6 Towns (1 Forest, 1 Desert, 2 Snow, 2 Wasteland) 25 Country Towns 15 Old West Towns 800 Wilderness POIs 6 Traders 119 Tier 4 POIs 15 Tier 5 POIs Download: https://drive.google.com/file/d/1rmwOZYW9A7-UbiGsVgrYz5wlM55OoStg/view?usp=sharing I made some changes to the rwgmixer.xml to get the city/town etc numbers I wanted: <set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='default']/@value">15</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='many']/@value">15</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='mintiles']/@value">1</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='maxtiles']/@value">5</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='default']/@value">25</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='many']/@value">25</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='mintiles']/@value">6</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='maxtiles']/@value">14</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='default']/@value">6</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='many']/@value">6</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='mintiles']/@value">10</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='maxtiles']/@value">18</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='default']/@value">2</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='many']/@value">2</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='mintiles']/@value">20</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='maxtiles']/@value">25</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='wilderness']/property[@name='default']/@value">800</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='wilderness']/property[@name='many']/@value">800</set> <set xpath="/rwgmixer/township[@name='oldwest']/property[@name='spawn_trader']/@value">false</set> <append xpath="/rwgmixer/township[@name='countrytown']"> <property name="spawn_trader" value="false"/> </append> <append xpath="/rwgmixer/township[@name='town']"> <property name="spawn_trader" value="true"/> </append> <append xpath="/rwgmixer/township[@name='city']"> <property name="spawn_trader" value="false"/> </append> Other Images: 3D Map: Traders: Tier 5 POIs Tier 4 POIs Skyscrapers Edited May 4, 2022 by MikeyUK (see edit history) Link to comment Share on other sites More sharing options...
WAR10CKA Posted May 15, 2022 Share Posted May 15, 2022 On 5/3/2022 at 11:25 PM, MikeyUK said: Hey all I wanted to share my creation with this mod, feel free to use it Note I wanted to restrict the amount of traders (6) and cities (2). This 10k map was generated using Improved RWG with 7 Days to Die 20.4 and Undead Legacy 2.5.76. https://drive.google.com/file/d/1rmwOZYW9A7-UbiGsVgrYz5wlM55OoStg/view?usp=sharing All player spawns (edited) are in the north of the forest biome near to wilderness POIs. Trader is around 2-3k from spawn points, country towns along the way. 2 Cities (2 Snow) 6 Towns (1 Forest, 1 Desert, 2 Snow, 2 Wasteland) 25 Country Towns 15 Old West Towns 800 Wilderness POIs 6 Traders 119 Tier 4 POIs 15 Tier 5 POIs Download: https://drive.google.com/file/d/1rmwOZYW9A7-UbiGsVgrYz5wlM55OoStg/view?usp=sharing I made some changes to the rwgmixer.xml to get the city/town etc numbers I wanted: <set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='default']/@value">15</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='many']/@value">15</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='mintiles']/@value">1</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='maxtiles']/@value">5</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='default']/@value">25</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='many']/@value">25</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='mintiles']/@value">6</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='maxtiles']/@value">14</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='default']/@value">6</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='many']/@value">6</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='mintiles']/@value">10</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='maxtiles']/@value">18</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='default']/@value">2</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='many']/@value">2</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='mintiles']/@value">20</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='maxtiles']/@value">25</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='wilderness']/property[@name='default']/@value">800</set> <set xpath="/rwgmixer/world[@name='large']/property[@class='wilderness']/property[@name='many']/@value">800</set> <set xpath="/rwgmixer/township[@name='oldwest']/property[@name='spawn_trader']/@value">false</set> <append xpath="/rwgmixer/township[@name='countrytown']"> <property name="spawn_trader" value="false"/> </append> <append xpath="/rwgmixer/township[@name='town']"> <property name="spawn_trader" value="true"/> </append> <append xpath="/rwgmixer/township[@name='city']"> <property name="spawn_trader" value="false"/> </append> Other Images: 3D Map: Traders: Tier 5 POIs Tier 4 POIs Skyscrapers Thank you thank you thank you!! This is the first mod I wanted to use, but can’t figure out how to generate a world or use this mod. Going to use your awesome map!! Thanks for uploading it Link to comment Share on other sites More sharing options...
MikeyUK Posted May 15, 2022 Share Posted May 15, 2022 (edited) 1 hour ago, WAR10CKA said: Thank you thank you thank you!! This is the first mod I wanted to use, but can’t figure out how to generate a world or use this mod. Going to use your awesome map!! Thanks for uploading it Great, enjoy and let me know what you think Also to run the mod its easy, has to be done in single player, put the mod into the mods directory, run the game, generate the map, wait a while for it to complete and then grab the files from GeneratedWorlds. Edit ergh sorry but I need to add, I generated this map for Undead Legacy, unsure if it will work fine in vanilla (as vanilla does not have titanium ore etc). Edited May 15, 2022 by MikeyUK (see edit history) Link to comment Share on other sites More sharing options...
WAR10CKA Posted May 15, 2022 Share Posted May 15, 2022 (edited) 17 minutes ago, MikeyUK said: Great, enjoy and let me know what you think Also to run the mod its easy, has to be done in single player, put the mod into the mods directory, run the game, generate the map, wait a while for it to complete and then grab the files from GeneratedWorlds. Yeah I found a few tutorials on YouTube, but they were all for older versions of the game and it was hard to get it all right. I’ll figure it out eventually. One issue is that I don’t want to throw away my character and progress from the current map. I’m on day 54 with a friend!! But we figured out how to migrate our characters from our server to one hosted with this map! Can’t wait to get going with this one! We’ll lose everything at base, but we’ll be able to transfer whatever we have in our inventory when we save. Excited to get going on this map! We tried not to stare too long at the map layout so we leave something for surprise 😛 Thanks again for uploading your map! And it’s working on vanilla for us! At least so far.. I’ll let you know after a couple of days if it’s stable etc. Edited May 15, 2022 by WAR10CKA (see edit history) Link to comment Share on other sites More sharing options...
MikeyUK Posted May 15, 2022 Share Posted May 15, 2022 6 minutes ago, WAR10CKA said: Yeah I found a few tutorials on YouTube, but they were all for older versions of the game and it was hard to get it all right. I’ll figure it out eventually. One issue is that I don’t want to throw away my character and progress from the current map. I’m on day 54 with a friend!! But we figured out how to migrate our characters from our server to one hosted with this map! Can’t wait to get going with this one! We’ll lose everything at base, but we’ll be able to transfer whatever we have in our inventory when we save. Excited to get going on this map! We tried not to stare too long at the map layout so we leave something for surprise 😛 Thanks again for uploading your map! And it’s working on vanilla for us! At least so far.. I’ll let you know after a couple of days if it’s stable etc. Good luck man and enjoy Link to comment Share on other sites More sharing options...
SOSA0002 Posted January 1, 2023 Share Posted January 1, 2023 (edited) Thank you for the mod, In darknass fall, does pregen map use this feature if the mod is isntalled? Thanks Edited January 1, 2023 by SOSA0002 (see edit history) Link to comment Share on other sites More sharing options...
LuffMuffin Posted March 25, 2023 Share Posted March 25, 2023 (edited) Does this work in tandum with CompoPack 48.6? Edited March 25, 2023 by LuffMuffin (see edit history) Link to comment Share on other sites More sharing options...
Canute Posted March 26, 2023 Share Posted March 26, 2023 18 hours ago, LuffMuffin said: Does this work in tandum with CompoPack 48.6? Yes. Link to comment Share on other sites More sharing options...
stallionsden Posted March 26, 2023 Share Posted March 26, 2023 20 hours ago, LuffMuffin said: Does this work in tandum with CompoPack 48.6? it doesnt Link to comment Share on other sites More sharing options...
Sinz Posted May 2, 2023 Share Posted May 2, 2023 Do you think this will work in A21 without need for updating? Are you going to update it for A21? Link to comment Share on other sites More sharing options...
Par_A Posted June 20, 2023 Share Posted June 20, 2023 (edited) Hi magedaddy I love your Improved RWG; it's enabled me to do fun things with maps. Are you planning on updating to A21? I sure hope so. it's a great tool. :-) Be well, and thanks. Par Edited June 20, 2023 by Par_A spelling (see edit history) Link to comment Share on other sites More sharing options...
magedaddy Posted July 30 Author Share Posted July 30 Sorry yall I took a bit of a break from 7d2d for a while but I just updated it for 1.0, let me know if anyone has any issues. Have fun! 1 Link to comment Share on other sites More sharing options...
Kiin Kendov Posted August 4 Share Posted August 4 Hi! Is it possible to change the mod so I get only one city per biome? and maybe only one "big city", located in the wasteland? Link to comment Share on other sites More sharing options...
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