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Lootstage Idea


Tmodloader

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I actually think lootstage being tied to level really hurts the game. I think it should be scaled to something different that is time consuming, such as time survived (though then you would have to solve the problem of wanting to just afk till your lootstage is up). Maybe lootstage could scale with kills and be greatly lowered when you die? That would increase penalties of death and make the game much more survival oriented. There's too much incentive to jump off a building or get killed when you have too many debuffs right now. 

So in short, to solve 2 birds with one stone, lootstage should scale with kills or something since your last death, and not level up total.

Edited by Tmodloader (see edit history)
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